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"Following in the tradition of the highly popular SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare that you hold in your hands now. It's sleek, slender and creepy as Hell. In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren't helping and Reverend Phillips is on another witch-hunt. It's up to you and your friends to figure out what's going on and stop it from happening again!"--From back cover.
SURVIVE THIS!! Vigilante City - Villain's Guide is designed with Game Masters in mind. This book contains a detailed City Generator to allow the GM to build the exact city they want to base their game in. There's also, GM advice to running the game, a HUGE selection of villain-based Adventure Seeds, Quick NPC and Villain Generation Tables, Mutant Island Adventure/optional setting and so much more!
The Jeffersontown Setting Guide is 140 pages of everything you could ever want to know about Jeffersontown. From Maps, to History, To Modern Day, To Heroes, Villains, NPCs Monsters...this all inclusive Setting Guide is a one stop shop for all things Jeffersontown! More about DARK PLACES & DEMOGORGONS Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. ItÕs sleek, slender and creepy as Hell.
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
SURVIVE THIS!! Dark Places & Demogorgons Class Compendium compiles all of the previously released classes from the Dark Places & Demogorgons Core Book and the many Sourcebooks, 56 in all! Additionally, there is 10 brand new classes exclusive to the Class Compendium. Each class is expanded to level 10, with each new level, characters will gain new bonuses, abilities, skills and more depth. The classes have also streamlined for easier creation. A ton of player options have been added to the Class Compendium as well, including 30 new 1980s-themed spells! There is also Potions, Curses, and the ominous rules for Crossing Over. An expanded and updated Skills section and Gear list is also included. Dark Places & Demogorgons Class Compendium is stuffed with over 200 pages of content for your DP&D games! This supplement is a must have for fans of Dark Places & Demogorgons.
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
SURVIVE THIS!! Dark Places & Demogorgons Class Compendium compiles all of the previously released classes from the Dark Places & Demogorgons Core Book and the many Sourcebooks, 56 in all! Additionally, there is 10 brand new classes exclusive to the Class Compendium. Each class is expanded to level 10, with each new level, characters will gain new bonuses, abilities, skills and more depth. The classes have also streamlined for easier creation. A ton of player options have been added to the Class Compendium as well, including 30 new 1980s-themed spells! There is also Potions, Curses, and the ominous rules for Crossing Over. An expanded and updated Skills section and Gear list is also included. Dark Places & Demogorgons Class Compendium is stuffed with over 200 pages of content for your DP&D games! This supplement is a must have for fans of Dark Places & Demogorgons.
Most agree that West Liberty is a special place. The first majority Hispanic town in Iowa, it has been covered by media giants such as Reuters, Telemundo, NBC, and ESPN. But Chuy Renteria and his friends grew up in the space between these news stories, where a more complicated West Liberty awaits. We Heard It When We Were Young tells the story of a young boy, first-generation Mexican American, who is torn between cultures: between immigrant parents trying to acclimate to midwestern life and a town that is, by turns, supportive and disturbingly antagonistic. Renteria looks past the public celebrations of diversity to dive into the private tensions of a community reflecting the changing American landscape. There are culture clashes, breakdancing battles, fistfights, quinceañeras, vandalism, adventures on bicycles, and souped-up lowriders, all set to an early 2000s soundtrack. Renteria and his friends struggle to find their identities and reckon with intergenerational trauma and racism in a town trying to do the same. A humorous and poignant reflection on coming of age, We Heard It When We Were Young puts its finger on a particular cultural moment at the turn of the millennium.
Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
Chief Jim Hopper reveals long-awaited secrets to Eleven about his old life as a police detective in New York City, confronting his past before the events of the hit show Stranger Things. Christmas, Hawkins, 1984. All Chief Jim Hopper wants is to enjoy a quiet first Christmas with Eleven, but his adopted daughter has other plans. Over Hopper's protests, she pulls a cardboard box marked "New York" out of the basement-and the tough questions begin. Why did Hopper leave Hawkins all those years ago? What does "Vietnam" mean? And why has he never talked about New York? Although he'd rather face a horde of demogorgons than talk about his own past, Hopper knows that he can't deny the truth any longer. And so begins the story of the incident in New York-the last big case before everything changed... Summer, New York City, 1977. Hopper is starting over after returning home from Vietnam. A young daughter, a caring wife, and a new beat as an NYPD detective make it easy to slip back into life as a civilian. But after shadowy federal agents suddenly show and seize the files about a series of brutal, unsolved murders, Hopper takes matters into his own hands, risking everything to discover the truth. Soon Hopper is undercover among New York's notorious street gangs. But just as he's about to crack the case, a blackout rolls across the boroughs, plunging Hopper into a darkness deeper than any he's faced before.