Download Free Deadly By Design Book in PDF and EPUB Free Download. You can read online Deadly By Design and write the review.

The emotional power of If I Stay meets the survival story of Maze Runner Genetically engineered identical twins Kyle and Connor McAdams were born two years apart. Their parents figured it was safer that way, to increase their odds of survival. Connor was born first, paving an impossibly perfect path for Kyle to follow. He was the best at everything—valedictorian, star quarterback etc. Kyle never thought he’d be able to live up, so he didn’t even try. But when Connor, 18, suddenly drops dead of a heart attack, and Kyle learns of other genetically modified kids who’ve also died on their eighteenth birthdays, he’s suddenly motivated—to save his own life. Like Connor and all the rest, Kyle was conceived at the Genesis Innovations Laboratory, where the mysterious Dr. Mueller conducted experiments on them. The clock’s ticking as Kyle searches for answers: who was Dr. Mueller really, and what did he do to cause their hearts to stop at eighteen? He must unravel the clues quickly, before, he too, becomes another perfect, blue-eyed corpse.
What promises to be a perfect summer for Millie Kirchner—a chance to volunteer at the archaeology site at Poplar Forest, Thomas Jefferson’s secret retreat—turns ominous as first an archaeology intern and then Millie’s housemate are murdered. Millie discovers that the deadly past holds the key to the murders in the continuation of this series that links the doings of a founding father to modern times. [Deadly Design is the second of the Deadly Past books] Mystery by Marion Moore Hill; originally published by Pemberley Press
Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.