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Informed by a perceptive spell caster that gaps within the currents of magic reveal an ominous threat, Ryson Acumen begins his search for an individual capable of seizing magical influence. As the delver explores the forest of Dark Spruce, he discovers a curious trail of elves and dark creatures. He faces a perplexing wave of magical disturbances which encourage him to continue his pursuit even as they present challenging obstacles to overcome. While he remains on the trail, Ryson faces the convergence of another threat. In Demonsheol, Rul Saattan allows a human wizard to shape events within the demon breeding grounds. In an attempt to topple the forces of destiny, the demon lord unleashes the chaos of free will across his domain, and the structures of fate begin to tremble at the prospect. Though barriers around the realm restrict Rul's influence, they cannot contain the desires of a frustrated wizard intent on destroying the delver. When Ryson ultimately confronts both the demon lord and the wizard, he faces more than a test of faith. He is forced to consider the potentially conflicting roles of choice and destiny. The delver cannot dismiss the mysteries placed into his consciousness, but uncovering the answers threatens to leave him broken and vulnerable to the influence of the demon lord
Ryson Acumen wakes one morning to find his hometown surrounded by elves. A thrust of magic places the town of Burbon under the cover of a powerful spell, and only when the human village is completely sealed off does the elf leader, Standish Loftber, reveal his demands. Loftber knows that the human wizard, Jure, has taken possession of elf essence, and the elves will not leave until they retrieve what is rightfully theirs. Jure refuses to simply abandon what he views as a precious gift. He vows to retain the essence and swears to strive against any attempt to remove the magical energy. In hopes of escaping the town, the wizard enlists the help of his friends and companions. Ryson and Linda Acumen, Holli Brances, and Enin work with the wizard to break through the elf spell of distortion. The delver leads the group, utilizing his skills to deceive the elves and conceal any hint of a trail. They flee to the dark lands and struggle to find the one path which will steer them clear of a grave and costly confrontation with the elves.
After witnessing his own soul during an encounter with Reiculf—the lord of all demons—Ryson Acumen's unquenchable curiosity blossoms as he hopes to comprehend the larger meaning of his inner essence. While he begins a quest of spiritual understanding, he meets an old adversary on a quest of his own. The wizard of crimson spells, Neltus, has lost his magical core. Without it, he is unable to embrace the red energy which served him in so many ways. Determined to regain what was removed from him, the coreless wizard takes uncharacteristic risks, and without the delver's knowledge, joins forces with creatures of far more wicked intent. From the desert to the western shores, Neltus leads Ryson through twisted passages of betrayal. Foes from the past combine forces to threaten every level of existence, and the delver faces a warped menace in a new realm of deceit. In one devastating wave of upheaval, demons are freed from the restrictions which held them within their breeding grounds. Colossal fiends capable of destroying entire cities are unleashed on the land, and even the spirit warrior who guards Ryson's hometown is unable to stop them. The delver and his allies face a whirlwind of treachery as they stumble from one disaster to another. While the threats to Uton continue to grow, the delver takes control of the battle and brings the fight back to the demons' breeding grounds. Returning his focus to his initial quest, Ryson breaks through new barriers and allows a growing enlightenment of his inner essence to guide him against his enemies. A new perspective of the spirit offers the one path which may allow him to defeat the devious menace and save his friends.
The Sphere of Ingar has been destroyed and pure magic now flows freely throughout the land of Uton. Magic casters arise as do the dark creatures that need magic to exist in this land. As the land changes and its inhabitants adapt, a growing wind of rebellion leads to potential disaster for all the races. The dwarf queen, Yave, declares war on the algors, blaming the desert dwellers for the tragedy which took the life of her eldest son. She leads a revolution against what remains of her own family. Dwarf separatists eager to assert their own superiority follow blindly as she begins her quest for revenge. Ryson Acumen, the pure bred delver who saved the land from Ingar's sphere, attempts to intervene. In response, human towns are attacked by the dwarf army of Dunop. Raids against the elves lead to escalated tensions. Even as the algors plan a response to protect their very existence, the elves threaten to unleash their own weapon of sheer terror against the dwarf city. The overriding need that brought the races together to defeat Ingar is gone as the land of Uton fractures into chaos.
A rolling tremor passes through the land of Uton signaling a return of long absent magic as well as an ancient evil that accompanies it. Ryson Acumen, purebred delver, senses the changes and begins his explorations to discover the source behind the upheaval. In his investigations, he learns that legends he considered fables hold more truth than fantasy. The delver encounters elves and learns the Sphere of Ingar, a talisman that captured all magical energies long ago, is free from its tomb in Sanctum Mountain. As violent, evil creatures return to shred the very fabric of reality, the sphere gains awareness and chooses to spew corrupted magical energies to obliterate all life. The sphere must be destroyed, but it rests within Sanctum, a hollow mountain with a single path to its center. The way to the sphere remains defended by devices created long ago, forged by members of each race to thwart entry to the mountain's core. Those that wish to defeat the sphere must not only overcome these barriers, they must conquer the mistrust which has flourished during the long period of separation. Human, elf, dwarf, algor and delver must reunite to defeat the obstacles that now protect the sphere. Once inside Sanctum, representatives of each race face the secrets of the ages that once undone will change their lives forever.
Ryson Acumen finds that his time of service to the Land of Uton and its people is not yet complete. Together with Holli Brances and Lief Woodson, they must work together once more to end a growing threat and to meet their own undeniable destinies. It is not without loss or sacrifice as they struggle to battle grotesque forces of malevolence. Enemies once forgotten return to hold sway over each ensuing conflict. Under the conniving guidance of the serp Sazar, legions of dark creatures rise out of Dark Spruce Forest. Allying himself with a sorceress of power in the Lacobian desert, Sazar finds the strength to rule and turns his lustful eyes eastward. Targeting the outposts and farmlands surrounding Connel, the serp forms a dark army to bring terror to the humans. Even as Ryson and his elf friends struggle against such foes, they look to the powerful wizard Enin for aid, but the spell-caster remains withdrawn from nearly every clash. It is within him to decimate the entire horde, but the consequences of such intended actions trouble his very soul. An understanding of balance has taught the wizard more than caution, it has led him to the presence of a being of equal power, but a creature with intentions of malice. Enin's unwillingness to interfere in the choices of individuals is born of the belief that he must allow all those around him to seek their own path. While these paths may differ, each will lead those that travel them to their ultimate fate.
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.