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The national bestselling author of A Natural History of the Senses tackles the realm of creativity, by exploring one of the most essential aspects of our characters: the ability to play. "Deep play" is that more intensified form of play that puts us in a rapturous mood and awakens the most creative, sentient, and joyful aspects of our inner selves. As Diane Ackerman ranges over a panoply of artistic, spiritual, and athletic activities, from spiritual rapture through extreme sports, we gain a greater sense of what it means to be "in the moment" and totally, transcendentally human. Keenly perceived and written with poetic exuberance, Deep Play enlightens us by revealing the manifold ways we can enhance our lives.
Therapeutic deep play has the capacity for children to express deep emotions, overcome seemingly insurmountable issues and resolve serious problems. Working with children in this profound way, therapists are able to not only eliminate symptoms, but to change the very structure of how children live with themselves, their defense and belief systems. The contributors to this book all work deeply, allowing children to take risks in a safe environment, and become fully absorbed in physical play. Chapters include play with deep sandboxes, clay, water, and various objects, and look at a range of pertinent case studies to demonstrate the therapeutic techniques in practice, alongside the theoretical concepts in which they are grounded. A new theoretical approach is established that takes from psychoanalysis as well as neuroscience and behaviourism, and offers a depth psychology approach in the treatment of children. This will be a valuable resource for anyone working therapeutically with children through play, including play therapists, psychotherapists, psychologists, arts therapists, counsellors, social workers and family therapists.
The Sharing Nature movement has expanded to countries all over the globe. Cornell and his work have been recommended by the Boy Scouts of America, the American Camping Association, the National Audubon Society, Japan's national school system, and many others.
When absorbed in deep play our sensory awareness is heightened, we become immersed in the present moment and feel intensely alert and alive. Because play is fun and rewarding, we operate at the peak of our mental and physical capacity. Let Joseph Cornell, one of the world's most popular nature educators, empower you with the tools to maximize play, and transform it from mere entertainment into a doorway to enhanced living, creativity, and concentration.
Winner of the 1997 Boardman Tasker Prize for Mountain Literature, Paul Pritchard's Deep Play is a unique, stylish and timeless commentary reflecting the pressures and rewards of climbing some of the world's hardest and most challenging rock climbs. Pritchard started climbing in Lancashire before moving to join the vibrant Llanberis scene of the mid 1980s, at a time when the adventurous development of the Dinorwig slate quarries was in full swing. Many of the new slate routes were notable for their fierce technical difficulty and sparse protection, and Pritchard took a full part in this arcane sub-culture of climbing and at the same time deployed his skills on the Anglesey sea cliffs to produce a clutch of equally demanding wall climbs. Born with an adventurous soul, it was not long before Pritchard and his friends were planning exotic trips. In 1987, paired with Johnny Dawes, Pritchard made an epoch-making visit to Scotland's Sron Ulladale to free its famous aid route, The Scoop. Pritchard and Dawes, with no previous high altitude experience, then attempted the Catalan Pillar of Bhagirathi III in the Garwhal Himalaya in India, a precocious first expedition prematurely curtailed when Pritchard was hit by stonefall at the foot of the face. In 1992, Pritchard and Noel Craine teamed up with the alpinists Sean Smith and Simon Yates to climb a big wall route on the East Face of the Central Tower of Paine, Patagonia. Pritchard followed this with an equally fine first ascent of the West Face of Mt Asgard on Baffin Island. Other trips - to Yosemite, Pakistan and Nepal as well as returns to Patagonia - resulted in a clutch of notable repeats, first ascents and some failures. The failure list also included two life threatening falls (one on Gogarth, the other on Creag Meaghaidh), which prompted the author into thought-provoking personal re-assessments, in advance of his later near-terminal accident on The Totem Pole in Tasmania. A penetrating view of the adventures and preoccupations of a contemporary player, Deep Play stands alone as a unique first-hand account of what many consider to be the last great era in British climbing.
"Deep Play" examines the emergence of modern self- and social-consciousness in eighteenth-century Britain as an awareness of class and culture. It examines popular ballads and songs, country dances, catches, mumming plays, beliefs and sayings, fables, stories, and legends as these plebeian cultural materials are brought by Gay to comment on "polite" opera, drama, and literature. Illustrated.
Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.
One of the twentieth century's most influential books, this classic work of anthropology offers a groundbreaking exploration of what culture is With The Interpretation of Cultures, the distinguished anthropologist Clifford Geertz developed the concept of thick description, and in so doing, he virtually rewrote the rules of his field. Culture, Geertz argues, does not drive human behavior. Rather, it is a web of symbols that can help us better understand what that behavior means. A thick description explains not only the behavior, but the context in which it occurs, and to describe something thickly, Geertz argues, is the fundamental role of the anthropologist. Named one of the 100 most important books published since World War II by the Times Literary Supplement, The Interpretation of Cultures transformed how we think about others' cultures and our own. This definitive edition, with a foreword by Robert Darnton, remains an essential book for anthropologists, historians, and anyone else seeking to better understand human cultures.
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning