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'Design is One' is a photo and caption sampling of Lella and Massimo's work from 1955 to 2003.
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
An important manual for young designers from Italian modernist Massimo Vignelli The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design.
How design can transcend the logics, structures, and subjectivities of capitalism: a framework, theoretical grounding, and practical principles. The designed things, experiences, and symbols that we use to perceive, understand, and perform our everyday lives are much more than just props. They directly shape how we live. In Design after Capitalism, Matthew Wizinsky argues that the world of industrial capitalism that gave birth to modern design has been dramatically transformed. Design today needs to reorient itself toward deliberate transitions of everyday politics, social relations, and economies. Looking at design through the lens of political economy, Wizinsky calls for the field to transcend the logics, structures, and subjectivities of capitalism—to combine design entrepreneurship with social empowerment in order to facilitate new ways of producing those things, symbols, and experiences that make up everyday life. After analyzing the parallel histories of capitalism and design, Wizinsky offers some historical examples of anticapitalist, noncapitalist, and postcapitalist models of design practice. These range from the British Arts and Crafts movement of the nineteenth century to contemporary practices of growing furniture or biotextiles and automated forms of production. Drawing on insights from sociology, philosophy, economics, political science, history, environmental and sustainability studies, and critical theory—fields not usually seen as central to design—he lays out core principles for postcapitalist design; offers strategies for applying these principles to the three layers of project, practice, and discipline; and provides a set of practical guidelines for designers to use as a starting point. The work of postcapitalist design can start today, Wizinsky says—with the next project.
Little did Isaac Newton, Charles Darwin and other ‘gentlemen scientists’ know, when they were making their scientific discoveries, that some centuries later they would inspire a new field of scientific practice and innovation, called citizen science. The current growth and availability of citizen science projects and relevant applications to support citizen involvement is massive; every citizen has an opportunity to become a scientist and contribute to a scientific discipline, without having any professional qualifications. With geographic interfaces being the common approach to support collection, analysis and dissemination of data contributed by participants, ‘geographic citizen science’ is being approached from different angles. Geographic Citizen Science Design takes an anthropological and Human-Computer Interaction (HCI) stance to provide the theoretical and methodological foundations to support the design, development and evaluation of citizen science projects and their user-friendly applications. Through a careful selection of case studies in the urban and non-urban contexts of the Global North and South, the chapters provide insights into the design and interaction barriers, as well as on the lessons learned from the engagement of a diverse set of participants; for example, literate and non-literate people with a range of technical skills, and with different cultural backgrounds. Looking at the field through the lenses of specific case studies, the book captures the current state of the art in research and development of geographic citizen science and provides critical insight to inform technological innovation and future research in this area.
Complete the following sentences:“I am most energized when . . .”“I have always dreamed of . . .”“I derive joy from . . .”If there is a disconnect between how you completed these statements and the reality of your present situation, then something is getting in the way of you and the future you desire.Most of us actually spend a great deal of time thinking about our future, yet it is something we rarely address in a formal way. Why is it that the very thing we think about so often is something for which we rarely receive guidance? Leader of One: Shaping Your Future through Imagination and Design changes that reality, helping us to envision our future and to take action to make it happen.We have all experienced the widening gap between where we are and where we wish to be. Life, we find, gets in the way. It becomes too easy in this hyper-dynamic world to confuse means with ends, busyness with importance, and activity with progress. We have a living to make after all, or, if we're students, we must prepare to do so. For those of us in mid-career, there appear to be even more obstacles. In time, we discover we have drifted away from whatever it was we were passionate about, unaware that we were forfeiting a future that was ours to claim if only we had known how to unleash the “leader” within.Leader of One tells us how. Through Gerald Suarez's engaging voice, we learn about a process called idealized design, a method first applied in corporations by the renowned Wharton Emeritus Professor Russell Ackoff and his team. Ackoff and Suarez worked together to apply the same methodology in the White House where Suarez served two presidents for over a decade. As an internationally recognized authority on leadership and organizational redesign, Professor Suarez found the process worked as easily in the classroom as it did in the boardroom. What works for large organizations works for individuals as well.The methodology is simple, but the implications are profound. Suarez describes a cycle of activities that begins with the mental creation of an idealized future and ends with its realization. He teaches us how to begin in the future and work backwards to the present, from B to A, so to speak. He has us examine assumptions about who we are and asks us to explore what we value, to “dig deep” for answers. He does not allow us to be passive observers. He requires we learn by doing. It is not enough to dream, we must have the courage to take action. Leader of One is a book to guide us as we move through our days. In one sense it is timeless. Readers will find it invaluable now, but worth revisiting in the years ahead as circumstances change and as new passions take hold.
Takes a fresh look at basic digital design. From definition, to example, to graphic illustration, to simulation result, the book progresses through the main themes of digital design. Technically up-to-date, this book covers all the latest topics: Field programmable gate arrays, PALs and ROMs. The latest memory chips for SRAM and DRAM are shown. Software for creating the excitation equations of FSM are covered, as well as LogicWorks and Beige Bag PC and more.
This superbly presented volume is a treasure trove of the thoughts of internationally acclaimed designers Lella and Massimo Vignelli. For the past ten years, Massimo Vignelli has taught a summer course at the School of Design and Architecture at Harvard on subjects that were initially alphabatized for convienence, but now
A NEW YORK TIMES and WALL STREET JOURNAL bestseller 'A must read for entrepreneurs of all stripes' - Eric Ries, author of The Lean Startup From three partners at Google Ventures, a unique five-day process for solving tough business problems, proven at more than 100 companies. What’s the most important place to focus your effort? How many meetings and discussions does it take before you can be sure you have the right solution? What will your idea look like in real life? How do you start? Now there’s a surefire way to answer these important questions: the sprint. Designer Jake Knapp created the five-day process at Google, where sprints were used on everything from Google Search to Google X. He joined Braden Kowitz and John Zeratsky at Google Ventures, and together they have completed more than one hundred sprints with companies in mobile, e-commerce, healthcare, finance, and more. A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It’s for anyone with a big opportunity, problem, or idea who needs to get answers today.