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I AM the scum of the earth!! -- VIZ Media
How did this happen? When and where did I go wrong? This is not the kind of band I wanted to be in! -- VIZ Media
Go to DMC!! By all appearances, Soichi Negishi is a sweet, well-mannered boy who likes Swedish pop music, trendy boutiques, and all things fashionable. But at the same time he's also Krauser II, front man for Detroit Metal City, an indie death metal band whose popularity increases by the day. Once the DMC makeup goes on and Soichi takes the stage, his natural talent as a death metal god can't help but flourish. Is this the band he's truly destined to be in? Because I love youuu!
The Mega Brutal Final Volume! -- VIZ Media
The year is 1983, and Chuck Klosterman just wants to rock. But he's got problems. For one, he's in the fifth grade. For another, he lives in rural North Dakota. Worst of all, his parents aren't exactly down with the long hairstyle which rocking requires. Luckily, his brother saves the day when he brings home a bit of manna from metal heaven, SHOUT AT THE DEVIL, Motley Crue's seminal paean to hair-band excess. And so Klosterman's twisted odyssey begins, a journey spent worshipping at the heavy metal altar of Poison, Lita Ford and Guns N' Roses. In the hilarious, young-man-growing-up-with-a-soundtrack-tradition, FARGO ROCK CITY chronicles Klosterman's formative years through the lens of heavy metal, the irony-deficient genre that, for better or worse, dominated the pop charts throughout the 1980s. For readers of Dave Eggers, Lester Bangs, and Nick Hornby, Klosterman delivers all the goods: from his first dance (with a girl) and his eye-opening trip to Mandan with the debate team; to his list of 'essential' albums; and his thoughtful analysis of the similarities between Guns 'n' Roses' 'Lies' and the gospels of the New Testament.
Detroit Rock City is an oral history of Detroit and its music told by the people who were on the stage, in the clubs, the practice rooms, studios, and in the audience, blasting the music out and soaking it up, in every scene from 1967 to today. From fabled axe men like Ted Nugent, Dick Wagner, and James Williamson jump to Jack White, to pop flashes Suzi Quatro and Andrew W.K., to proto punkers Brother Wayne Kramer and Iggy Pop, Detroit slices the rest of the land with way more than its share of the Rock Pie. Detroit Rock City is the story that has never before been sprung, a frenzied and schooled account of both past and present, calling in the halcyon days of the Grande Ballroom and the Eastown Theater, where national acts who came thru were made to stand and deliver in the face of the always hard hitting local support acts. It moves on to the Michigan Palace, Bookies Club 870, City Club, Gold Dollar, and Magic Stick -- all magical venues in America's top rock city. Detroit Rock City brings these worlds to life all from the guys and dolls who picked up a Strat and jammed it into our collective craniums. From those behind the scenes cats who promoted, cajoled, lost their shirts, and popped the platters to the punters who drove from everywhere, this is the book that gives life to Detroit's legend of loud.
A young college grad buys a house in Detroit for $500 and attempts to restore it—and his new neighborhood—to its original glory in this “deeply felt, sharply observed personal quest to create meaning and community out of the fallen…A standout” (Kirkus Reviews, starred review). Drew Philp, an idealistic college student from a working-class Michigan family, decides to live where he can make a difference. He sets his sights on Detroit, the failed metropolis of abandoned buildings, widespread poverty, and rampant crime. Arriving with no job, no friends, and no money, Philp buys a ramshackle house for five hundred dollars in the east side neighborhood known as Poletown. The roomy Queen Anne he now owns is little more than a clapboard shell on a crumbling brick foundation, missing windows, heat, water, electricity, and a functional roof. A $500 House in Detroit is Philp’s raw and earnest account of rebuilding everything but the frame of his house, nail by nail and room by room. “Philp is a great storyteller…[and his] engrossing” (Booklist) tale is also of a young man finding his footing in the city, the country, and his own generation. We witness his concept of Detroit shift, expand, and evolve as his plan to save the city gives way to a life forged from political meaning, personal connection, and collective purpose. As he assimilates into the community of Detroiters around him, Philp guides readers through the city’s vibrant history and engages in urgent conversations about gentrification, racial tensions, and class warfare. Part social history, part brash generational statement, part comeback story, A $500 House in Detroit “shines [in its depiction of] the ‘radical neighborliness’ of ordinary people in desperate circumstances” (Publishers Weekly). This is an unforgettable, intimate account of the tentative revival of an American city and a glimpse at a new way forward for generations to come.
