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In 'Deathworld 2: The Ethical Engineer (Illustrated)' by Harry Harrison, readers are taken on a thrilling journey through a dystopian world where ethics and engineering collide. Harrison's writing style is fast-paced and engaging, keeping readers on the edge of their seats with unexpected twists and turns. The novel explores complex themes of morality, technology, and power, making it a thought-provoking read for fans of science fiction literature. With vivid illustrations included, the visual aspect of the book adds an additional layer of depth to the story, enhancing the reader's experience. Harry Harrison's unique storytelling ability shines through in this gripping sequel. Harry Harrison, a renowned science fiction author, draws on his background in engineering to create a believable and immersive world in 'Deathworld 2: The Ethical Engineer.' His expertise in both the literary and technological fields is evident in the meticulous attention to detail found throughout the book. Harrison's personal experiences and interests have undoubtedly influenced his writing, making this novel a standout addition to his impressive body of work. I highly recommend 'Deathworld 2: The Ethical Engineer (Illustrated)' to readers who enjoy thought-provoking science fiction with a focus on ethical dilemmas and advanced technology. Harry Harrison's skillful storytelling and compelling narrative make this book a must-read for fans of the genre.
This is a classic science fiction novel by Harry Harrison and a follow up to his hugely successful Deathworld. This sequel continues the story of professional gambler Jason dinAlt on a harsh world of primitive violence. The planet's ailing technology is jealously guarded by a series of brotherhoods and to survive, dinAlt has to use all his cunning to get the better of them. This work is part of our Vintage Sci-Fi Classics Series, a series in which we are republishing some of the best stories in the genre by some of its most acclaimed authors, such as Isaac Asimov, Marion Zimmer Bradley, and Robert Sheckley. Each publication is complete with a short introduction to the history of science fiction.
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Jason is kidnapped by the self-righteous Mikah, who is determined to bring him back to the planet Cassylia, ostensibly to be tried for his various crimes but really (Cassylia does not want Jason returned, since his huge winnings have been spent and the planet has used the incident to promote the "honesty" of its casino) to help Mikah's movement to overthrow the government, which they consider corrupt. Jason forces a crash-landing on a planet where the human population has regressed. The technology is extremely primitive and knowledge is split up among many small clans, each one jealously monopolizing what it knows. Jason uses his ingenuity to survive, trading his knowledge for protection and power in one of these clans. He eventually allies with a clan which has the knowledge of electricity. He creates innovations and machinery for the clan, in the process devising a crude device that signals his location to a spaceship piloted by his Pyrran girlfriend, Meta. AUTHOR BIOGRAPHY Harry Max Harrison (1925 – 2012) was an American science fiction author, known, among other, for his character The Stainless Steel Rat and for his novel Make Room! Make Room! (1966). The latter was the rough basis for the motion picture Soylent Green (1973). Long resident in both Ireland and the United Kingdom, Harrison was involved in the foundation of the Irish Science Fiction Association, and was, with Brian Aldiss, co-president of the Birmingham Science Fiction Group. Jason is kidnapped by the self-righteous Mikah, who is determined to bring him back to the planet Cassylia, ostensibly to be tried for his various crimes but really (Cassylia does not want Jason returned, since his huge winnings have been spent and the planet has used the incident to promote the "honesty" of its casino) to help Mikah's movement to overthrow the government, which they consider corrupt. Jason forces a crash-landing on a planet where the human population has regressed. The technology is extremely primitive and knowledge is split up among many small clans, each one jealously monopolizing what it knows. Jason uses his ingenuity to survive, trading his knowledge for protection and power in one of these clans. He eventually allies with a clan which has the knowledge of electricity. He creates innovations and machinery for the clan, in the process devising a crude device that signals his location to a spaceship piloted by his Pyrran girlfriend, Meta.
The planet was unknown¿ a savagely primitive place where every man had to kill every other man - or live as a slave. The inhabitants lived in the early Bronze Age one minute, and in the early Machine Age the next. Technology had degenerated into a number of mysteries jealously guarded by separate brotherhoods. But Jason dinAlt was a gambler. He realised that if he was ever going to get a winning hand in this game, the brotherhoods would need a shuffle¿
Deathworld centers on Jason dinAlt, a professional gambler who uses his erratic psionic abilities to tip the odds in his favor. While visiting the planet Cassylia, he is challenged by a man named Kerk Pyrrus (an ambassador of the planet Pyrrus) to turn a large amount of money into an immense sum by gambling at a government-run casino. He succeeds and survives the planetary government's desperate efforts to take back the money. Bothered that he may finally have met someone superior to him, he decides to accompany Kerk to Pyrrus, despite being warned that it is the deadliest world ever colonized by humans.
Science Fiction and Fantasy Literature, A Checklist, 1700-1974, Volume one of Two, contains an Author Index, Title Index, Series Index, Awards Index, and the Ace and Belmont Doubles Index.
The definitive Harry Harrison bibliography, with lengthy annotations and a special bonus--the Harrison story written for Harlan Ellison's unpublished "Last Dangerous Visions" anthology.
Deathworld centers on Jason dinAlt, a professional gambler who uses his erratic psionic abilities to tip the odds in his favor. While visiting the planet Cassylia, he is challenged by a man named Kerk Pyrrus (an ambassador of the planet Pyrrus) to turn a large amount of money into an immense sum by gambling at a government-run casino. He succeeds and survives the planetary government's desperate efforts to take back the money. Bothered that he may finally have met someone superior to him, he decides to accompany Kerk to Pyrrus, despite being warned that it is the deadliest world ever colonized by humans.
Conn Maxwell is designated to travel to Earth from the colony world of Poictesme, a world desperate for regeneration following an intersystem war, to try and identify the location of the super computer Merlin, which many of the colonists believe is hidden somewhere on the planet and which they see as their salvation.