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Within the confines of the city of Bheskents, a laboratory held the secrets of a daring yet doomed scientific quest. A team of brilliant minds, led by Luc, Glenn, Willem, Bram, Charlotte, and Jolien, embarked on an experiment to explore alternative dimensions, an endeavor that challenged the limits of human knowledge. What began as an inquisitive and bold pursuit soon turned into an abyss of terror and despair. An unexpected twist in the course of the experiment unleashed a malevolent force that lay hidden at the borders of space-time. With every passing second, the laboratory plunged deeper into darkness, and its occupants faced an invisible and ruthless enemy. The scientists became prisoners of their own ambition as the unleashed entity exerted its sinister influence over them. Signs of the malevolent presence insidiously manifested, tearing at the minds and bodies of those who ventured beyond the boundaries established by nature. Internal conflicts and distrust cracked the team's foundation, fracturing their unity into a labyrinth of suspicions and fears. Mysterious disappearances, unleashed violence, and a constant struggle to maintain sanity became the new reality for those trapped in the chaos of the laboratory. The fragile union among the survivors offered glimpses of hope, revealing ancient knowledge and inevitable sacrifices in a desperate attempt to contain the looming threat over Bheskents. In an inevitable culmination, difficult decisions and the final confrontation with the malevolent entity would lead to devastating consequences, both for the survivors and the city itself. The forbidden experiment left its dark imprint on Bheskents' history, reminding of the dangers of exploring the unknown and challenging the limits of what is possible.
The gods of Asgard are in deep trouble. If they can’t defeat their internal enemies, the starlet in the macroworld’s core will blow up, killing trillions humanoids in its various layers. Only one man can save this articifial planet, and he can only do that by duplicating himself. Unfortunately, the software version of himself that's trying to operate within Asgard’s virtual space is fighting on the adversary’s home ground, and seems to have even less chance of success than the flesh-and-blood version. Even if they both get through, and contrive somehow to save the macroworld from destruction, how can they ever get together again to become a whole man--and at what cost? The thrilling conclusion to a magnificent sci-fi saga!
An inspiration to many for his style and prose, Lord Dunsany was a pioneer for fantasy fiction, inspiring such famous writers as H. P. Lovecraft, J. R. R. Tolkien, and Neil Gaiman to name a few. Over sixty years since its first publication, The Last Revolution is now once again available to readers. In a time before computers were a mainstay of our lives, Lord Dunsany tells the story which takes place in England about the revolution of self-reproducing machines. Known to have a profound distaste for the Industrial Revolution, The Last Revolution touches on a topic we know all too well today: What happens if the computers take over? “Good morning Pender. I hear you have made a Frankenstein.” This is the line that narrator Pender hears from an inventor, and is soon playing a robot in a game of chess. Pender’s mood changes when he realizes that the computer he’s facing has an intelligence far superior to his own. From the introduction of the robots, a tense atmosphere is noted as the robots fight for attention of their owners. Will these machines be able to coexist with their household counterparts, or will they rise as one and take the first steps against humanity? Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
They call it Asgard, the Home of the Gods. Beneath its artificial shell are at least three vast cave-systems, each one the size of an Earth-like world; and beneath those, possibly many more. No one knows how many layers there might be, and no one knows what secrets might be buried down at the "center"--if there is a center. At some time in the distant past, Asgard had suffered a terrible catastrophe. Now its outer layers are cold, its builders presumed dead. Explorers and exploiters from a hundred different worlds and races are scavenging among the ruins--but deep down, there might still be light, warmth, life...and perils unknown. Mike Rousseau was one of the first humans to come to Asgard, decades earlier. Now he's challenged by both friends and foes--and it's hard to tell them apart on this icebound planet. He might also be the one man who can solve the biggest puzzle in the galaxy...if only he can stay alive! The first novel in a thrilling trilogy of science fiction adventure and discovery.
In a galactic culture that extends from quasi-Utopian worlds like New Alexandria to vermin-infested slums like Old Earth, starship pilots have become the great romantic heroes of the day. When Star-Pilot Grainger is rescued from a shipwreck, he finds himself pressed into reluctant service to fly the Hooded Swan, the prototype of a new kind of interstellar ship. He's also picked up an alien parasite that's determined to share his brain. Under these dire circumstances, can Grainger possibly stay out of trouble? Not a chance!
Dirty, gritty and action-packed adventure featuring the galaxy's deadliest mercenaries, THE BASTARD LEGION MILITARY SCIENCE FICTION AT ITS BEST. 'High octane SF adventure with Smith's trademark twist' Jamie Sawyer, author of The Lazarus War It was the kind of dirty, violent work the Bastards were made for. Protect a bunch of colonists in the Epsilon Eridani system, whose moon had become a war zone as megacorp-backed mercenaries fought a brutal proxy war. Just the kind of fight the penal mercenary legion liked. But a hundred headless corpses are hard to explain, even for the Bastard Legion, and soon they are on the run, abandoned by their allies, and hunted by their most dangerous foe yet . . . but Miska's going to play them at her own game. The Bastard Legion: the galaxy's most dangerous criminals controlled by implanted explosives and trained by the electronic ghost of a dead marine. 'Gloriously action-packed and often brutal military SF adventure . . .' Publishers Weekly 'An exceptional talent' Peter F Hamilton A 'Dirty Dozen' or 'Suicide Squad' for lovers of 'Aliens', THE BASTARD LEGION series is a down and dirty military SF set in a world of mercenary actions and covert operations.
A gripping, virtual reality thriller - the second title in The Legendeer trilogy. What if there are places where our nightmares live and wait for us? Phoenix has found one and it's alive. Armies of bloodsucking vampyrs and terrifying werewolves, the creatures of our darkest dreams, are poised to invade our world. After his battle with the evil Gamesmaster in SHADOW OF THE MINOTAUR, Phoenix knows this is for real. As he prepares to enter the second deadly computer game in The Legendeer series, he knows he must win or never come back. The Legendeer is more than just a game. Play it if you dare.
A magic wielder and mystic, Cammon must put aside his growing feelings for Princess Amalie to offer readings of the souls of her prospective suitors for any potential threats and begins to suspect that Amalie herself may possess magical powers, a revelation that could endanger her life and plunge the entire kingdom into chaos. By the author of Dark Moon Defender.