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Show off your legend with Destiny 2: The Official Poster Collection. From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel. Featuring twenty high-quality removable posters, this deluxe collection showcases the brilliant imagery and concept art of the game. Each poster is printed on high-quality card stock and can be easily removed for displaying, making Destiny 2: The Official Poster Collection a must-have for every Guardian.
Packed with striking artwork, Destiny: The Poster Collection captures the epic scope and stunning beauty of the new video game from Bungie, the creators of Halo. With this new poster collection, join the Guardians of the last safe city on Earth in their fight to defend humanity against hostile invaders. Containing twenty high-quality removable posters, this book features the iconic art and exciting imagery that make Destiny a stunning gaming experience. Destiny: The Poster Collection is a must-have item for fans of this new, action-packed franchise. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Presents the concept art, scenery landscapes, and character designs of the video game.
The Art of Destiny 2 is the definitive collection for the game’s stunning art and design. The Art of Destiny 2 is a celebration of the dynamic art and visual style that fans have come to love about Destiny. Featuring hundreds of pieces of concept art, the book covers everything from early sketches and illustrations of characters to paintings of sweeping vistas the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is a must-have for Guardians everywhere.
Immerse yourself in Bungie’s hit game Destiny and color your way to Legend in Destiny: The Official Coloring Book. Featuring incredible line art inspired by the hit online gaming franchise, these action-packed pages give fans the chance to experience the awe-inspiring landscapes and characters of Destiny like never before. Journey through the red dunes of Mars and the ruins of Earth, explore different Guardian weapons and armor types, and color these iconic scenes to life. © 2016 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and other countries.
The Poster: Art, Advertising, Design, and Collecting, 1860sÐ1900s is a cultural history that situates the poster at the crossroads of art, design, advertising, and collecting. Though international in scope, the book focuses especially on France and England. Ruth E. Iskin argues that the avant-garde poster and the original art print played an important role in the development of a modernist language of art in the 1890s, as well as in the adaptation of art to an era of mass media. She moreover contends that this new form of visual communication fundamentally redefined relations between word and image: poster designers embedded words within the graphic, rather than using images to illustrate a text. Posters had to function as effective advertising in the hectic environment of the urban street. Even though initially commissioned as advertisements, they were soon coveted by collectors. Iskin introduces readers to the late nineteenth-century ÒiconophileÓÑa new type of collector/curator/archivist who discovered in poster collecting an ephemeral archaeology of modernity. Bridging the separation between the fields of art, design, advertising, and collecting, IskinÕs insightful study proposes that the poster played a constitutive role in the modern culture of spectacle. This stunningly illustrated book will appeal to art historians and students of visual culture, as well as social and cultural history, media, design, and advertising.
[Siren Ménage Everlasting: Erotic Romance, Contemporary, Ménage a Trois/Quatre, Bondage, Spanking, Sex Toys, MFM/MFMM, HEA] Destiny's Desire- Destiny Jones is back in Pleasure, Montana, determined to win the love of Drake and Kurt Devereaux. For years she longed for a ménage with these rugged, courageous men. Too bad Drake is still haunted by the death of his wife, and Kurt doesn’t appear ready to settle down. Kurt glimpses the fantastic love he could have with Destiny during a mountain trip, but their adventure ends unexpectedly when they’re stranded by a storm. When Drake leads a team to rescue them, he gets a taste of renewal by saving her. He senses a need for this ménage in his life, but he withdraws because his demons still haunt him. What will cause Drake to admit to himself that he needs and wants this love? What will make Kurt give up his carefree lifestyle to be with Destiny? Brittany's Destiny- Brittany has a secret and has avoided returning home because of it. Sparks, her best friend in high school, knows why she left, but he has told no one. Brody, the man who loved her, has never gotten over her defection, and his twin, Evan, longs for her return. Now Brittany has come home to get a new start on life. Her parents are not welcoming, and Brody is so hurt by Brittany's betrayal he won’t let her near him. Only Evan and Sparks, the two forest rangers in town, are willing to help her move into her cabin in the mountains, which is in need of much repair. Slowly, she learns how much those two men care. They convince her to confront bad boy Brody. When she tells him the truth, he runs off. What can she do to convince them that she yearns for a ménage relationship with all three men?
This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.