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After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
After escaping the collapsing Cradle, Satou reunites with his party. Now, with a new friend in tow, the time has come to bid Seiryuu City farewell. After making a promise to Zena, Satou sets off on a journey to take Mia back to her hometown, but on the way, they make a shocking discovery that brings her to tears. However, all is not lost-the town of Kainona may yet hold some answers...
Suzuki is a programmer in the midst of a death march-crunch time, when coders live on caffeine and pull twenty-hour days. He just needs a little nap...but then he has a dream. A dream where he's in another world, with RPG powers right out of his game. A dream where he calls down a great disaster. A dream that, suspiciously, just won't end...
RISE AND GRIND! ​Desperate to protect those close to her, Zena approaches Satou with a simple wish: She wants to become stronger. Naturally, Satou agrees to help, and he and his party subject her to training so rigorous the other explorers can hardly believe her growth. Not one to be left behind, however, Karina enrolls herself in their Labyrinth boot camp as well! But they’ll need to be quick about it. Satou is due in the royal capital, and if his luck is anything to go by, it’s only a matter of time before trouble rears its ugly head!
Programmer Ichirou Suzuki is transported to another world. In a foreign land, he finds that life is an adventure that's sometimes fun, sometimes serious, and full of girls!
When Elder Dohal, lord of the dwarves, asks Satou to help forge a powerful new sword, his smithing skills are put to the test. After a long night sweating over the anvil, Satou’s new sword is finished, and its power is like nothing he’s ever seen before. But there’s no time for swordplay, as Bolehart City beckons, and its streets are replete with delicious food, skilled craftsmen, and new spells to purchase!
After his party’s valiant effort protecting the Muno Barony, Satou is officially knighted. He joins the ranks of the nobility, gaining no small amount of prestige in the process. After a brief stay at the castle, they all head to Bolehart City, where Satou finds himself getting a much more involved education in smithing than he bargained for…
A DEMON IN THE DUNES With their rigorous training session behind them, Satou’s party is finally prepared to take on the tougher enemies of the Celivera Labyrinth. Never ones to shy away from a side quest or two, they also find a hot spring and open a Japanese-style inn on the spot. Areamasters and floormasters beware! This group is refreshed and ready for battle! Unfortunately, the opponent who finds them turns out to be someone nobody saw coming…
Satou and his friends arrive at the castle to be decorated for their accomplishments. But there, they hear from Princess Sistina that the royal symbol--the cherry blossom, has ceased to bloom. They decide to investigate while sightseeing around the capital, only to catch wind of a case they never would have expected...
Satou and his party have arrived at Muno Castle, where a demonic battle'sabout to begin! But their foe's not one to fight fair, and when a horde ofdemons descends upon the capital, it's up to Satou to think quickly and save itscitizens!