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Symbolic processing has limitations highlighted by the symbol grounding problem. Computational processing methods, like fuzzy logic, neural networks, and statistical methods have appeared to overcome these problems. However, they also suffer from drawbacks in that, for example, multi-stage inference is difficult to implement. Deep fusion of symbolic and computational processing is expected to open a new paradigm for intelligent systems. Symbolic processing and computational processing should interact at all abstract or computational levels. For this undertaking, attempts to combine, hybridize, and fuse these processing methods should be thoroughly investigated and the direction of novel fusion approaches should be clarified. This book contains the current status of this attempt and also discusses future directions.
This volume constitutes the thoroughly refereed post-workshop proceedings of an international workshop on fuzzy logic in Artificial Intelligence held in Negoya, Japan during IJCAI '97. The 17 revised full papers presented have gone through two rounds of reviewing and revision. Three papers by leading authorities in the area are devoted to the general relevance of fuzzy logic and fuzzy sets to AI. The remaining papers address various relevant issues ranging from theory to application in areas like knowledge representation, induction, logic programming, robotics, pattern recognition, etc.
"Foundations of Data Mining and Knowledge Discovery" contains the latest results and new directions in data mining research. Data mining, which integrates various technologies, including computational intelligence, database and knowledge management, machine learning, soft computing, and statistics, is one of the fastest growing fields in computer science. Although many data mining techniques have been developed, further development of the field requires a close examination of its foundations. This volume presents the results of investigations into the foundations of the discipline, and represents the state of the art for much of the current research. This book will prove extremely valuable and fruitful for data mining researchers, no matter whether they would like to uncover the fundamental principles behind data mining, or apply the theories to practical applications.
PRICAI 2000, held in Melbourne, Australia, is the sixth Pacific Rim Interna tional Conference on Artificial Intelligence and is the successor to the five earlier PRICAIs held in Nagoya (Japan), Seoul (Korea), Beijing (China), Cairns (Aus tralia) and Singapore in the years 1990, 1992, 1994, 1996 and 1998 respectively. PRICAI is the leading conference in the Pacific Rim region for the presenta tion of research in Artificial Intelligence, including its applications to problems of social and economic importance. The objectives of PRICAI are: To provide a forum for the introduction and discussion of new research results, concepts and technologies; To provide practising engineers with exposure to and an evaluation of evolving research, tools and practices; To provide the research community with exposure to the problems of practical applications of AI; and To encourage the exchange of AI technologies and experience within the Pacific Rim countries. PRICAI 2000 is a memorial event in the sense that it is the last one in the 20"" century. It reflects what researchers in this region believe to be promising for their future AI research activities. In fact, some salient features can be seen in the papers accepted. We have 12 papers on agents, while PRICAI 96 and 98 had no more than two or three. This suggests to us one of the directions in which AI research is going in the next century. It is true that agent research provides us with a wide range of research subjects from basic ones to applications.
This book constitutes the refereed proceedings of the 14th International Conference on Industrial and Engineering Applications of Artificial Intelligence and Export Systems, IEA/AIE 2001, held in Budapest, Hungary in June 2001. The 104 papers presented were carefully reviewed and selected from a total of 140 submissions. The proceedings offer topical sections on searching, knowledge representation, model-based reasoning, machine learning, data mining, soft computing, evolutionary algorithms, distributed problem solving, export systems, pattern and speech recognition, vision language processing, planning and scheduling, robotics, autonomous agents, design, control, manufacturing systems, finance and business, software engineering, and intelligent tutoring.
The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.
Soft computing has provided sophisticated methodologies for the development of intelligent decision support systems. Fast advances in soft computing technologies, such as fuzzy logic and systems, artificial neural networks and evolutionary computation, have made available powerful problem representation and modelling paradigms, and learning and optimisation mechanisms for addressing modern decision making issues. This book provides a comprehensive coverage of up-to-date conceptual frameworks in broadly perceived decision support systems and successful applications. Different from other existing books, this volume predominately focuses on applied decision support with soft computing. Areas covered include planning, management finance and administration in both the private and public sectors.
Many business decisions are made in the absence of complete information about the decision consequences. Credit lines are approved without knowing the future behavior of the customers; stocks are bought and sold without knowing their future prices; parts are manufactured without knowing all the factors affecting their final quality; etc. All these cases can be categorized as decision making under uncertainty. Decision makers (human or automated) can handle uncertainty in different ways. Deferring the decision due to the lack of sufficient information may not be an option, especially in real-time systems. Sometimes expert rules, based on experience and intuition, are used. Decision tree is a popular form of representing a set of mutually exclusive rules. An example of a two-branch tree is: if a credit applicant is a student, approve; otherwise, decline. Expert rules are usually based on some hidden assumptions, which are trying to predict the decision consequences. A hidden assumption of the last rule set is: a student will be a profitable customer. Since the direct predictions of the future may not be accurate, a decision maker can consider using some information from the past. The idea is to utilize the potential similarity between the patterns of the past (e.g., "most students used to be profitable") and the patterns of the future (e.g., "students will be profitable").
Applications of Soft Computing have recently increased and methodological development has been strong. The book is a collection of new interesting industrial applications introduced by several research groups and industrial partners. It describes the principles and results of industrial applications of Soft Computing methods and introduces new possibilities to gain technical and economic benefits by using this methodology. The book shows how fuzzy logic and neural networks have been used in the Finnish paper and metallurgical industries putting emphasis on processes, applications and technical and economic results.
This book presents a unified view of modelling, simulation, and control of non linear dynamical systems using soft computing techniques and fractal theory. Our particular point of view is that modelling, simulation, and control are problems that cannot be considered apart, because they are intrinsically related in real world applications. Control of non-linear dynamical systems cannot be achieved if we don't have the appropriate model for the system. On the other hand, we know that complex non-linear dynamical systems can exhibit a wide range of dynamic behaviors ( ranging from simple periodic orbits to chaotic strange attractors), so the problem of simulation and behavior identification is a very important one. Also, we want to automate each of these tasks because in this way it is more easy to solve a particular problem. A real world problem may require that we use modelling, simulation, and control, to achieve the desired level of performance needed for the particular application.