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Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
Raw Chaos and Pure Evil Out of the maelstrom of chaos the demons came–a primordial horde of perverse souls consumed by hatred. They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught? This supplement for theD&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers. For use with theseDungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in this fourth edition continues that grand tradition.
"For use with these 4th edition Dungeons &Dragons core products: Player's handbook core rulebooks, Dungeon master's guide core rulebooks, Monster manual core rulebooks, D&D miniatures, D&D dungeon tiles."--P. [4] of cover.
Provides a clear and detailed account of the preparations and precautions necessary for the successful evocation of its 72 spirits, which are described in detail. Includes Crowley's "An Initiated Interpretation of Ceremonial Magic," his version of "The Bornless Ritual," Enochian translations of some of the Goetic invocations, an introduction, and notes. Illustrated. Smythe-sewn and printed on acid-free paper.
The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.
Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
This product provides an in-depth exploration of Menzoberranzan, the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in the treacherous city, including descriptions of city locations, drow houses, key organizations, and the precarious political landscape. It gives players the information they need to create characters who are members of drow houses or organizations within Menzoberranzan, as well as explains the benefits and rivalries that come with choosing a particular allegiance. Includes a full-color, fold-out poster map of Menzoberranzan, the fabled drow city.
Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players. In addition to discussing elemental power and presenting new character themes with strong story hooks, this book includes three new class builds--the elementalist, the sha'ir, and the shugenja--and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos.