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This dictionary provides a stimulating and categorical foundation for a serious international discourse on design. It is a handbook for everyone concerned with design in career or education, who is interested in it, enjoys it, and wishes to understand it. 110 authors from Japan, Austria, England, Germany, Australia, Switzerland, the Netherlands, the United States, and elsewhere have written original articles for this design dictionary. Their cultural differences provide perspectives for a shared understanding of central design categories and communicating about design. The volume includes both the terms in use in current discussions, some of which are still relatively new, as well as classics of design discourse. A practical book, both scholarly and ideal for browsing and reading at leisure.
As the Great Depression started in 1929, several dozen creative individuals from a variety of artistic fields, including theatre, advertising, graphics, fashion and furniture design, pioneered a new profession. Responding to unprecedented public and industry demand for new styles, these artists entered the industrial world during what was called the "Machine Age," to introduce "modern design" to the external appearance and form of mass-produced, functional, mechanical consumer products formerly not considered art. The popular designs by these "machine designers" increased sales and profits dramatically for manufacturers, which helped the economy to recover; established a new profession, industrial design; and within a decade, changed American products from mechanical monstrosities into sleek, modern forms expressive of the future. This book is about those industrial designers and how they founded, developed, educated and organized today's profession of more than 50,000 practitioners.
Iconic Designs is a beautifully designed and illustrated guide to fifty classic 'things' – designs that we find in the city, in our homes and offices, on page and screen, and in our everyday lives. In her introduction, Grace Lees-Maffei explores the idea of iconicity and what makes a design 'iconic', and fifty essays by leading design and cultural critics address the development of each iconic 'thing', its innovative and unique qualities, and its journey to classic status. Subjects range from the late 19th century to the present day, and include the Sydney Opera House, the Post-It Note, Coco Chanel's classic suit, the Sony WalkmanTM, Hello KittyTM, Helvetica, the Ford Model T, Harry Beck's diagrammatic map of the London Underground and the Apple iMac G3. This handsome volume provides a treasure trove of 'stories' that will shed new light on the iconic designs that we use without thinking, aspire to possess, love or hate (or love to hate) and which form part of the fabric of our everyday lives.
Monte Carlo and Las Vegas have become synonymous with casino gambling. Both destinations featured it as part of a broad variety of leisure and consumption opportunities that normalized games of chance and created emotional atmospheres that supported the hedonistic aspects of gambling. Urban spaces and architecture were carefully designed to enable a rapid growth of the casino industry and produce experiences on previous unimaginable scale. Feeling Lucky, is a “making of story,” about cities which acquired a strange and captivating allure of mystery around them. It is more than a mere descriptive account, however. Combining urban history, the history of consumption, and sociological approaches it presents a compelling comparative history of Monte Carlo and the Las Vegas Strip between the 1860s and 1970s. Paul Franke takes the reader on a journey from arriving at the cities, through the carefully planned urban environments and into the famous casinos. The analysis follows the paths contemporary gamblers would have taken, right to the gambling tables and to the shifting gambling practices across a century. Franke shows that casino entrepreneurs succeeded in producing and selling gambling experiences by controlling spaces, adapt leisure practices and appeal to specific markets. Gamblers on the other hand regarded Monte Carlo and Las Vegas as places to engage in games of chance that would allow them to preserve their political, cultural, and moral identities.
The roots of environmental aesthetics reach back to the ideas of eighteenth-century thinkers who found nature an ideal source of aesthetic experience. Today, having blossomed into a significant subfield of aesthetics, environmental aesthetics studies and encourages the appreciation of not just natural environments but also human-made and human-modified landscapes. Nature and Landscape is an important introduction to this rapidly growing area of aesthetic understanding and appreciation. Allen Carlson begins by tracing the development of the field's historical background, and then surveys contemporary positions on the aesthetics of nature, such as scientific cognitivism, which holds that certain kinds of scientific knowledge are necessary for a full appreciation of natural environments. Carlson next turns to environments that have been created or changed by humans and the dilemmas that are posed by the appreciation of such landscapes. He examines how to aesthetically appreciate a variety of urban and rural landscapes and concludes with a discussion of whether there is, in general, a correct way to aesthetically experience the environment.
This book contains contributions presented during the international conference on Model-Based Reasoning (MBR ́012), held on June 21-23 in Sestri Levante, Italy. Interdisciplinary researchers discuss in this volume how scientific cognition and other kinds of cognition make use of models, abduction, and explanatory reasoning in order to produce important or creative changes in theories and concepts. Some of the contributions analyzed the problem of model-based reasoning in technology and stressed the issues of scientific and technological innovation. The book is divided in three main parts: models, mental models, representations; abduction, problem solving and practical reasoning; historical, epistemological and technological issues. The volume is based on the papers that were presented at the international
DESCRIPTION Qlik Sense is a powerful business intelligence tool that helps organizations make data-driven decisions. It is widely used by businesses of all sizes to visualize and analyze data to gain insights into their operations. This book is a detailed guide to Qlik Sense, a top business intelligence tool. It covers BI basics, data modeling, visualization, and advanced analysis techniques. Learn to create dashboards, explore data associations, and share insights through stories and annotations. The book also offers guidance on managing and securing your Qlik Sense environment, with tips on troubleshooting and backups, ensuring effective use for data-driven decisions. By the end of the book, readers will have a deep understanding of Qlik Sense and the ability to use it to solve complex business problems. Readers will learn how to use data visualization and analytics to make informed business decisions, as well as how to build effective data models and create data stories that communicate insights effectively. KEY FEATURES ● Learn to use Qlik Sense for business intelligence and data visualization. ● Understand the importance of data-driven decision-making in today's competitive business landscape. ● Follow a hands-on, practical approach with step-by-step instructions and real-world examples. WHAT YOU WILL LEARN ● Master Qlik Sense architecture, environment setup, and application creation. ● Create advanced data visualizations with interactive charts and dashboards. ● Implement efficient data modeling, optimization, and performance tuning. ● Build NPrinting reports and mashups for enhanced data reporting. ● Manage user access, security, and governance for Qlik Sense environments. WHO THIS BOOK IS FOR This book is designed for business professionals, data analysts, IT professionals, and students who want to learn how to use Qlik Sense for data analysis and visualization. The book is suitable for readers with any level of experience using Qlik Sense, from beginners to advanced users. TABLE OF CONTENTS 1. Understanding Business Intelligence 2. Introduction to Qlik Sense 3. Creating Data Visualizations 4. Data Modeling and Integration 5. Advanced Data Modeling Techniques 6. Advanced Visualization Techniques 7. Creating Interactive Dashboards 8. Building NPrinting Reports and Mashups with Qlik Sense 9. Data Analysis with Qlik Sense 10. Implementing Collaboration and Sharing in Qlik Sense 11. Administering Qlik Sense Environment 12. Managing Qlik Sense User Access, Security, and Governance 13. Monitoring and Troubleshooting a Qlik Sense Environment 14. Backup and Recovery of a Qlik Sense Environment 15. Common Interview Questions and Answers
What is craft? How is it different from fine art or design? In A Theory of Craft, Howard Risatti examines these issues by comparing handmade ceramics, glass, metalwork, weaving, and furniture to painting, sculpture, photography, and machine-made design from Bauhaus to the Memphis Group. He describes craft as uniquely blending function with a deeper expression of human values that transcend culture, time, and space. Craft must articulate a role for itself in contemporary society, says Risatti; otherwise it will be absorbed by fine art or design, and its singular approach to understanding the world will be lost.