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Keep your head down. Don't draw attention. Above all, don't make yourself a target. Those are the rules seventeen-year-old Ailsa lives by. It's just part of being the daughter of the disgraced ex-king and living too close to his more-than-slightly paranoid successor. The new king's insecurities and repressive policies drive most of the mages out of the kingdom--and with them the magic that her desert country urgently needs to survive. Desperate, Ailsa sets out to study magic so she can help keep Far Terra green. But it’s not as easy as just learning to use her own magic. She’s going to need allies. She’s going to need the very kind of political power that is forbidden to mages. She must decide if she can trust her heart—and Far Terra’s future—to the childhood friend who is also the new king’s heir. Or she could choose to team up with the fascinating and cheerfully annoying fellow student of magic who, it turns out, has even higher political connections to the emperor himself. It may take all three of them to bring Far Terra back from the brink. Romance, Magic, NobleBright Fantasy, Throne, Betrayal, Treason
Rell was barely old enough to remember when the mages of his world destroyed each other--and a lot of the world--in the Great Mage War. Nothing is left of magic except the deadly mage storms unleashed by that cataclysm. Or so everyone believes.
Changing his apprenticeship from the Smiths’ Guild to the Merchants’ gives Arcas a second chance. Not just for a career that suits him far better, but also to prove himself worthy of the lovely Elaria. But to accomplish that, he must leave his seaside city—and Elaria—for a year. In that time, he travels among the barbarians, hoping to find something to trade for that will be worth the hardships and dangers. Something like gold. (Sword and Sorcery, Coming of Age, Adventure)
Our God longs to restore that which is broken. Fractured relationships. Hurting families. Divided churches. No situation is beyond His grace. And most miraculous of all?
With this final installation in this six-volume set, Dr. Wiersbe has covered the entire Bible!
In the final book of the Dual Magics series, Vatar will need both kinds of magic to prevent all-out war. Enemies unite to move against his adopted city, just when that city is torn by unrest. Vatar started the turmoil by revealing secrets that had been kept for six hundred years. Now, he’s forced to accept the responsibility and power he’d rejected in order to bring the population together against this threat. And the greater challenge is still ahead, when the enemy turns their attack onto the plains. The magic-fearing tribe of his birth have no way to stand against the sorcery that will be unleashed against them. Unless Vatar and his friends defend them. But that may cost Vatar his first home, his identity, and half his family. Because if he reveals his magic, he may never be able to go home again. (Noblebright Fantasy, Sword and Sorcery, Shape Shifting, Deception)
The two kinds of magic have always been totally separate. Until now. Vatar risked his life to try to save his friend--and failed. Now he has an implacable enemy in the shaman, who blames Vatar for the death of his only son. He’s forced to flee his home, at least until the shaman’s thirst for revenge cools. Taking shelter with his mother’s people in one of the coastal cities, Vatar learns more than he bargained for. He agreed to learn to work iron and steel, but he never suspected to find a magical heritage as well. And that’s a problem. A huge problem. Because unlike their own Spirit magic, his people regard the city magic as the work of Evil Spirits. If the shaman ever found out about this, it could be the weapon he needs to destroy Vatar. And yet, finding a way to accept the other side of his heritage may be the only way Vatar can ultimately defeat his enemy and win more than his freedom. (Sword and Sorcery, Revenge, Coming of Age, Superstition)
Casora is the captain of the war band known as the Deathless, so it’s her responsibility. Her fault that so many of them turned berserker at the news that their homeland had been conquered. All she wants is to lead the Deathless back home to drive out the invaders, but berserkers are barred from ever returning. Unless they can find a cure for the Curse. There’s one chance, the answer to a prayer: help the youngest prince find his way and he will help them find theirs. It’s their only hope. Tiaran is the youngest prince of Artria, the one no one believes can ever be a warrior. His father has other plans. Tiaran is to be used to secure the loyalty of an opportunistic general by marrying the general’s horrible daughter. Deep down, in a way he can’t explain, he knows he must fight to defend Artria from the invading horde. No one would believe him if he told them that they’ll lose the war if they don’t let him fight. So be it. But taking matters into his own hands very nearly gets him killed. When these two join forces on the battlefield, they’ll shake the foundations of kingdoms. Sword and Sorcery, NobleBright, berserker, war, destiny
He could become a god. He could just burn to death. Son of a mortal king and the earth Goddess, Gaian has known since he was ten that it was possible for him to Become a god, too. The catch is that he’ll have to die—by burning—first. He’s not quite ready to try that yet, especially since fire is the one thing he’s afraid of. He was raised to be a warrior. His father wants him to be the next king, if only to keep him from thinking about Becoming. Neither feels right. There must another purpose for his more-than-human strength. The Goddess must have had a reason for giving him that gift. When he meets Mariel, Gaian is willing to put all thoughts of being a king, a warrior—or even Becoming a god—aside. Little does he suspect that family may be the one thing worth burning for. Inspired by the legend of Hercules. (Noblebright Fantasy, Hercules, goddess, god, warrior, sword)
In 'The King's Daughter and Other Stories for Girls' by Various, readers are introduced to a collection of enchanting tales tailored specifically for young female readers. These stories offer a perfect blend of fantastical elements and moral lessons, making them both entertaining and educational. The book's literary style showcases vivid imagery and engaging storytelling, ensuring that readers are fully immersed in each narrative. Set in a variety of imaginative worlds, these stories provide a glimpse into the lives of strong and capable young heroines as they navigate through challenges and triumph over adversity. This collection not only entertains but also empowers young girls to realize their own strength and potential. Various, the author of this captivating collection, likely drew inspiration from the need for more diverse and empowering literature for young female readers. Their work reflects a deep understanding of the importance of representation and positive role models in children's literature. Through these stories, Various seeks to encourage young girls to embrace their individuality and face the world with courage and resilience. 'The King's Daughter and Other Stories for Girls' is a must-read for young readers seeking inspiring tales of bravery, compassion, and adventure. This collection not only entertains but also instills valuable lessons about determination, kindness, and self-discovery. With its vibrant storytelling and empowering themes, this book is sure to captivate young imaginations and leave a lasting impact on its readers.