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"Better Harms and Gnawing" Donna and Percy are captured by a roving motorcycle gang of humans. Donna is raped but Percy, being a perceived imbecile, is left alone. Dan and Joey are shocked when they are discovered by zombies while hiding out. To their surprise, the zombies aren¡¯t attacking, just walking right past them and they decide to follow the mindless horde. In his newly conquered city King Zombie discovers that all of his zombie troops are abruptly leaving...as if following some magical calling. Dan and Joey come upon the Voodoo Queen who seems to not only be controlling the zombie masses but now King Zombie as well. "I can't rave enough about this series." - Kenneth Gallant, Broken Frontier
Dead-Killer and Bowker fight to the death and only one will survive. Dan leaves the Voodoo Queen and promises himself to find his friends. A new source of energy erupts from a Gateway opening as the Demon Lord and King Zombie settle matters once and for all on who will control the undead and the world...but can the dead truly die?
The epic tale of survival continues. Rick Grimes is on a mission. He's got a long road ahead of him and many obstacles in his way, but he's determined. There's a lot resting on his shoulders. He cannot fail. He must not fail. Too much depends on it.
Is it possible for the living to evade to cold, icy grasp of Death? Deadworld was once a planet similar to Earth, until Judge Death and his brothers Fear, Fire and Mortis deemed that as only the living could break the law, life itself should be a crime. As the Dark Judges set out to bring extinction to this parallel world, Judge Fairfax and a family of farmers attempt to escape the chaos. Is it possible for the living to evade to cold, icy grasp of Death? This chilling collection also features the Dreams of Deadworld strips, giving an extraordinary insight into the undead psyches of the internationally famous super-fiends. * The never-before-collected Fall Of Deadworld story-line, shining new light on internationally-beloved villains, The Dark Judges. * Includes the untold origins of The Dark Judges - including Judge Dredd arch-nemesis Judge Death. * "Beautifully illustrated" - Down The Tubes * "Definitely some of the most terrifying characters in comics" - Comics Alliance * "What was most shocking was how plausible and familiar the setting is. I guess what I mean is that this isn't a science fiction pre-dystopia. It's like Trump's Presidency circa 2019 pre-dystopia." - Multiversity.com * Previous Titles: 9781781083192 Judge Dredd: Dark Justice; 9781906735890 Judge Death: Death Lives; 9781907519901 Judge Death: The Life and Death of
"A world that has suffered the unleashing of a supernatural holocaust as the dead have risen to walk the earth ... Isolated pockets of humanity struggle to survive against the mindless hordes of zombies and something far more sinister and evil ... Is the darkness that sweeps over the world too heavy to keep man from plunging into extinction, or will the persistance and ingenuity of mankind win out in the end?"--P. [4] of cover.
Welcome to the Deadworld! Before there was The Walking Dead, there was Deadworld. In this self-contained story arc, humans find themselves trapped in a world of the walking dead and the living who will do anything to survive. The promise of Safe Haven reveals a much darker and sinister purpose, when victims find themselves in a medical facility which will stop at nothing to combat the zombie plague. In an effort to solve the growing plague, researchers try a scientific approach to save mankind---humans as guinea pigs! Natural diseases such as leprosy, AIDS, and cancer are used to infect the zombies. Survivors find that the greatest horror may not be the zombies but other humans. To the unfortunate, Safe Haven becomes known as the Slaughterhouse. Collects comic issues 1-4. Note that although Slaughterhouse is meant to stand on is own, it follows "Deadworld: Requiem for the World" and precedes "Deadworld: War of the Dead" in the Deadworld graphic novel series. "Deadworld is amongst the most essential horror titles of the last twenty years." - Peter Normanton, From the Tomb Magazine. "The best, in my humble opinion, of the zombie comics..." - Thomas E. Sniegoski, writer of Buffy Vampire Slayer and Batman. “Deadworld is a grand experiment and really has a special place in the history of horror comics." - Comic Book Therapy. “Merry mordant fun and well worth stalking…" - Now Read This! “Check out what is undeniably one of the best zombie comics series out there." - Horror News Network. A Caliber Comics release.
