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Devotes some attention to designing and making benevolent movie creatures; also a lot of attention paid to designing movie monsters (scary creatures with ugly faces).
All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.
The Hobbit: An Unexpected Journey Chronicles: Art & Design is a sumptuous celebration of the creative vision of Academy Award-winning filmmaker Peter Jackson's The Hobbit: An Unexpected Journey. The book is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. As a bonus feature unique to this book, there is a special fold-out map printed in glow-in-the-dark ink and a giant four-page fold-out of Bilbo's contract. Complied by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardcover books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.
In the world of film and theatre, character transformation takes a lot of work, skill, and creativity...Dedicated solely to SFX, this book will show you tips and techniques from an seasoned SFX makeup artist with years of film, TV, and theatrical experience. Not only will this book take you through the many genres that need a special effects makeup artist, like horror, fantasy, and sci-fi, but it will also tell you about the tools you will need, how to maintain your toolkit, how to take care of the actor's skin, how to airbrush properly when HD is involved, and all about the exclusive tricks of the trade from an experienced pro who knows all the latest tips and techniques. The author shows you how to sculpt and mold your own makeup prosethetics, focusing on how human anatomy relates to sculpture, thus creating the most realistic effects. Case studies feature some of the top makeup artists of today, such as Neill Gorton, Christopher Tucker, Miles Teves, Jordu Schell, Mark Alfrey, Matthew Mungle, Christien Tinsely, Vittorio Sodano, and Mark Gabarino. You will also learn about human anatomy as it relates to sculpture and will be able to profit from lessons from today's top make-up artists that are highlighted. Put your new techniques into practice right away with the step-by-step tutorials on the must-have DVD, which will show you exactly how some of the looks from the book were achieved.
"The great book of movie monsters exposes the private lives of more than 300 of your favorite creatures, each one depicted in all its glory. Discover the truth about their fears, their loves, their favorite foods, their superpowers, and the accomplishments that earned them a place in movie history. You'll also learn about the films they starred in, as well as the directors and special effects technicians who brought these monsters to life."--Cover.
The doors of gloomy gothic mansion Direspire Hall creak open just once a year, and finally it is Seren's chance to enter and discover what treasures lie within. The mysterious owner, the Collector, has a menagerie of magical animals and chooses Seren to be his new Creature Keeper - it's the most exciting thing that's ever happened to her, the role of her wildest dreams! But the animals - including the elephant-like tusker, Mika, who fast becomes Seren's friend, live in cramped cages and are mistreated, stifled and sad. Can Seren set them free, or will the Collector keep them locked away for ever?
An in-depth, fully illustrated look at the art and artists behind the awe-inspiring world of J.K. Rowling’s Fantastic Beasts and Where to Find Them. Led by Academy Award®–winning production designer Stuart Craig, a number of art departments were responsible for creating the unforgettable characters, locations and beasts from the 2016 fantasy film that expanded on the Wizarding World of Harry Potter. In this beautifully illustrated volume, Dermot Power—a concept artist on the film—takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production. Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.