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When it hits the fan you call in the best. Unfortunately for planet Earth, the best were busy.Mankind had won the Great War, defeating a terrible enemy after surviving an alien apocalypse that had nearly wiped out all of humanity. When the dust had finally settled, a new coalition of humans and the alien rebels who had fought beside them was formed, and with it, the rebuilding began.But when a strange attack craft warped in from the depths of space and attacked one of the survey teams without provocation. It seemed Earth and its new allies had a brand new enemy on their hands. One they knew nothing about.On high-alert and in dire need of intel, a rag-tag team was quickly formed to race out into the void to track them down.Unfortunately, things did not go according to plan.An unstable warp sent them tumbling off course, spitting them out in the distant reaches of the galaxy. They were lost, and they were without backup. But out in the depths of space, it seemed they were not alone.A series opening novella
Stone Rabbit is mistakenly taken and imprisoned on an alien space craft, where he must use his quick wit to escape and save the Earth from atomization.
When a deadly force from the Delta Quadrant threatens to annihilate a world near DS9, Colonel Kira Nerys and her crew battle to avert a planetary disaster, while Lieutenant Nog and Ensign Thirishar ch'Thane race to shut down the spatial portals forever.
In the infinite tapestry of the cosmos, where stars are born and die in ceaseless cycles, lies a whisper of an untold tale—a legend of the A'siri, a civilization so advanced that their very essence is woven into the fabric of the universe. Long before humanity reached for the stars, the A'siri mastered the cosmos, leaving behind powerful artifacts for the worthy to discover. One such relic, a Keystone, draws together three souls on a remote planet, setting the stage for an odyssey of epic proportions. Starship Jumpers follows the adventures of Jaxon "Jax" Rael, Mila Tekin, and Leo Sarn, three friends and intrepid explorers who traverse the universe in their starship, Evalion 1. United by their passion for space mining and exploration, they seek out rare minerals and uncover the mysteries of ancient civilizations. The story begins with a successful mineral hunt in a dense asteroid field, showcasing their skills and the close bond they share. After their mission, they dock at a bustling spaceport near Zellius to enjoy a brief respite. Amid the vibrant bazaars and diverse cultures, they strengthen their camaraderie. During their downtime, they are approached by a mysterious figure who offers them a high-stakes job: recover an ancient A'siri artifact. The job promises immense rewards but comes with significant risks. Debating the potential dangers and benefits, the trio decides to take on the mission. They set off towards a mysterious planet, navigating treacherous terrain and environmental hazards to locate the artifact. Along the way, tensions rise as they grapple with the artifact's immense power, leading to a dramatic confrontation that tests their friendship. Upon finding the artifact, it activates unexpectedly, scattering Jax, Mila, and Leo across different sectors of the universe. Each must navigate their unique challenges and gather specific items to find their way back. Guided by sentient AI-etheric devices, they grow individually and uncover vital clues. The trio eventually reunites on a mysterious planet within an alien industrial complex. Having grown from their solo adventures, they share their experiences and prepare for future journeys. Their bond, now stronger than ever, hints at the epic adventures yet to come. Starship Jumpers is a thrilling exploration of friendship, legacy, and the relentless pursuit of knowledge. Dive into a universe where ancient secrets and cosmic wonders await at every turn. Join Jax, Mila, and Leo on their unforgettable journey through the stars. Experience the thrill, mystery, and wonder of a universe where every star holds a secret and every jump could be their last. Order your copy today and join the epic quest through the cosmos!
The shattering conclusion to the nine-book Next Generation series that chronicles the untold adventures of the Enterprise crew between the events depicted in the feature films Star Trek: Insurrection and Star Trek Nemesis! On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told. UNTIL NOW. Following the scandalous Tezwa affair, the Federation president's resignation forces an election, with the future of the United Federation of Planets to be determined by who emerges victorious from a hotly contested vote. But it is the fate of the entire galaxy that may actually be decided on Qo'noS, as the Federation embassy is seized by terrorists whose actions expose intrigue reaching the highest levels of Klingon government—and it will take all of Ambassador Worf's skills to keep the fragile Federation-Klingon alliance from collapsing. And while this potential intergalactic chaos looms, Commander Riker finds his plans for command and marriage soured by a brutal, high-level inspection of the ship from which the crew may not escape unscathed... The epic miniseries comes to a shocking conclusion—one that will leave the Star Trek universe changed forever!
Travel to two of the most colorful and fascinating civilizations in the Star Trek universe with this collection of two sweeping and reflective novellas that transport us to the alien planets of Ferenginar and the Dominion. In Ferenginar, Quark’s profit-driven home planet is rocked by a shocking scandal when allegations that Quark’s brother’s first wife has threatened to overthrow the Grand Nagus of the Ferengi Alliance, Rom. To make matters worse, Quark has been recruited by Rom’s political adversaries to join their coup d’état, with promises that all of Quark’s wildest dreams will come true if he helps. Quark must decide if the future of Ferenginar is worth his greatest desires or if he is strong enough to save it himself. In The Dominion, the Great Link—the living totality of the shape-shifting Founders—has struggled with questions ever since its defeat in the war for the Alpha Quadrant. At its greatest moment of intense doubt, its fate, and that of the Dominion itself, is tied to Odo’s investigation of his kind’s true motives for sending a hundred infant changelings out into the galaxy. As Odo searches for answers and takes a hard look at his past choices, Taran’atar reaches a turning point in his own quest for clarity—one from which there may be no going back.
It was all part of man's greatest adventure--landing men on the Moon and sending a rover to Mars, finally seeing the edge of the universe and the birth of stars, and launching planetary explorers across the solar system to Neptune and beyond. The ancient dream of breaking gravity's hold and taking to space became a reality only because of the intense cold-war rivalry between the superpowers, with towering geniuses like Wernher von Braun and Sergei Korolyov shelving dreams of space travel and instead developing rockets for ballistic missiles and space spectaculars. Now that Russian archives are open and thousands of formerly top-secret U.S. documents are declassified, an often startling new picture of the space age emerges: the frantic effort by the Soviet Union to beat the United States to the Moon was doomed from the beginning by gross inefficiency and by infighting so treacherous that Winston Churchill likened it to "dogs fighting under a carpet"; there was more than science behind the United States' suggestion that satellites be launched during the International Geophysical Year, and in one crucial respect, Sputnik was a godsend to Washington; the hundred-odd German V-2s that provided the vital start to the U.S. missile and space programs legally belonged to the Soviet Union and were spirited to the United States in a derring-do operation worthy of a spy thriller; despite NASA's claim that it was a civilian agency, it had an intimate relationship with the military at the outset and still does--a distinction the Soviet Union never pretended to make; constant efforts to portray astronauts and cosmonauts as "Boy Scouts" were often contradicted by reality; the Apollo missions to the Moon may have been an unexcelled political triumph and feat of exploration, but they also created a headache for the space agency that lingers to this day. This New Ocean is based on 175 interviews with Russian and American scientists and engineers; on archival documents, including formerly top-secret National Intelligence Estimates and spy satellite pictures; and on nearly three decades of reporting. The impressive result is this fascinating story--the first comprehensive account--of the space age. Here are the strategists and war planners; engineers and scientists; politicians and industrialists; astronauts and cosmonauts; science fiction writers and journalists; and plain, ordinary, unabashed dreamers who wanted to transcend gravity's shackles for the ultimate ride. The story is written from the perspective of a witness who was present at the beginning and who has seen the conclusion of the first space age and the start of the second.
Baghdad Boogie is set sometime during the Iraq Crisis. A long-term Canadian captive (Doug) finds himself in the same filth stained room as an oil executive American (Sean). As they face a long period of incarceration together the subject of war and imperialism is raised as Doug begins to unravel at the seams; a caustic comic two-hander that examines the reasons for the invasion of Iraq and the effects of being held hostage with the constant fear of execution.
From the Nebula-Award-winning author of The Art of Starving comes Sam J. Miller's sci-fi time traveling tale, "Let All the Chlidren Boogie," a Tor.com Original As the Cold War stalls and the threat of nuclear warfare dominates the news, small-town misfits Laurie and Fell bond over a shared love of music and the mystery of the erratic radio messages that hint at the existence of a future worth reaching out for. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"At three o'clock sharp, the enemy must be crushed by your mighty charge, torn to pieces by your grenades and bayonets. The honor of Belgrade must be spotless. Soldiers, heroes, the Supreme Command has erased our names from its roll. Our regiment is sacrificed for our King and Fatherland. You don't have to worry anymore about your lives that no longer exist. So forward, to glory! Long live the King! Long live Belgrade!" -Major Dragutin Gavrilović, September 24, 1915 Born and raised in Belgrade, Serbia, Boogie began photographing rebellion and unrest during the civil war that ravaged his country during the 1990s. Growing up in a war-torn country defined Boogie's style and attraction to the darker side of human existence. His archives reveal undeniable evidence of the evils that erode the urban space and unite humanity in the despair of impoverished lives. Belgrade Belongs to Me, his third powerHouse Book, shows the city from the inside as the former Yugoslavia began its rapid disintegration into war and the slow resurrection of a people who have fought for centuries for their survival. Boogie does not spare the spectator any social taboos as he documents the daily struggles of the marginalized people whose lives he infiltrates completely, taking us deep into worlds traditionally closed to outsiders. Whether documenting neo-Nazis or gypsies, police or protesters, or the working class people of Belgrade, Boogie's work reflects his respect for his subjects, defying the glamorized stereotypes of urban life and revealing the phantoms that haunt the modern metropolis. "Living under Milošević was like living in a mental institution. It was apocalyptic. Pensions and salaries were three to five United States dollars. People, especially the old and retired, were literally starving. The streets were empty. There was a shortage of gasoline, so there were very few cars on the street. And then, in the middle of the night, you would see a police truck cruising slowly. There were protests against Milosevic every day. In the beginning they were peaceful, so I didn't go. I don't believe in peaceful, passive resistance. It's either grab the gun and go to the woods or sit at home. But then they turned violent. The police were very brutal, beating protesters mercilessly. And that's when I started to go out and shoot photographs. Milosevic wasn't sure cops from Belgrade would be tough enough-they might not want to beat on their neighbors. So cops were brought from other parts of Serbia, huge cops with mustaches, in riot gear. I ran from them a few times. Scary." -Boogie