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With both the traitorous Kazan and the hated White Sister Malgora now dead, Kitarisa and High Prince Assur begin their new life together. However, once they return home to Daeamon Keep, trouble begins again. One by one, the Sacred Weapons, the holiest symbols of the three dominant tribes in Talesia, have been stolen. Evidence points to the Qualani People, savage nomads of the north, who, so far, have kept a tenuous peace with the Talesians. But Prince Assur and his uncle, the Swordmaster, Ramelek, begin to suspect something far more sinister. After investigating the Qualani, they return to chaos and destruction within the fortress of Daeamon Keep: Kitarisa, Princess Sethra, - Assur's sister - and Lady Davieta, have been abducted. The great Keep is in ruins. Assur, Rame, and the faithfill Raldan Mar'Kess race to find the treasured Weapons as well as the three women before the Narusuba, a mind-altering cult devoted to worshiping the dark Beast from the Aforetimes, can carry out their own sinister plans and offer three living sacrifices to their hideous dragon-god...
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SHE’S GOD. HE’S A GAMBLER. IT’S A MATCH MADE IN HEAVEN … OR HELL? Risk of Ruin is a love story unlike any you’ve ever read—dark, disturbing, irreverent, some might say sacrilegious—while protagonists Bart and Stacy may be the most compelling misfits to go on the lam since Bonnie and Clyde. The first work of fiction to be released by well-known gambling expert and author Arnold Snyder, Risk of Ruin is a provocative story of crime, passion, rebellion, and possible redemption that attempts to answer a question that has tormented gambling men since Adam placed that all-in bet on Eve: Is she worth the risk?
Despite their hopeful aspirations to wholeness in life and spirit, Thomas McFarland contends, the Romantics were ruins amidst ruins," fragments of human existence in a disintegrating world. Focusing on Wordsworth and Coleridge, Professor McFarland shows how this was true not only for each of these Romantics in particular but also for Romanticism in general. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
"An African tightrope walker who cannot die gets involved with a mysterious society that's convinced the world is ending and is drafted into the fight-to-the-death Tournament of Freaks, where she learns the terrible truth of who and what she really is"--
A fierce fantasy sequel full of sisterhood, heart-pounding action, betrayal, and royal intrigue, perfect for fans of The Belles and Caraval. When the new, brutal Superior banishes Nomi from Bellaqua, she finds herself powerless and headed towards her all-but-certain death. Her only hope is to find her sister, Serina, on the prison island of Mount Ruin. But when Nomi arrives, it is not the island of conquered, broken women that they expected. It is an island in the grip of revolution, and Serina--polite, submissive Serina--is its leader. Betrayal, grief, and violence have changed both sisters, and the women of Mount Ruin have their sights set on revenge beyond the confines of their island prison. They plan to sweep across the entire kingdom, issuing in a new age of freedom for all. But first they'll have to get rid of the new Superior, and only Nomi knows how. Separated once again, this time by choice, Nomi and Serina must forge their own paths as they aim to tear down the world they know, and build something better in its place. The stakes are higher and the battles bolder in Tracy Banghart's unputdownable sequel to Grace and Fury.
As a war begins, four princesses of enemy kingdoms who were raised as sisters must decide where their loyalties lie: to their kingdoms, or to each other.
The Architecture of Ruins: Designs on the Past, Present and Future identifies an alternative and significant history of architecture from the sixteenth century to the twenty-first century, in which a building is designed, occupied and imagined as a ruin. This design practice conceives a monument and a ruin as creative, interdependent and simultaneous themes within a single building dialectic, addressing temporal and environmental questions in poetic, psychological and practical terms, and stimulating questions of personal and national identity, nature and culture, weather and climate, permanence and impermanence and life and death. Conceiving a building as a dialogue between a monument and a ruin intensifies the already blurred relations between the unfinished and the ruined and envisages the past, the present and the future in a single architecture. Structured around a collection of biographies, this book conceives a monument and a ruin as metaphors for a life and means to negotiate between a self and a society. Emphasising the interconnections between designers and the particular ways in which later architects learned from earlier ones, the chapters investigate an evolving, interdisciplinary design practice to show the relevance of historical understanding to design. Like a history, a design is a reinterpretation of the past that is meaningful to the present. Equally, a design is equivalent to a fiction, convincing users to suspend disbelief. We expect a history or a novel to be written in words, but they can also be delineated in drawing, cast in concrete or seeded in soil. The architect is a ‘physical novelist’ as well as a ‘physical historian’. Like building sites, ruins are full of potential. In revealing not only what is lost, but also what is incomplete, a ruin suggests the future as well as the past. As a stimulus to the imagination, a ruin’s incomplete and broken forms expand architecture’s allegorical and metaphorical capacity, indicating that a building can remain unfinished, literally and in the imagination, focusing attention on the creativity of users as well as architects. Emphasising the symbiotic relations between nature and culture, a building designed, occupied and imagined as a ruin acknowledges the coproduction of multiple authors, whether human, non-human or atmospheric, and is an appropriate model for architecture in an era of increasing climate change.