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Deadly Peaks is a collection of the most notable mountaineering disasters and near-disasters in history. Exhaustively researched by two of the most respected authorities on mountaineering history, the book is structured in a unique way: Longer recitations in chronological order followed by a group of briefer narratives, which all offer an intimate glimpse into the worst case-scenarios high altitude adventure can offer.
A thrilling chronicle of the tragedy-ridden history of climbing the world's most difficult and unpredictable mountain, by the bestselling authors of The Mountain and No Shortcuts to the Top “Gripping . . . reveals a good deal about the rarefied noble-gonzo world of high-altitude mountaineering.”—The New York Times Ed Viesturs, one of the world's premier high-altitude mountaineers, explores the remarkable history of K2 and of those who have attempted to conquer it. At the same time, he probes the mountain's most memorable sagas in order to illustrate lessons about the fundamental questions mountaineering raises—questions of risk, ambition, loyalty to one's teammates, self-sacrifice, and the price of glory. Viesturs knows the mountain firsthand. He and renowned alpinist Scott Fischer climbed it in 1992 and got caught in an avalanche that sent them sliding to almost certain death before Ed managed to get into a self-arrest position with his ice ax and stop both his fall and Scott's. Focusing on seven of the mountain's most dramatic campaigns, from his own troubled ascent to the 2008 tragedy, Viesturs crafts an edge-of-your-seat narrative that climbers and armchair travelers alike will find unforgettably compelling. With photographs from Viesturs's personal collection and from historical sources, this is the definitive account of the world's ultimate mountain, and of the lessons that can be gleaned from struggling toward its elusive summit.
The historical archives of Elizabeth Hawley-for more than 40 years the meticulous chronicler of mountaineering expeditions in Nepal-are now available on this searchable CD.
Descriptosaurus Story Writing provides a resource for younger pupils that will not only expand their descriptive vocabulary but also provide them with models that demonstrate ‘language in action,’ in a genre that is popular and familiar to children aged 5–9. Providing the essential building blocks to create a narrative text, alongside contexualised banks of vocabulary, phrases and sentence types, this book is designed to provide young pupils with the opportunity to see how a text is constructed using words, phrases and sentences. This exciting new resource: Provides vocabulary for setting, character, ‘show not tell’ and sensory descriptions with clearly defined progression Demonstrates how to use this vocabulary in different contexts using set sentence structures Offers four model narratives written in different styles and level of difficulty Presents modelled sentences with exercises so that pupils can expand their vocabulary Enables young pupils to develop their understanding of how sentences are constructed and become more confident about using these skills in their own story writing This is an ideal resource to dramatically improve children’s knowledge and understanding of language, grammar and punctuation for all KS1 and KS2 primary English teachers, literacy coordinators and parents. This easily accessible guide will also be helpful for teachers to use in preparation for Spelling, Punctuation and Grammar (SPAG) alongside a creative writing task.
Join Nepalese climber Nimsdai Purja as he recounts his journey to scale all 8,000 meter “Death Zone” mountains in seven months. In this action-packed memoir, young readers will not only learn how Nimsdai physically accomplished this incredible feat, but also how his attitude, leadership skills, and willingness to learn from mistakes took him to the top. From his childhood growing up in Nepal, to a career as an elite soldier in the British army, Nimsdai shows how his early life shaped him and enabled him to go beyond what people though was possible.
This series introduces you to the highest, longest, widest, and most unusual landforms in the world! Books include: maps to show the location of each landform, information about how the landforms were created, an introduction to the many plants and animals that call each landform home, and plenty of amazing facts.
In the summer of 1967, twelve young men ascended Alaska’s Mount McKinley—known to the locals as Denali. Engulfed by a once-in-alifetime blizzard, only five made it back down. Andy Hall, a journalist and son of the park superintendent at the time, was living in the park when the tragedy occurred and spent years tracking down rescuers, survivors, lost documents, and recordings of radio communications. In Denali’s Howl, Hall reveals the full story of the expedition in a powerful retelling that will mesmerize the climbing community as well as anyone interested in mega-storms and man’s sometimes deadly drive to challenge the forces of nature.
Winner of the 2020 National Outdoor Book Award for Best History/Biography A saga of survival, technological innovation, and breathtaking human physical achievement -- all set against the backdrop of a world headed toward war -- that became one of the most compelling international dramas of the 20th century. As tension steadily rose between European powers in the 1930s, a different kind of battle was already raging across the Himalayas. Teams of mountaineers from Great Britain, Nazi Germany, and the United States were all competing to be the first to climb the world's highest peaks, including Mount Everest and K2. Unlike climbers today, they had few photographs or maps, no properly working oxygen systems, and they wore leather boots and cotton parkas. Amazingly, and against all odds, they soon went farther and higher than anyone could have imagined. And as they did, their story caught the world's attention. The climbers were mobbed at train stations, and were featured in movies and plays. James Hilton created the mythical land of Shangri-La in Lost Horizon, while an English eccentric named Maurice Wilson set out for Tibet in order to climb Mount Everest alone. And in the darkened corridors of the Third Reich, officials soon discovered the propaganda value of planting a Nazi flag on top of the world's highest mountains Set in London, New York, Germany, and in India, China, and Tibet, The World Beneath Their Feet is a story not only of climbing and mountain climbers, but also of passion and ambition, courage and folly, tradition and innovation, tragedy and triumph. Scott Ellsworth tells a rollicking, real-life adventure story that moves seamlessly from the streets of Manhattan to the footlights of the West End, deadly avalanches on Nanga Parbat, rioting in the Kashmir, and the wild mountain dreams of a New Zealand beekeeper named Edmund Hillary and a young Sherpa runaway called Tenzing Norgay. Climbing the Himalayas was the Greatest Generation's moonshot-one that was clouded by the onset of war and then, incredibly, fully accomplished. A gritty, fascinating history that promises to enrapture fans of Hampton Sides, Erik Larson, Jon Krakauer, and Laura Hillenbrand, The World Beneath Their Feet brings this forgotten story back to life.
Nanga Parbat, The Killer Mountain, is the ninth highest mountain in the world and second highest peak in Pakistan. The Sanskrit word parvata means mountain rocks and nanga means bare, in reference to the exposed rock buttresses of the south face.The north face is equally intimidating but in contrast to the south face's steep rock and ice, the snowy north face is guarded by a broad barrier of seracs that extend the width of the mountain.
This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative