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Architect Lee Morris has plans to restore Stratton Park racecourse to its former grandeur. But the combative Stratton heirs have violent plans of their own.
This volume contains the papers presented at the 10th Anniversary Workshop on Job Scheduling Strategies for Parallel Processing. The workshop was held in New York City, on June 13, 2004, at Columbia University, in conjunction with the SIGMETRICS 2004 conference. Although it is a workshop, the papers were conference-reviewed, with the full versions being read and evaluated by at least five and usually seven members of the Program Committee. We refer to it as a workshop because of the very fast turnaround time, the intimate nature of the actual presentations, and the ability of the authors to revise their papers after getting feedback from workshop attendees. On the other hand, it was actually a conference in that the papers were accepted solely on their merits as decided upon by the Program Committee. We would like to thank the Program Committee members, Su-Hui Chiang, Walfredo Cirne, Allen Downey, Eitan Frachtenberg, Wolfgang Gentzsch, Allan Gottlieb, Moe Jette, Richard Lagerstrom, Virginia Lo, Reagan Moore, Bill Nitzberg, Mark Squillante, and John Towns, for an excellent job. Thanks are also due to the authors for their submissions, presentations, and final revisions for this volume. Finally, we would like to thank the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL), The Hebrew University, and Columbia University for the use of their facilities in the preparation of the workshop and these proceedings.
Thisvolumecontainsthepaperspresentedatthe8thWorkshoponJobSched- ingStrategiesforParallelProcessing,whichwasheldinconjunctionwith HPDC11andGGF5inEdinburgh,UK,onJuly24,2002. Thepapershave beenthroughacompletereviewprocess,withthefullversionbeingreadand evaluatedby?vetosevenmembersoftheprogramcommittee. Wewouldliketo takethisopportunitytothanktheprogramcommittee,AndreaArpaci-Dusseau, WalfredoCirne,AllenDowney,WolfgangGentzsch,AllanGottlieb,MoeJette, RichardLagerstrom,JensMache,CathyMcCann,ReaganMoore,BillNitzberg, MarkSquillante,andJohnTowns,foranexcellentjob. Thanksarealsodueto theauthorsfortheirsubmissions,presentations,and?nalrevisionsforthisv- ume. Finally,wewouldliketothanktheMITLaboratoryforComputerScience andtheSchoolofComputerScienceandEngineeringattheHebrewUniversity fortheuseoftheirfacilitiesinthepreparationoftheseproceedings. Thisyearsawanemphasisontwomainthemes. The?rstwastheclassical MPPschedulingarea.
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
This book constitutes the refereed proceedings of 10 international workshops held in conjunction with the merged 1998 IPPS/SPDP symposia, held in Orlando, Florida, US in March/April 1998. The volume comprises 118 revised full papers presenting cutting-edge research or work in progress. In accordance with the workshops covered, the papers are organized in topical sections on reconfigurable architectures, run-time systems for parallel programming, biologically inspired solutions to parallel processing problems, randomized parallel computing, solving combinatorial optimization problems in parallel, PC based networks of workstations, fault-tolerant parallel and distributed systems, formal methods for parallel programming, embedded HPC systems and applications, and parallel and distributed real-time systems.
Devah versus Decoda! Will Lilyth's plan to control both twins succeed or is she asking for double trouble? Plus, a surprising revelation about Joseph Caine is revealed!
Building on MATLAB (the language of technical computing), Simulink provides a platform for engineers to plan, model, design, simulate, test and implement complex electromechanical, dynamic control, signal processing and communication systems. Simulink-Matlab combination is very useful for developing algorithms, GUI assisted creation of block diagrams and realisation of interactive simulation based designs. The eleven chapters of the book demonstrate the power and capabilities of Simulink to solve engineering problems with varied degree of complexity in the virtual environment.
Automata and Computability is a class-tested textbook which provides a comprehensive and accessible introduction to the theory of automata and computation. The author uses illustrations, engaging examples, and historical remarks to make the material interesting and relevant for students. It incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus. The book also shows how to sculpt automata by making the regular language conversion pipeline available through a simple command interface. A Jupyter notebook will accompany the book to feature code, YouTube videos, and other supplements to assist instructors and students Features Uses illustrations, engaging examples, and historical remarks to make the material accessible Incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus Shows how to "sculpt" automata by making the regular language conversion pipeline available through simple command interface Uses a mini functional programming (FP) notation consisting of lambdas, maps, filters, and set comprehension (supported in Python) to convey math through PL constructs that are succinct and resemble math Provides all concepts are encoded in a compact Functional Programming code that will tesselate with Latex markup and Jupyter widgets in a document that will accompany the books. Students can run code effortlessly href="https://github.com/ganeshutah/Jove.git/"here.
As effective organizational decision making is a major factor in a company's success, a comprehensive account of current available research on the core concepts of the decision support agenda is in high demand by academicians and professionals. Through 110 authoritative contributions by over 160 of the world's leading experts the Encyclopedia of Decision Making and Decision Support Technologies presents a critical mass of research on the most up-to-date research on human and computer support of managerial decision making, including discussion on support of operational, tactical, and strategic decisions, human vs. computer system support structure, individual and group decision making, and multi-criteria decision making.
Most individuals were never formally taught thinking skills and, as a result, are using processes that were developed during childhood to reach decisions and solve problems. Thus, in an era of knowledge explosion, organizational performance accountability, and rapid change caused by technology, leaders and managers are trying to succeed using thinking patterns developed before they were twelve years old. Power Thinking offers leaders the information they need to evaluate their current thinking proficiencies, determine areas for improvement, and enhance their thinking skills. The book includes the Yale Assessment of Thinking, a standardized assessment measure that enables readers to determine their abilities in the cognitive domains found to be crucial to being an outstanding leader.