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An anthology collection of seven stories set on the planet Ludus.
By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies...if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, "some enemies." After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire-perhaps literally-that may be impossible for him to overcome. The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how. Unknown horrors are descending on Ludus, but Delvers LLC won't go down without a fight.
Henry and Jason somehow survived being kidnapped to Ludus, a monster-filled sword-and-sorcery world. They managed to make friends, pay their rent, and they even founded their own adventuring business, Delvers LLC. Unfortunately, by overcoming the odds and creating a reputation for themselves in such short time, monarchs and nobles have taken notice of the two men from Earth. Foreign, deadly struggles may be unavoidable for Delvers LLC. Henry and Jason are about to discover something even more dangerous than murderous monsters on Ludus: Politics.
After years of slavery, subjected to torments of body and spirit by the inhuman Kin, Travis Sterling can barely recall his old life. Memories of Earth, and of disappointing his family barely seem real anymore. But even without the occasional voice in his head, Trav knows he's different. A vast amount of rune crafting knowledge has mysteriously taken up residence in his mind; too bad he doesn't have any mystical power. If he could find a way to actually use any rune magic, his situation could change.The stubborn, unbroken man burns for justice, but despite his strange abilities, he stands no chance against the Kin. In the near future, when Trav comes face to face with complete destruction, his mettle and creativity will be tested. Will he perish, or will he grasp a chance to shake the foundations of his new world?A VeilVerse Story*Note: This series was written for adults. Asgard Awakening contains morally grey situations, polyamory, fantasy violence, and slavery. Please do not attempt dangerous rune magic at home.
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
On Ludus, life is often cheap. Nora's childhood hadn't given her many options. With nowhere else to go after losing her family, she had joined an old friend in a street gang and found an unlikely home there.But unfortunately, tragedy is about to befall Nora. Grudges from the distant past and movements of shadowy organizations may take away everything she is familiar with and all that she holds dear...possibly even her life.Danger has never stopped her before, but survival may require escaping her old life and embarking on an insane, desperate journey. On the way, she might even accidentally stumble into both an incredible opportunity, and an incredible burden.Unfortunately for her enemies, Nora was no pushover before...and that was before discovering super powers!
It has been two years since the Shift--when most technology stopped working, and the laws of physics changed. Humanity has been brought to its knees. Like other survivors, Noah Henson has heard rumors of the Aelves. Among other guesses, predatory aliens seem as good as any other theory for what caused the Shift. But for Noah, everything else takes second place to survival, sometimes even self-respect...or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn't have the strength or the courage to change. He will get a lucky break in a big way, though--a mysterious orb with otherworldly power. In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won't be the end of his story. Sometimes, another chance can be an opportunity for redemption.
Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
A rolling tremor passes through the land of Uton signaling a return of long absent magic as well as an ancient evil that accompanies it. Ryson Acumen, purebred delver, senses the changes and begins his explorations to discover the source behind the upheaval. In his investigations, he learns that legends he considered fables hold more truth than fantasy. The delver encounters elves and learns the Sphere of Ingar, a talisman that captured all magical energies long ago, is free from its tomb in Sanctum Mountain. As violent, evil creatures return to shred the very fabric of reality, the sphere gains awareness and chooses to spew corrupted magical energies to obliterate all life. The sphere must be destroyed, but it rests within Sanctum, a hollow mountain with a single path to its center. The way to the sphere remains defended by devices created long ago, forged by members of each race to thwart entry to the mountain's core. Those that wish to defeat the sphere must not only overcome these barriers, they must conquer the mistrust which has flourished during the long period of separation. Human, elf, dwarf, algor and delver must reunite to defeat the obstacles that now protect the sphere. Once inside Sanctum, representatives of each race face the secrets of the ages that once undone will change their lives forever.