A collection of short stories from the pages of Deadworld, one of the longest running zombie titles in the comics market. It is a world that has suffered a supernatural holocaust and the dead rise to walk again. Yet this world also has intelligent zombies, such as the Harley-riding, chain smoking King Zombie and they threaten to drive humankind into extinction. Included in this collection is the very first Deadworld story, "Black Sabbath". The classic tales illustrated by the artist known as "the Deadworld artist", Vince Locke, are presented as is the introduction to one of Deadworld's most popular characters, the Dead-Killer. In Deadworld, death is only the beginning of the horror and this action packed assemblage of tales set in this zombie infested world illustrates perfectly the dilemma the humans face, not only from the hordes of zombies but from other humans themselves. See why Tom Sniegoski, writer of Buffy the Vampire Slayer, calls Deadworld, "the best, in my humble opinion, of the zombie comics."
Long before there was The Walking Dead there was Deadworld. Here is one of comics’ longest running independents as Deadworld has had over 100 issues and graphic novels published and over one million copies sold over the years. And it all starts here! A supernatural plague has been unleashed on the world. The dead return to walk the earth...but this is no standard zombie story. The dead are just soldiers for those who have crossed the Gateway. The lead zombies are intelligent, sadistic, and in addition to having a hankering for flesh, enjoy the tortuous ordeals they put the surviving humans through. Now seven wayward teens on a school bus, scramble to escape the zombie apocalypse. Little did they know that there were also intelligent zombies and they had a plan…and they had a leader, King Zombie. Death becomes very real to the teens as they lose some of their members and their hope that an abandoned riverboat will provide sanctuary proves futile. The Deadworld Archives series collects all of the original Deadworld series published by Arrow and Caliber Comics from the 1980-90s into a series of ten graphic novels. BOOK FIVE: Deadworld Archives edition collects issues 19-23 of the first volume of Deadworld. Also included, the original tale of "Deadworld: Guns for Sale", from Caliber Presents #8. As Dan and Joey depart the community they were staying with, a band of survivors in Michigan decide to head to the wilds of the Upper Peninsula, hoping that the cold weather and sparse population will inhibit the menace of the walking dead. Lead by John this ragtag group races for the remote area, hoping they can establish their own civilization. Meanwhile King Zombie continues his quest to find these humans and put an end to their meddling as he seeks to fully take over the world under his dominion, backed by his growing zombie horde. "...amongst the most essential horror titles of the last twenty years." - Peter Normanton, From the Tomb magazine. "The best, in my humble opinion, of the zombie comics." - Tom Snigoski, Buffy the Vampire Slayer. "This is the original zombie comic and it's easy to see why it's lasted so long." - World's Heavyweight Comics. "I can't rave enough about this series." - Kenneth Gallant, Broken Frontier. A Caliber Comics release.
In its evolution from graphic novels to a sprawling multimedia universe, the impact of The Walking Dead cannot be understated. Beyond its narrative roots, a passionate community of viewers use social media to delve deeper into the anxieties and social issues portrayed within the narrative universe. This book uses fan discussions on social media platforms to analyze the series' appeal and its ability to provoke discussions about survival, societal norms, and gender roles, leading to a significant online presence and discussions about the characters' actions and societal issues portrayed. Viewers perceive and champion unconventional actions, especially as the leading female characters defy traditional gender roles. With the introduction of more diversity, the progression of characters within The Walking Dead and its spinoffs continues to disrupt stereotypes. Focusing on analyzing audience engagement with AMC's The Walking Dead and its spinoffs through social media, this book highlights how fan-based interactions in creating a participatory culture around the series highlight societal issues presented, offering interpretations, theories and personal connections. By integrating fan commentary into the analysis, fans act as active collaborators in understanding the impact of The Walking Dead universe as a meaningful popular culture artifact.
In Why the Grateful Dead Matter, veteran writer and lifelong Deadhead Michael Benson argues that the Grateful Dead are not simply a successful rock-and-roll band but a phenomenon central to American culture. He defends the proposition that the Grateful Dead are, in fact, a musical movement as transformative as any -ism in the artistic history of this century and the last. And a lot more fun than most. From the street festivals of Haight-Ashbury to the cross-country acid tests with the Merry Pranksters, and from the sound-and-light show at the Great Pyramid at Giza to the ecstatic outpouring of joy at Soldier Field in the summer of '15, the Grateful Dead have been at the center of American life, music, and karmic flow for fifty years. In Why the Grateful Dead Matter, Michael Benson brings it all back to life and makes a compelling case for the band's lasting cultural importance.