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This book makes a significant contribution to advancing post-geographic understandings of physical and virtual boundaries. It brings together the emergent theory of ‘border thinking’ with innovative thinking on design, and explores the recent discourse on decoloniality and globalism. From a variety of viewpoints, the topics engaged show how design was historically embedded in the structures of colonial imposition, and how it is implicated in more contemporary settings in the extension of ‘epistemological colonialism’. The essays draw on perspectives from diverse geo-cultural and theoretical positions including architecture, design theory and history, sociology, critical theory and cultural studies. The authors are leading and emergent figures in their fields of study and practice, and the geographic scope of the chapters ranges across Europe, the Middle East, Africa, South America, Asia, and the Pacific. In recognition of the complexity of challenges that are now determining the future security of humanity, Design in the Borderlands aims to contribute to ‘thinking futures’ by adding to the increasingly significant debate between design, in the context of the history of Western modernity, and decolonial thought.
The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software’s award-winning hit video game series. The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software’s critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game’s larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector’s item for every Vault Hunter.
Filled with hundreds of images, this book includes close-ups of Pandora's environments, vehicles and one-of-a-kind weapons. It helps you follow the creation of your favourite characters and creatures, from the first sketches to the finished product.
Jillian Guzmán, who is nine years old at the beginning of the book, communicates through drawings rather than speech as she travels with her mother, Angie O'Malley, throughout the borderlands of Arizona and northwestern Mexico. Later she creates survival maps for border crossers and paints murals at the Casa de los Olvidados, a refuge in Sonora run by the traditional healer Juana of God. These darkly funny tales, focusing on Mexican-American, Euro-American, and Mexican characters, feature visionary experiences, ghosts, faith healers, a deer's head that speaks, a dog who channels spirits of the dead--and a young woman whose drawings begin to create realities instead of just reflecting them.
In the nineteenth and early twentieth century Kyiv was an important city in the European part of the Russian empire, rivaling Warsaw in economic and strategic significance. It also held the unrivaled spiritual and ideological position as Russia’s own Jerusalem. In Imperial Urbanism in the Borderlands, Serhiy Bilenky examines issues of space, urban planning, socio-spatial form, and the perceptions of change in imperial Kyiv. Combining cultural and social history with urban studies, Bilenky unearths a wide range of unpublished archival materials and argues that the changes experienced by the city prior to the revolution of 1917 were no less dramatic and traumatic than those of the Communist and post-Communist era. In fact, much of Kyiv’s contemporary urban form, architecture, and natural setting were shaped by imperial modernizers during the long nineteenth century. The author also explores a general culture of imperial urbanism in Eastern Europe. Imperial Urbanism in the Borderlands is the first work to approach the history of Kyiv from an interdisciplinary perspective and showcases Kyiv’s rightful place as a city worthy of attention from historians, urbanists, and literary scholars.
With comparative frontier history and pioneering use of indigenous sources, Giersch provides a groundbreaking challenge to the China-centered narrative of the Qing conquest. He focuses on the Tai domains of the Yunnan frontier on the politically fluid borderlands, where local, indigenous leaders were crucial actors in an arena of imperial rivalry.
Borderwall as public space / Teddy Cruz -- Ronald Rael -- Pilgrims at the wall / Marcello Di Cintio -- Borderwall as architecture / Ronald rael -- Transborderisms / Norma Iglesias-Prieto -- Recuerdos / Ronald Rael -- Why walls don't work / Michael Dear -- Afterwards / Ronald Rael
'Architecture of the Borderlands' considers the field of spatial and design thinking beyond what is generally considered the confines of architecture.
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
In Designs for the Pluriverse Arturo Escobar presents a new vision of design theory and practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth. Noting that most design—from consumer goods and digital technologies to built environments—currently serves capitalist ends, Escobar argues for the development of an “autonomous design” that eschews commercial and modernizing aims in favor of more collaborative and placed-based approaches. Such design attends to questions of environment, experience, and politics while focusing on the production of human experience based on the radical interdependence of all beings. Mapping autonomous design’s principles to the history of decolonial efforts of indigenous and Afro-descended people in Latin America, Escobar shows how refiguring current design practices could lead to the creation of more just and sustainable social orders.