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DARKWITCH RISING is the third title in Sara Douglass's compelling Troy Game series, a riveting historical fantasy series of love and revenge set against the very fabric of time itself. Britian. An ancient land. Most think they know its history. But few suspect and fewer still know the truth. For back in the mists of time came Brutus, last of the Trojan kings, who was armed with the knowledge of how to construct a magical Labyrinth that could rival the might of the gods. He was drawn to this place by the alluring sorceress Genvissa and together they almost succeeded in creating the Labyrinth. But in the end they were thwarted by Brutus's wife Cornelia, who understood the danger to the land. Her actions however trapped them all into a endless cycle of death and rebirth until the magic of the Labyrinth is completed. Ages pass. Time and again the players have come close to victory but each time there is a new wrinkle to stay the fulfillment of power. The Now that these soul travelers arrive is a most unique one. The English are at war, not with a foreign power but amongst themselves; a mighty Civil War that threatens to destroy a nation. A great pestilence is upon the land and the newly restored Charles II sits upon the throne trying to hold chaos at bay...and he is one of the major players in this drama. And he is not alone. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A book of vengeance and generations old hatred from the time of Ancient Greece.
From #1 New York Times bestselling author Nora Roberts comes a trilogy about the land we’re drawn to, the family we learn to cherish, and the people we long to love… Book One of The Cousins O’Dwyer Trilogy Dark Witch With indifferent parents, Iona Sheehan grew up craving devotion and acceptance. From her maternal grandmother, she learned where to find both: a land of lush forests, dazzling lakes, and centuries-old legends. Ireland. County Mayo, to be exact. Where her ancestors’ blood and magic have flowed through generations—and where her destiny awaits. Iona arrives in Ireland with nothing but her Nan’s directions, an unfailingly optimistic attitude, and an innate talent with horses. Not far from the luxurious castle where she is spending a week, she finds her cousins, Branna and Connor O’Dwyer. And since family is family, they invite her into their home and their lives. When Iona lands a job at the local stables, she meets the owner, Boyle McGrath. Cowboy, pirate, wild tribal horsemen, he’s three of her biggest fantasy weaknesses all in one big, bold package. Iona realizes that here she can make a home for herself—and live her life as she wants, even if that means falling head over heels for Boyle. But nothing is as it seems. An ancient evil has wound its way around Iona’s family tree and must be defeated. Family and friends will fight with each other and for each other to keep the promise of hope—and love—alive… Don’t miss the other books in the Cousins O’Dwyer Trilogy Shadow Spell Blood Magick
The villain's journey is rare in popular culture--most characters are fully-formed tyrants with little to no story arc. However, a few particularly epic series take the time to develop complex villains, including Star Wars, Battlestar Galactica, Smallville, Babylon 5, Game of Thrones, and Buffy the Vampire Slayer. Increasingly, villains' origin stories have found new popularity through films like Wicked, Maleficent, and Despicable Me, alongside shows starring serial killers and Machiavellian schemers. This book examines the villain's decline and subsequent struggle toward redemption, asking why these characters are willing to cross moral lines that "good" characters are not. The first half follows characters like Loki, Jessica Jones and Killmonger through the villain's journey: an inverse or twisted version of scholar Joseph Cambell's hero's journey. The remainder of this book examines the many different villainous archetypes such as the trickster, the outcast, the tyrant, or the misunderstood hero in greater detail. Written for writers, creators, fans, and mythologists, this book offers a peek into the minds of some of fiction's greatest villains.
A tale of revenge and technological endeavor set on our solar system's most desolate stage.
1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos. But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing? Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda. And by its actions could change the world forever. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the fourth book of this bestselling series, Caelum, Supreme Ruler of Tencendor, will have to find the strength to fight the strange powers threatening to come through the Star Gate, bent on the destruction of all he holds dear.
From ancient Greece they came, remnants of the glorious Trojans. Led by Brutus, Kingman, holder of the bands of gold that wield the very magic of the Gods, these travelers are bowed but not broken, and they have come to Albion to begin anew. A vision of beauty called them to create a new Troy, and when they landed on the shores of the land that became Britain, they found an old magic that was fading. And so they began to construct a new Labyrinth, a place of magic that will bring unimaginable power to those who can control it. The temptress who brought Brutus to this land seeks to use him for her own purposes, but in that she fails, for it is the bride of Brutus who dooms the completion of the labyrinth . . . and sends all the players in this drama---handsome Brutus, his beautiful wife, Cornelia, and the sensuous and deadly Genvissa---into a hell of death and rebirth, until the Labyrinth is completed and the ancient magic is set free. A thousand years pass. Cathedrals rise in place of mud and wattle huts, hymns to saints replace odes to Celtic and Greek gods. But the magic from the dawn of time waits, and the players are not yet done with their destinies. They have new faces and new bodies, but old souls---and not all who have come back remember their parts in this drama. There are kings and princes, deadly court intrigues, and ancient powers awoken. And a warrior across the sea who only waits for his opportunity to finish what was started centuries before . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the second title of The Troy Game series, love and revenge are set against the very fabric of time itself as a warrior waits for his opportunity to finish what was started centuries before.
From epic fantasy author Sara Douglass comes Crusader, The sixth book in The Wayfarer Redemption series For countless millennia the Star Dance and the TimeKeeper Demons have battled their way across the universe, destroying innumerable planets, laying waste to civilizations across the cosmos. Choosing the land of Tencendor as their last battleground, the demons break through the Star Gate. The Gate destroyed, all magic in the world is gone and the three races of Tencendor are plunged into a vortex of chaos, madness, and death. Caelum SunSoar, son of the near-immortal Starman Axis and beloved ruler of all the land's peoples, is dead. Leaderless, those not killed outright or driven mad flee to the one place left to them, Sanctuary, a magical place created ages past to shield all who are good from the wrath of the demons. There is for some one hope left: DragonStar, Axis's other son. Many believe he is the true StarSon, the only being that can save their world. Others are just as convinced that he is in league with the demons and will be their doom. Only DragonStar knows the truth and as he and his companions go forth to do battle he prays that he may convince all that his motives are pure. What he does not know is that there is a traitor who plans to hand Sanctuary over to the Demons. A betrayer whose actions could force DragonStar to make a sacrifice so bloody and horrific that it could mean the destruction of everything that he holds dear in this life or the next. And if he fails, he could doom Tecendor to an eternal hell. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.