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Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn how mortals in the Far East deal with their supernatural menaces. Not a Hunter: The Reckoning supplement.
The threat of daemonic forces is ever present in the Imperium of Mankind. The Ordo Malleus protects humanity from the ruinous powers with vigilance, practicality, and forbidden knowledge. Daemon Hunter provides material for those who wish to fight the enemy beyond, from the most untested Banisher to the supreme opponents of the warp... the Grey Knights.
Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!
A one-time demon hunter who has put her career on hold, Kate Conner finds herself back in business when a murderous demon interrupts her preparations for a dinner party designed to get her husband elected to County Attorney. Reprint.
A rules-light pen & paper RPG about monster hunters in Meiji Japan. Words, illustrations, and layout design by Chema González. Edited by Tyler Crumrine. Layout design advice by Salva González. Based on Tunnel Goons by Nate Treme. The year is 1889. After months of deliberation, a Constitution is about to be approved, giving absolute power to Emperor Meiji. In the last two decades, there have been profound political and social reforms that have cleared the way for "modernization: " the abolition of feudal privileges, the establishment of European-style political, police, and judicial systems, restructuring of the army, etc. But not everyone is happy with these changes. In these convulsive years, yokai sightings and encounters have increased tremendously. Some blame the barbarians, others accuse nostalgics of the bakufu times, and a few even dare to hold His Majesty responsible. The truth is nobody knows the reason behind the uptick in sightings for sure. The Yokai Gari Kai, or Yokai Hunters Society, has been around for centuries, gathering brave people from any social stratum willing to fight these abominations that lurk in the shadows. --- The adventures you can play range from facing the monster of the week, to complex investigations or political plots, to routine cleansing jobs. A horror-genre approach to the game's stories is recommended, with bonus points if it gestures towards the psychological horror characteristics of many Japanese films and comics. This game was created as an entry for the Goon Jam, and it's based on Tunnel Goons by Nate Treme. Text licensed under a Creative Commons Attribution v4.0 International. Art and layout Copyright (c) Chema González / Punkpadour.
Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
A Gothic Fantasy supplement for old-school fantasy role-playing games. This book contains house rules, random tables, new spells, new monsters, and a campaign setting for Gothic Fantasy adventures in the old-school fantasy RPG system of your choice.
Returning to the demon world is dangerous, but they’re willing to risk it to find family. Hunter is half a Matusa demon, determined to help his human-raised demon friends return to the demon world to find their families. And to help Alana learn a way to keep portals from pulling her to them, and getting herself into all kinds of trouble. Not that she can’t handle some of the trouble on her own. She’s a half demon too, and half witch. Jared is looking for his parents. Celeste is looking for hers. Samson is there to protect Alana, though Hunter keeps reminding him Alana is his to protect. It was a simple mission, but nothing for the demon guardians is ever simple. Between dealing with a demon who is organizing demon hunters—who go after Hunter and his friends, a major train wreck, and all sorts of havoc, it’s no wonder the demon gate guardians end up calling in reinforcements this time. As long as Hunter can get Alana to agree to be his mate, he can save the world. Alana will never give up her hot demon, but she believes he should work a little harder to prove he is the one for her. And he’s not going to give up trying to convince her either. But they still have one little problem: staying alive long enough to do it. Ready for a fun-filled, cliff-hanging adventure? Check out Demon Hunter!