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Accused of prematurely triggering the end of the world, War, the first horseman of the apocalypse is cast down to Earth, stripped of all his powers and forced to contend with the legions of heaven and hell. On an epic quest for redemption, War must confront hideous monsters, slowly re-build his power, battle huge bosses and seek help in unlikely places in order to discover and reveal those that betrayed him. Welcome to Darksiders! Let us guide you through War’s journey every step of the way. Our comprehensive guide will provide you with: - Complete walkthrough from beginning to end including all collectibles and upgrades. - Winning strategies to take down the assortment of nasty bosses. - Locations of every Demonic Artefact. - Locations of every piece of the Abyssal Armour Set. - Locations of every Wrath Core and Life Stone. - Locations of every normal and legendary Enhancement. - Achievement/trophy unlock guide.
Darksiders II Prima Official Game Guide includes: * Launch Exclusive Weapon - Bludgeon your foes with the Fletcher's Crow Hammer, available only via the guide * Explore everything - detailed walkthrough covering Death's journey through every dungeon and sidequest * Combat details - all of Death's moves, weapons and abilities covered in full detail * Solutions - solve even the most difficult of puzzles * Find your way - labeled maps show the location for every hidden item and objective * This guide covers the following platforms: Xbox 360, PS3, and PC
What starts with War, ends in Death. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Inside this guide: - All story missions. - All Side-Quests. - Location of every Boatman Coin. - Location of every Book of the Dead Page. - Location of every Sacred Stone. - Where to find all of the Lost Relics. - Every Soul Arbiter Scroll discovered. - Where to find all of the secret Gnome's. - How to pick up every Legendary Weapon! - List of every single Achievement/Trophy in the game. Version 1.1: - 'Argul's Tomb' DLC, 'The Abyssal Forge' DLC and 'The Demon Lord Belial' DLC missions covered in full.
Title from colophon, subtitle from spine.
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
The Walkthrough offers a rare peek behind the curtain of the secretive video game industry from an unlikely perspective, that of a career strategy guide writer. For eighteen years, Doug Walsh was one of the most prolific authors of officially licensed video game strategy guides. One part memoir and one part industry tell-all, The Walkthrough takes players on an entertaining march through gaming’s recent history, from the dawn of the PlayStation to the Xbox 360 and Nintendo Switch. Follow along as Walsh retraces his career and reveals how the books were made, what it was like writing guides to some of the industry’s most celebrated — and derided — titles, and why the biggest publishers of guidebooks are no longer around. Walsh devotes entire chapters to many of gaming’s most popular franchises, including Tony Hawk’s Pro Skater, Gears of War, and Diablo, among others. From inauspicious beginnings with Daikatana to authoring the books for the entire Bioshock trilogy, with plenty of highs, lows, and Warp Pipes along the way, Walsh delivers a rare treat to twenty-first century gamers. The Walkthrough is sure to satisfy the curiosity of anyone who grew up with the works of BradyGames and Prima Games sprawled across their laps. With over one hundred books to his credit, and countless weeks spent at many of the most famous studios in North America, he is uniquely qualified to give an insider’s perspective of a little-known niche within the multi-billion-dollar industry.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The most comprehensive craps book ever written, this is the book that gives readers everything needed to get a real, verifiable edge at the game of craps. The authors, two of the greatest living dice controllers, share, in words and pictures, their secret Golden Touch technique and give the edge needed to beat the house. Readers will learn several keys to winner craps, including how the game is really played, how to develop a Golden Touch controlled throw, which are the best and worst bets and "buy" bets, how to reduce the hit of the house edge by using the five count, how to push the casino to give a better game than advertised, how to set the dice to reduce or increase the appearance of different numbers, and how to judge what a real edge means.
With the release of The Old Hunters, Bloodborne becomes complete. And since the expansion is worthy of its own guide, here we go again: our Bloodborne Collector's Edition Guide is about to get the perfect companion. With the same understated look, unparalleled detail and luxurious extra content, these two books are designed -- inside and out -- to sit side-by-side. The original Bloodborne Collector's Edition Guide is one of the highest rated and best-received game books ever made, and we're giving The Old Hunters the same treatment. Whether you want to fully explore the new areas, learn everything there is to know about each new weapon and character, understand the intricate Lore or admire the work of FromSoftware's concept artists, you'll have a single, invaluable resource to delve into. A Whole New Game: an entire chapter dedicated to highlighting the ways Bloodborne has changed since its release and analyzing how The Old Hunters impacts progression through the full game. Hunting the Nightmare: using our unique hybrid area guide format, exclusive, beautifully illustrated maps take you through the new areas the way you want -- either follow along a route or focus on a single location -- you determine the pace of action. Twice the Arsenal: the Old Hunters almost doubles your available tools, so the possibilities in combat have increased exponentially. Find out not only how every new weapon, spell and Caryll Rune works and is used most efficiently, but how they affect Bloodborne's existing arsenal as well. The Most Lethal Enemies: new nightmare creatures are introduced in The Old Hunters, and -- here's a promise -- they're the toughest and most lethal you'll have faced in Bloodborne. We've dedicated countless hours to turn killing each of them into a science you can rely upon, no matter what play style or equipment you prefer. Interconnected Lore: detailing NPC quests and character interactions is no longer just an invaluable extra -- it's our aim to provide the most complete look at Bloodborne's story and character connections available anywhere! Every important line of text or dialog that links one place or character to another is laid out in an intuitive format for clarity and reference. Extended Art: we've made it our highest priority to showcase FromSoftware's glorious original and newly created artwork on lavishly designed pages. Each piece is displayed sharp and in full size for your viewing pleasure.