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Design and technology education is now an established field of study in primary schools and in many early childhood centres. Authors Marilyn Fleer and Beverley Jane offer the definitive text on this curriculum area. Design and Technology for Children 3e is a comprehensive and innovative account of teaching and research in design and technology education. It gives pre-service and in-service teachers opportunities to reflect upon and further develop their understanding of technology and technological knowledge, and to consider several different approaches in a practical and interactive way. he third edition has been written to reflect current research and practice in design and technology education for Australian children and pre-service teachers.
Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
Compiled by a leading authority in the field of children's technology, this book brings together current discussions of how and why new technologies are being designed. It presents innovative methods, techniques, and ideas, making this a unique resource for developers of children's software, hardware, and multimedia products; graphic/human interface designers; and university faculty doing research in the area of children and technology. * Case studies, commercial products, and academic research projects * Overview of present and future trends in computer technologies for children * Design practices from university and industry researchers that can aid readers in developing their own approaches to creating and using computer technologies for children
Considers the various roles children have played in the technology design process, with a focus on those that integrally involve children throughout the process. Summarizes and provides a pragmatic foundation for researchers and practitioners to use several methods and techniques for designing technologies with and for children.
Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference
Technologies for Children is a comprehensive guide to teaching design and digital technologies to children from birth to 12 years. Aligned with the Early Years Learning Framework and the Australian Curriculum: Technologies, this book provides practical ideas for teaching infants, toddlers, pre-schoolers and primary-aged children. The third edition includes expanded content on teaching digital technologies, with a new chapter on computational thinking. Key topics covered include food and fibre production, engineering principles and systems, and computational thinking. The content goes beyond discussing the curriculum to consider technology pedagogies, planning, assessment and evaluation. Case studies drawn from Australian primary classrooms and early childhood centres demonstrate the transition from theory to practice. Each chapter is supported by pedagogical reflections, research activities and spotlights, as well as extensive online student resources. Written by Marilyn Fleer, this book presents innovative, engaging and student-centred approaches to integrating technologies in the classroom.
Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include: Understanding links between D&T and creativity Creating a foundation for D&T in the early years Using objects, books and real-life contexts as imaginative starting points Developing designerly thinking Making the most of construction kits Helping children draw to develop their ideas Encouraging dialogic talk in D&T to drive learning Exploring food as a creative resource Practical approaches to embedding IT and programming in the curriculum Taking learning outside the classroom. Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children’s technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.
Design and technology education is now an established field of study in primary schools and in many early childhood centres. Authors Marilyn Fleer and Beverley Jane offer the definitive text on this curriculum area. DESIGN AND TECHNOLOGY FOR CHILDREN 3E is a comprehensive and innovative account of teaching and research in design and technology education. It gives pre-service and in-service teachers opportunities to reflect upon and further develop their understanding of technology and technological knowledge, and to consider several different approaches in a practical and interactive way. The third edition has been significantly updated and written to reflect current research and practice in design and technology education for Australian children and pre-service teachers. New to this edition is a password-protected website offering additional student-generated artefacts, observations and video clips that further illustrate theory and practice in this important curriculum area.
Designing Babies examines the ethical, social, and policy concerns surrounding the use of Assisted Reproductive Technologies (ARTs). Basing his analysis on in-depth interviews with providers and patients, Robert Klitzman provides vital insights, guidance, and specific policy recommendations for understanding and regulating these procedures.
This highly accessible book aims to offer parents and professionals insight into our journey with technology, providing a research and evidence-based approach to understanding the why of human behaviour in cyberspace, and particularly that of children using devices, consoles and social media platforms.