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Interactive Installation Art can promote behavior change by altering brainwave state, increasing creativity, disrupting cultural habits and improving neurochemistry.
This book presents current developments in smart city research and application regarding the management of manufacturing systems, Industry 4.0, transportation, and business management. It suggests approaches to incorporating smart city innovations into manufacturing systems, with an eye towards competitiveness in a global environment. The same pro-innovative approach is then applied to business and cooperation management. The authors also present smart city transportation solutions including vehicle data processing/reporting system, mobile application for fleet managers, bus drivers, bus passengers and special applications for smart city buses like passenger counting system, IP cameras, GPS system etc. The goal of the book is to establish channels of communication and disseminate knowledge among researchers and professionals working on smart city research and application. Features contributions on a variety of topics related to smart cities from global researchers and professionals in a wide range of sectors; Presents topics relating to smart cities such as manufacturing, business, and transportation; Includes expanded selected papers from EAI International Conference on Management of Manufacturing Systems (MMS 2016), EAI Industry of Things and Future Technologies Conference – Mobility IoT 2016 and International Conference on Smart Electric Vehicles and Vehicular Ad-hoc NETworks (SEVNET).
The 2022 International Conference on Art Design and Digital Technology (ADDT 2022) was successfully held on September 16-18, 2022 in Nanjing, China (virtual conference). ADDT 2022 created a forum for idea sharing and research exchange, opened up new perspectives in related fields and broadened the horizons of all participants. In the conference, 150 individuals around the world took part in the conference. Divided into three parts, the conference agenda covered keynote speeches, oral presentations and online Q&A discussion. Firstly, the keynote speakers were each allocated 30-45 minutes to address their speeches. Then in the oral presentations, the excellent papers we had selected were presented by their authors one by one. We are glad to share with you that we’ve selected a bunch of high-quality papers from the submissions and compiled them into the proceedings after rigorously reviewing them. These papers feature but are not limited to the following topics: Computer Art, Visual Design, Digital Media, Innovative Technology, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. We would like to acknowledge all of those who supported ADDT 2022 and made it a great success. In particular, we would like to thank the European Alliance for Innovation (EAI), for the hard work of all its colleagues in publishing this paper volume. We sincerely hope that the ADDT 2022 turned out to be a forum for excellent discussions that enable new ideas to come about, promoting collaborative research.
This publication includes a selection of peer reviewed academic papers. The FULL PAPER / Proceedings publication for the DRH2014 conference showcase up to-date discussions, dynamic debates and innovative keynotes and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .
Recent advances in neuroscience suggest that the human brain is particularly well-suited to design things: concepts, tools, languages and places. Current research even indicates that the human brain may indeed have evolved to be creative, to imagine new ideas, to put them into practice, and to critically analyze their results. Projective Processes and Neuroscience in Art and Design provides a forum for discussion relating to the intersection of projective processes and cognitive neuroscience. This innovative publication offers a neuroscientific perspective on the roles and responsibilities of designers, artists, and architects, with relation to the products they design. Expanding on current research in the areas of sensor-perception, cognition, creativity, and behavioral processes, this publication is designed for use by researchers, professionals, and graduate-level students working and studying the fields of design, art, architecture, neuroscience, and computer science.
This volume represents the proceedings of the 3rd Eurasian Conference on Educational Innovation 2020 (ECEI 2020). Thes conference is organized by the International Institute of Knowledge Innovation and Invention (IIKII), and was held on February 5-7, 2020 in Hanoi, Vietnam.ECEI 2020 provides a unified communication platform for researchers in a range of topics in education innovation and other related fields. This proceedings volume enables interdisciplinary collaboration of science and engineering technologists. It is a fine starting point for establishing an international network in the academic and industrial fields.
This book examines smart cities through the lens of the information and communication technology (ICT)-driven transformation of the economy and economic systems and the resulting changes influencing organizations (public, private, and voluntary) and citizens in the smart city. In this context, the chapters included in this book address very specific questions pertaining to modes and models of economic collaboration, interest aggregation, and determinants of sustainable growth and development in the smart city. To this end, the circular economy, the sharing economy, the platform economy, and open innovation in the smart city are discussed. The notions of economic performance, competition, and business model innovation (BMI) are elaborated in detail. Finally, the question of the fragility of labor markets, including the availability of talent, is explored. By applying conceptually sound, inter- and multi-disciplinary approaches, frequently including case studies, this book provides a thorough insight into the complex question of how tools specific to the fields of economics, business management, innovation management, strategic management, entrepreneurship, and human resource management can be useful in view of understanding and harnessing the intrusion of ICT in the city space.
This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.