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Thirteen years ago, a curious star fell to the island of Somerset. That night Ike Ryder met Alina, the little girl who fell from the heavens. Now Ike Ryder is on the cusp of manhood and being called to join his father's decade-long war, a fight he vehemently opposes. Before Ike is forced to take up arms, a messenger from the island of Somerset's Great Spirit visits him. Ike is named the Great Spirit's new champion and called to make a perilous journey to the Spirit's sanctuary. While all of Somerset seems to doubt Ike's abilities as a warrior, he resolves to reach the Spirit and use her power to end the bloodshed plaguing the world of Dawn. Miles from Somerset, Alina fights alongside the Knights of Tenshi, the legendary peacekeepers of Dawn. After most of their regiment is killed in an ambush, Alina and the few survivors race to warn Somerset of a coming invasion. Although she and the other Knights fear their enemies of war, the real danger may come from someone much more sinister...a foe with supernatural powers and a growing collection of faces.
THQ's popular Warhammer series returns with two new playable races and an all new-single player campaign for the most compelling Dawn of War game yet.
Omnibus edition of the three Dawn of War novels, which tie in to the best-selling THQ computer game.
Four centuries ago, the Kingdom of Orlend and her allies beat off the Larezan Empire. Now, they're back, and this time Orlend stands alone. The hand of a traitor has thrown open her borders. The Dawn Crusade marches unopposed. At its head are the demonic Knights of the Dawn, seeking the sack of nations and the birth of a new Age. With the army of the King routed and the Larezan Orders destroying everything in their path, all seems lost. It is every man for himself, until a few brave souls choose another path. They are Maden Kolans - once the First Gladiator of the Empire, now a man with no future but revenge. Jeran Pars, a young Captain saddled with a responsibility that might break him. And Litham Sarsen, a scholar who has seen through treason to the heart of evil that lies behind it. Their path will take them North, to the ancient castle of Jagh Mor'ek and the refuge of legend. The Gates of Hell have been breached. The Dawn Crusade is coming. And it's up to them to stand against it.
Integrating interviews with individuals ranging from senior policymakers to frontline soldiers, a look at the Persian Gulf War shows how the conflict transformed modern warfare.
"Since his debut in Detective Comics #27, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy Pop Art sensation; a pointy-eared master spy; and a grim ninja of the urban night. Yet, despite these endless transformations, he remains one of our most revered cultural icons. [In this book, Weldon provides a] look at the cultural history of Batman and his fandom"--Amazon.com.
Book 1 of the brand new 9 part mega-series from Warhammer 40,000. A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched – a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind. As vessels in their thousands burn through the cold void, the attention of Fleetmistress VanLeskus turns to the Machorta Sound – a region under attack by a dreaded Slaughter Host of the Dark Gods. The success of the Indomitus Crusade will be determined by this conflict, and the desperate mission of Battlegroup Saint Aster, led by Space Marine Lieutenant Messinius. Even then it is but a prelude to the forthcoming bloodshed.
World of War is an epic journey through America’s array of wars for diverse reasons with diverse results over the course of its existence. It reveals the crucial effects of brilliant, mediocre, and dismal military and civilian leaders; the dynamic among America’s expanding economic power, changing technologies, and the types and settings of its wars; and the human, financial, and moral costs to the nation, its allies, and its enemies. Nester explores the violent conflicts of the United States—on land, at sea, and in the air—with meticulous scholarship, thought-provoking analysis, and vivid prose.
The Dark Path introduced a new alien force into the delicate balance of power ... one that was the actual puppetmaster of the human-zor war and now wishes to bring both worlds under its madness inducing shadow while The Dark Ascent brought into focus a secret conspiracy that is disrupting the balance of power on both a military and metaphysical level. But the same ancient philosophy of the zor race that prophesized "the Dark Wing" has also foreseen a hero that will meet the new menace - a hero now mystically embodied in a rebellious space commodore by the name of Jackie Lappierre. Now in The Dark Crusade as armadas clash and outposts fall, the overly confident alien menace is forced to confront a zor human alliance that has been warned, their covert and insidious plans of infiltration now exposed ... but all is not as it seems to be. The "vuhl menace" may not be the ultimate enemy, and the all-powerful puppetmasters that have lurked in the shadows have entered the endgame where the mysteries of alien prophecies may have already determined the outcome. Though victory is hardly ascertained for either side in The Dark Crusade in a page turning and thought provoking climax that will forever alter the fate of sentient life in the galaxy.