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The newly updated guide to design process modeling techniques Designing with Models, Third Edition is the revised, step-by-step guide to basic and advanced design process modeling. This comprehensive text explains the process from start to finish, and has been expanded to include up-to-date information on digital modeling programs and rapid prototyping processes. The impact of this new wave of 3D modeling technology is examined through interviews and numerous examples from renowned architects. Along with many new student projects, this new Third Edition features information on cutting-edge digital imaging equipment and design software, as well as many new process models from celebrated professional projects. Architect Criss Mills acquaints architecture and design professionals with essential modeling terms, design processes, equipment, materials, and construction methods. Fully updated with nearly 200 new photos and twenty-six new projects from students and firms, Designing with Models, Third Edition walks readers through the basics of: Material and tool selection Construction techniques Determining scale Generating ideas Exploring design processes and alternatives Modifying design work directly on the model Developing design work through modeling scale Offering increased emphasis on transitioning from hand craft to digital craft, this thorough Third Edition also provides easy-to-follow guidelines for modeling with advanced tools and materials, demonstrating how to: Master the modeling of curvilinear components with planar material and casting techniques Explore ideas with mixed media, such as wood, found objects, metal rods and screens, clay, and Plexiglas Work backwards from model information to produce 2D plan, section, and elevation drawings Record and communicate 3D design work Begin exploring the safe and effective use of power tools, such as belt sanders, table saws, drills, band saws, and welding equipment
Designing with Models, Second Edition is the revised, step-by-step guide to basic and advanced design process modeling. This comprehensive text explains the process from start to finish, and has been expanded to include up-to-date information on digital modeling programs and rapid prototyping processes. The impact of this new wave of 3D modeling technology is examined through interviews and numerous examples from renowned architects. Along with many new student projects, this new Second Edition features more than 800 high-quality photographs and fully illustrated in-depth case studies and the latest information on mastering the modeling of curvilinear components with planar material and casting techniques, exploring ideas with mixed media, working backwards from model information, recording and communicating 3D design work, exploring the safe and effective use of power tools, and more.
Designing with Models, Second Edition is the revised, step-by-step guide to basic and advanced design process modeling. This comprehensive text explains the process from start to finish, and has been expanded to include up-to-date information on digital modeling programs and rapid prototyping processes. The impact of this new wave of 3D modeling technology is examined through interviews and numerous examples from renowned architects. Along with many new student projects, this new Second Edition features more than 800 high-quality photographs and fully illustrated in-depth case studies and the latest information on mastering the modeling of curvilinear components with planar material and casting techniques, exploring ideas with mixed media, working backwards from model information, recording and communicating 3D design work, exploring the safe and effective use of power tools, and more.
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
The only security book to be chosen as a Dr. Dobbs Jolt Award Finalist since Bruce Schneier's Secrets and Lies and Applied Cryptography! Adam Shostack is responsible for security development lifecycle threat modeling at Microsoft and is one of a handful of threat modeling experts in the world. Now, he is sharing his considerable expertise into this unique book. With pages of specific actionable advice, he details how to build better security into the design of systems, software, or services from the outset. You'll explore various threat modeling approaches, find out how to test your designs against threats, and learn effective ways to address threats that have been validated at Microsoft and other top companies. Systems security managers, you'll find tools and a framework for structured thinking about what can go wrong. Software developers, you'll appreciate the jargon-free and accessible introduction to this essential skill. Security professionals, you'll learn to discern changing threats and discover the easiest ways to adopt a structured approach to threat modeling. Provides a unique how-to for security and software developers who need to design secure products and systems and test their designs Explains how to threat model and explores various threat modeling approaches, such as asset-centric, attacker-centric and software-centric Provides effective approaches and techniques that have been proven at Microsoft and elsewhere Offers actionable how-to advice not tied to any specific software, operating system, or programming language Authored by a Microsoft professional who is one of the most prominent threat modeling experts in the world As more software is delivered on the Internet or operates on Internet-connected devices, the design of secure software is absolutely critical. Make sure you're ready with Threat Modeling: Designing for Security.
