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Programmer Ichirou Suzuki is transported to another world. In a foreign land, he finds that life is an adventure that's sometimes fun, sometimes serious, and full of girls!
RISE AND GRIND! ​Desperate to protect those close to her, Zena approaches Satou with a simple wish: She wants to become stronger. Naturally, Satou agrees to help, and he and his party subject her to training so rigorous the other explorers can hardly believe her growth. Not one to be left behind, however, Karina enrolls herself in their Labyrinth boot camp as well! But they’ll need to be quick about it. Satou is due in the royal capital, and if his luck is anything to go by, it’s only a matter of time before trouble rears its ugly head!
After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
Suzuki is a programmer in the midst of a death march-crunch time, when coders live on caffeine and pull twenty-hour days. He just needs a little nap...but then he has a dream. A dream where he's in another world, with RPG powers right out of his game. A dream where he calls down a great disaster. A dream that, suspiciously, just won't end...
A DEMON IN THE DUNES With their rigorous training session behind them, Satou’s party is finally prepared to take on the tougher enemies of the Celivera Labyrinth. Never ones to shy away from a side quest or two, they also find a hot spring and open a Japanese-style inn on the spot. Areamasters and floormasters beware! This group is refreshed and ready for battle! Unfortunately, the opponent who finds them turns out to be someone nobody saw coming…
Twenty-nine year old Satou just closed his eyes for a brief nap at work, but when he opened them, he found himself in a game-like alternate world. Fortunately, thanks to some excellent luck, his level is high, and his wallet is full. After successfully saving the elf girl Mia from the evil Zen, he's set off to accompany her back to her village. Satou is enjoying his break from work and touring a brand-new world, but such a journey couldn't possibly end without a little adventure, right?
Satou has escaped the underground labyrinth and now owns two new slaves: Arisa and Lulu. And Arisa, who attempts to creep into his bed on her very first day, may be the only one in this world who can understand him...
After settling their business in Parion Province, Satou and his companions head west. There they encounter a beautiful girl the AR display can't identify who turns out to have a surprising connection to Satou. The group joins her for a peaceful trek, but the calm is soon interrupted when Pippin brings them a dragon egg to look after...
Living in a gamelike fantasy world, Satou Suzuki is in no hurry to get back to his "death march" at home. He's content to take in the sights of Seiryuu City, go to a play with his friend Zena, and take care of the five girls in his party. After he discovers one of them was summoned from Japan like him, though, he prepares for a journey to learn more--until another friend is kidnapped by an evil sorcerer!
A problem at every twist and turn... At long last, Satou and company have arrived at Labyrinth City Celivera! Eager to uncover its mysteries, they waste no time before registering with the local explorers' guild and securing a base of operations. However, life outside the labyrinth itself is less than ideal. Children are starving in the streets, a noxious miasma plagues the populace, and the circulation of dangerous drugs stirs up chaos within the noble community. Will Satou be able to give succor to this troubled city? Or will trouble find him first...?