Download Free Dc Comics Presents The Metal Men 2011 1 Book in PDF and EPUB Free Download. You can read online Dc Comics Presents The Metal Men 2011 1 and write the review.

The original Teen Titans go on a secret space adventure at the behest of President Kennedy in this reprint of the LOST ANNUAL! Plus, it's the Teen Titans vs. the Doom Patrol and more from SOLO #7!
In September 2013, every DC Universe comic book series will feature a special issue, revealing the origins, secrets and shocking fates of top super heroes including Superman, Batman, Wonder Woman, The Flash, Green Lantern and many more. Written and illustrated by top talent including Geoff Johns (GREEN LANTERN, THE FLASH, JUSTICE LEAGUE) Grant Morrison (ALL-STAR SUPERMAN, BATMAN INC., NEW X-MEN), Jim Lee (BATMAN: HUSH, ALL-STAR BATMAN AND ROBIN, X-MEN), Brian Azzarello (100 BULLETS, JOKER), Scott Snyder (DETECTIVE COMICS, AMERICAN VAMPIRE) and many more! Just in time for the new year, these entry-point issues are collected in a single, massive hardcover edition that will be a great holiday gift for comics fans everywhere. The first printing of this volume will feature a special 3D lenticular cover.
From DOOMSDAY ANNUAL #1, experience Doomsday's early rampage through the cosmos before his fateful first encounter with the Man of Steel! Then, in a tale from SUPERMAN (1987-2006) #175, witness a disturbing vision of Doomsday, as the creature is 'Jokerized' and reborn as Doomsday Rex!
The Green Lanterns of three generations, Alan Scott, Hal Jordan, and Kyle Raynereach face a foe that brings their greatest fears to life. The story begins in the 1940s, moving through the 1960s, and concludes in the 1990s, bringing three heroes to life through incredible, computer manipulated-photography.
A unique combination of comic-book illustration and prose, this super-hero biography follows the Flash from his humble childhood to his noble death, detailing his transformation from medical police scientist to one of the DC Universe's most dynamic heroes.
A rash of ritual murders sends Batman on cross-country search for the source, even as the cult begins fashioning its own line of defense. Collects LEGENDS OF THE DARK KNIGHT #86-88. NOTE: these are also available online as individual issues.
Presenting a selection of Jack Kirby mystery stories from the 1950s, pulled from the pages of HOUSE OF SECRETS #3, 8 and 12, HOUSE OF MYSTERY #76, TALES OF THE UNEXPECTED #13, 16 and 24 and MY GREATEST ADVENTURE #15, 16, 17, 20 and 21, plus a Green Arrow tale from ADVENTURE COMICS #251!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the "new traditional" shape of our acutely self-conscious digital age.