This book presents a systematic model-based approach for software architecture according to three complementary viewpoints: structure, behavior, and execution. It covers a unified modeling approach and consolidates theory and practice with well-established learning outcomes. The authors cover the fundamentals of software architecture description and presents SysADL, a specialization of the OMG Standard Systems Modeling Language (SysML) with the aim of bringing together the expressive power of an Architecture Description Language (ADL) with a standard notation, widely accepted by industry and compliant with the ISO/IEC/IEEE 42010 Standard on Architecture Description in Systems and Software Engineering. The book is clearly structured in four parts: The first part focuses on the fundamentals of software architecture, exploring the concepts and constructs for modeling software architecture from differing viewpoints. Each chapter covers a specific viewpoint illustrated with examples of a real system. The second part focuses on how to design software architecture for achieving quality attributes. Each chapter covers a specific quality attribute and presents well-defined approaches to achieve it. Each architectural case study is illustrated with different examples drawn from a real-life system. The third part shows readers how to apply software architecture style to design architectures that meet the quality attributes. Each chapter covers a specific architectural style and gives insights on how to describe substyles. Each style is illustrated by variants and examples of a real-life system. The fourth part presents how to textually represent software architecture models to complement visual notation, including different examples. Software Architecture in Action is designed for teaching the required modeling techniques to both undergraduate and graduate students, giving them the practical techniques and tools needed to design the architecture of software-intensive systems. Similarly, this book will appeal to software development architects, designers, programmers and project managers too.
In the beginning, when computers were the toys of back-room scientists, there were not databases, no systems architects, no information modelers. Computers did not manage business information, so there was no need for information specification techniques. In today's complex world, precise specification methods are a primary requirement for business success and survival. This book describes how to use information models to specify business information models to specify business information requirements, policies, and rules, and how to use these specifications to design and build database applications. Using IDEF1X, a language for describing information structures, this text provides clear and practical instructions that teach the reader to think about complex data and business rules without being concerned about the particular characteristics of the database management system that will be used for implementation. This text is addressed to both those who want to know the why and those who want to know the how of data-driven design.
You want increased customer satisfaction, faster development cycles, and less wasted work. Domain-driven design (DDD) combined with functional programming is the innovative combo that will get you there. In this pragmatic, down-to-earth guide, you'll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach. Practical examples in the open-source F# functional language, and examples from familiar business domains, show you how to apply these techniques to build software that is business-focused, flexible, and high quality. Domain-driven design is a well-established approach to designing software that ensures that domain experts and developers work together effectively to create high-quality software. This book is the first to combine DDD with techniques from statically typed functional programming. This book is perfect for newcomers to DDD or functional programming - all the techniques you need will be introduced and explained. Model a complex domain accurately using the F# type system, creating compilable code that is also readable documentation---ensuring that the code and design never get out of sync. Encode business rules in the design so that you have "compile-time unit tests," and eliminate many potential bugs by making illegal states unrepresentable. Assemble a series of small, testable functions into a complete use case, and compose these individual scenarios into a large-scale design. Discover why the combination of functional programming and DDD leads naturally to service-oriented and hexagonal architectures. Finally, create a functional domain model that works with traditional databases, NoSQL, and event stores, and safely expose your domain via a website or API. Solve real problems by focusing on real-world requirements for your software. What You Need: The code in this book is designed to be run interactively on Windows, Mac and Linux.You will need a recent version of F# (4.0 or greater), and the appropriate .NET runtime for your platform.Full installation instructions for all platforms at fsharp.org.
vi The process is important! I learned this lesson the hard way during my previous existence working as a design engineer with PA Consulting Group's Cambridge Technology Centre. One of my earliest assignments involved the development of a piece of labo- tory automation equipment for a major European pharmaceutical manufacturer.Two things stick in my mind from those early days – first, that the equipment was always to be ready for delivery in three weeks and,second,that being able to write well structured Pascal was not sufficient to deliver reliable software performance. Delivery was ultimately six months late,the project ran some sixty percent over budget and I gained my first promotion to Senior Engineer. At the time it puzzled me that I had been unable to predict the John Clarkson real effort required to complete the automation project – I had Reader in Engineering Design, genuinely believed that the project would be finished in three Director, Cambridge Engineering weeks.It was some years later that I discovered Kenneth Cooper's Design Centre papers describing the Rework Cycle and realised that I had been the victim of “undiscovered rework”.I quickly learned that project plans were not just inaccurate,as most project managers would attest,but often grossly misleading,bearing little resemblance to actual development practice.