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After settling their business in Parion Province, Satou and his companions head west. There they encounter a beautiful girl the AR display can't identify who turns out to have a surprising connection to Satou. The group joins her for a peaceful trek, but the calm is soon interrupted when Pippin brings them a dragon egg to look after...
After settling their business in Parion Province, Satou and his companions head west. There they encounter a beautiful girl the AR display can't identify who turns out to have a surprising connection to Satou. The group joins her for a peaceful trek, but the calm is soon interrupted when Pippin brings them a dragon egg to look after...
Suzuki is a programmer in the midst of a death march-crunch time, when coders live on caffeine and pull twenty-hour days. He just needs a little nap...but then he has a dream. A dream where he's in another world, with RPG powers right out of his game. A dream where he calls down a great disaster. A dream that, suspiciously, just won't end...
Programmer Ichirou Suzuki is transported to another world. In a foreign land, he finds that life is an adventure that's sometimes fun, sometimes serious, and full of girls!
RISE AND GRIND! ​Desperate to protect those close to her, Zena approaches Satou with a simple wish: She wants to become stronger. Naturally, Satou agrees to help, and he and his party subject her to training so rigorous the other explorers can hardly believe her growth. Not one to be left behind, however, Karina enrolls herself in their Labyrinth boot camp as well! But they’ll need to be quick about it. Satou is due in the royal capital, and if his luck is anything to go by, it’s only a matter of time before trouble rears its ugly head!
A SIGHT FOR SORE EYES! ​Having toppled another powerful foe, Satou’s group heads back to Labyrinth City to celebrate their achievements. Upon returning, they’re greeted by two familiar faces—Zena and Karina have come to Celivera! Plans are made to give them a warm welcome, but those get derailed when Zena runs into trouble. Her labyrinth dive takes a turn for the worse when a monster kidnaps her, so Satou rushes to her rescue. Inevitably, he finds much more than he bargained for! It seems a Hero’s work is never done…
Violence rages through the streets of Avignon as magic and science clash! Academy City forces are bombarding the city, and Touma has to find the weakness in Terra of the Left’s spell, Light’s Execution, before it’s too late. With all eyes on France, there’s no one watching as the shadow organizations of Academy City rise up, thrusting Accelerator and the rest of Group into a deadly battle royal!
After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
Though Satou's stay in the Labyrinth City got off to a rocky start, he's determined to put Celivera on the road to redemption! Charitable endeavors such as catching a bandit leader and founding an orphanage are no big deal for him, but despite his best efforts, the mysterious drug continues to circulate. Luckily, he may have found a new lead...
A problem at every twist and turn... At long last, Satou and company have arrived at Labyrinth City Celivera! Eager to uncover its mysteries, they waste no time before registering with the local explorers' guild and securing a base of operations. However, life outside the labyrinth itself is less than ideal. Children are starving in the streets, a noxious miasma plagues the populace, and the circulation of dangerous drugs stirs up chaos within the noble community. Will Satou be able to give succor to this troubled city? Or will trouble find him first...?