Get ready for the earth-shattering encore! The legendary team behind Dark Nights: Metal and Batman: Last Knight on Earth take center stage and reunite for one last tour. When the Earth is enveloped by the Dark Multiverse, the Justice League is at the mercy of the Batman Who Laughs. Humanity struggles to survive in a hellish landscape twisted beyond recognition, while Batman, Wonder Woman, and Superman have all been separated and fight to survive. Unleash the beast and let the head banging begin! Get ready for the earth-shattering encore! The legendary team behind Dark Nights: Metal and Batman: Last Knight on Earth take center stage and reunite for one last tour. When the Earth is enveloped by the Dark Multiverse, the Justice League is at the mercy of the Batman Who Laughs. Humanity struggles to survive in a hellish landscape twisted beyond recognition, while Batman, Wonder Woman, and Superman have all been separated and fight to survive. Unleash the beast and let the head banging begin!
Once the manufacturing powerhouse of the nation, Detroit has become emblematic of failing cities everywhere—the paradigmatic city of ruins—and the epicenter of an explosive growth in images of urban decay. In Beautiful Terrible Ruins, art historian Dora Apel explores a wide array of these images, ranging from photography, advertising, and television, to documentaries, video games, and zombie and disaster films. Apel shows how Detroit has become pivotal to an expanding network of ruin imagery, imagery ultimately driven by a pervasive and growing cultural pessimism, a loss of faith in progress, and a deepening fear that worse times are coming. The images of Detroit’s decay speak to the overarching anxieties of our era: increasing poverty, declining wages and social services, inadequate health care, unemployment, homelessness, and ecological disaster—in short, the failure of capitalism. Apel reveals how, through the aesthetic distancing of representation, the haunted beauty and fascination of ruin imagery, embodied by Detroit’s abandoned downtown skyscrapers, empty urban spaces, decaying factories, and derelict neighborhoods help us to cope with our fears. But Apel warns that these images, while pleasurable, have little explanatory power, lulling us into seeing Detroit’s deterioration as either inevitable or the city’s own fault, and absolving the real agents of decline—corporate disinvestment and globalization. Beautiful Terrible Ruins helps us understand the ways that the pleasure and the horror of urban decay hold us in thrall.
Since the 1967 riots that ripped apart the city, Detroit has traditionally been viewed either as a place in ruins or a metropolis on the verge of rejuvenation. In Digital Detroit: Rhetoric and Space in the Age of the Network, author Jeff Rice goes beyond the notion of Detroit as simply a city of two ideas. Instead he explores the city as a web of multiple meanings which, in the digital age, come together in the city’s spaces to form a network that shapes the writing, the activity, and the very thinking of those around it. Rice focuses his study on four of Detroit’s most iconic places—Woodward Avenue, the Maccabees Building, Michigan Central Station, and 8 Mile—covering each in a separate chapter. Each of these chapters explains one of the four features of network rhetoric: folksono(me), the affective interface, response, and decision making. As these rhetorical features connect, they form the overall network called Digital Detroit. Rice demonstrates how new media, such as podcasts, wikis, blogs, interactive maps, and the Internet in general, knit together Detroit into a digital network whose identity is fluid and ever-changing. In telling Detroit’s spatial story, Rice deftly illustrates how this new media, as a rhetorical practice, ultimately shapes understandings of space in ways that computer applications and city planning often cannot. The result is a model for a new way of thinking and interacting with space and the imagination, and for a better understanding of the challenges network rhetorics pose for writing.