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Collects X-Men (2019) #1-6. The X-Men face a whole new world of possibility! Mastermind Jonathan Hickman and superstar artist Leinil Francis Yu kick off this uncanny new era with a celebration of family as Cyclops, Marvel Girl and their extended clan make a Summer House for themselves — on the moon! But when an island full of unspeakable horrors appears on the horizon, the X-Men have their work cut out for them keeping their new homeland of Krakoa safe! As Earth comes to terms with the X-Men’s new world order, the mutant nation’s leaders attend an economic forum to show the humans what real power looks like. Plus: A trip to the Savage Land, an old nemesis returns and Mystique goes to extraordinary lengths to get what she wants!
Collects Marauders (2019) #8, Wolverine (2020) #2-3, X-Force (2019) #7-8, Giant Size X-Men: Jean Grey and Emma Frost #1 (2020). Staggering stories of the Dawn of X! As the Marauders grapple with what they have lost, Storm and Emma Frost finally come to blows! Deep in Shi’ar space, the New Mutants cope with an intergalactic power struggle! Can they rescue Deathbird and root out a traitor to the throne? Then, silence please as Jean Grey and Emma Frost perform a psychic rescue. But who is their patient, and what has happened to them? And after recent traumas, can Domino and Colossus find the strength to heal themselves — or each other? Krakoa’s Resurrection Protocols have changed everything for mutantkind — but what does the Crucible mean for the X-Men’s souls? And Excalibur faces a hunt for the truth!
"Contains material originally published in magazine form as EMPYRE: X-MEN (2020) #3-4, X-MEN (2019) #11, WOLVERINE (2020) #4 and X-FACTOR (2020) #2."
Collects Empyre: X-Men (2020) #1-4. Alien plants vs. mutant zombies! Plant people from outer space have come to Earth as part of the cosmic events of EMPYRE — but wouldn’t you know it, they happen to arrive just as millions of deceased mutants rise from the grave as undead creatures hungry for human flesh! What are the odds? And can even the X-Men handle two simultaneous crises? Aliens! Plant-men! Mutants! Zombies! Demons! Explosions! This one has it all — and then some! The X-Men return to the graveyard island of Genosha in a tale so crazy, it took the entire writing crew of the Dawn of X line to tackle it!
Collects X of Swords: Creation (2020) #1, X of Swords: Stasis (2020) #1, X of Swords: Destruction (2020) #1, X-Men (2019) #12-15, Excalibur (2019) #13-15, Marauders (2019) #13-15, X-Force (2019) #13-14, New Mutants (2019) #13, Wolverine (2020) #6-7, Cable (2020) #5-6, Hellions (2020) #5-6, X-Factor (2020) #4. A tower. A mission. A gathering of armies. Swords will be drawn in the first epic crossover of the astonishing Dawn of X! Wolverine, the X-Men, Cable, X-Force, Excalibur, X-Factor, the New Mutants, the Marauders, the Hellions and the rest of Krakoa’s residents will all feel the effects — but which ten mutants will wield the blades? Weapons both new and familiar are drawn from their scabbards as the X-Men prepare to do mythic battle against a truly daunting foe! Jonathan Hickman and his fellow visionary creators — who have painstakingly put all the pieces into place during Dawn of X — join forces to smash the board!
Collects Powers Of X #1-6, House Of X #1-6. Face the future — and fear the future — as superstar writer Jonathan Hickman (INFINITY, NEW AVENGERS, FANTASTIC FOUR) changes everything for the X-Men! In HOUSE OF X, Charles Xavier reveals his master plan for mutantkind — one that will bring mutants out of humankind’s shadow and into the light once more! Meanwhile, POWERS OF X reveals mutantkind’s secret history, changing the way you will look at every X-Men story before and after. But as Xavier sows the seeds of the past, the X-Men’s future blossoms into trouble for all of mutantdom. Stories intertwine on an epic scale as Jonathan Hickman reshapes the X-Men’s past, present and future!
In this reimagined and reinvented X-Men universe, the names are familiar, but the adventures are new. Join Captain Kate Pryde and her Marauders, the New Mutants, Captain Britain, and others as they fight new battles, search for missing friends, and struggle to find their places in the new world of mutantkind.
Jonathan Hickman ushered in a new era for all of mutantkind with HOUSE OF X and POWERS OF X -- now, he and an array of superstar artists redefine the X-MEN! With the newly-founded island nation of Krakoa opening up limitless possibilities and empowering mutantkind at last, humans grapple uncomfortably with the new world order -- and the X-Men must defend what they have built! As the X-Men create a new mutant culture and face threats like Hordeculture, Nimrod and the Vault, cosmic chaos descends in the form of the Brood, Starjammers and Shi'ar Imperial Guard! And can Storm beat a deadly threat from within before the clock runs out? Jonathan Hickman brings the X-Men to the world stage! COLLECTING: X-Men (2019) 1-11, 16-21; Giant-Size X-Men: Jean Grey And Emma Frost (2020) 1; Giant-Size X-Men: Nightcrawler (2020) 1; Giant-Size X-Men: Magneto (2020) 1; Giant-Size X-Men: Fantomex (2020) 1; Giant-Size X-Men: Storm (2020) 1; material from Incoming (2019) 1
Collects Cable (2020) #10, Children of the Atom (2021) #3, Excalibur (2019) #20, X-Men (2019) #20, Hellions (2020) #9-10. Threats multiply in the Reign of X! As Cable and his allies get closer to the secret of the missing mutant baby, a fateful reckoning draws ever closer! The origin of the Children of the Atom is revealed - but who really are these junior X-Men behind their masks? Meanwhile, an invisible threat is loose on the island of Krakoa - unseen, unheard, undetectable by any…except Excalibur. Elsewhere, one of the deadliest enemies in the history - and future - of the X-Men comes online. And when Mister Sinister goes missing, can the Hellions unravel the mystery?
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz / Panzer Leader A.R.E.A. News - Technology Crunch Strategies For Winning At 7th Fleet - A Look At Scenarios 1-5 The Skies Of Caen Escorts Over Leipzig Escort To Muenster: An Ace Is Born A Legend's First Kill - Four Airforce / Dauntless Scenarios Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet - Series Replay Modified 501 City-Fight-In-Four - A Modified Up Front Scenario Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The Star of Africa - Air Force Scenarios Featuring Hans Joachim Marseille Unit ID Numbers For Counters - From The Boardgamer'’s Special Panzer Leader Issue Insert: Countersheet for Jutland Variant In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies in Victory In The Pacific AREA Scoring System For Board Games - An Open Letter to Tournament GM’s & Game Club Presidents