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A fantasy on an underground world run by robots under the control of an immortal engineer. The world is discovered by a writer when she takes a wrong turn in the San Francisco subway and emerges in the London Underground subway.
An anthology of spine-tingling tales of urban terror from modern masters of horror, including Sherrilyn Kenyon, Cherie Priest, and Seanan McGuire In shadowy back alleys, crumbling brownstones, and gleaming skyscrapers, cities harbor unique forms of terror. Here lie malicious ghosts, cursed buildings, malignant deities, and personal demons of every kind . . . Twenty of today’s most talented writers bend their skills toward the darkness, creating brand-new tales guaranteed to keep you awake at night—especially if you live in the dark cities. Far worse than mythical creatures such as vampires and werewolves, these are horrors that lurk in the places you go every day—where you would never expect to find them. But they are there, and now that you know, you’ll never again walk the streets alone.
A compelling and long-overdue exploration of the Progressive-era conservation movement, and its lasting effects on American culture, politics, and contemporary environmentalism The turn of the twentieth century caught America at a crossroads, shaking the dust from a bygone era and hurtling toward the promises of modernity. Factories, railroads, banks, and oil fields—all reshaped the American landscape and people. In the gulf between growing wealth and the ills of an urbanizing nation, the spirit of Progressivism emerged. Promising a return to democracy and a check on concentrated wealth, Progressives confronted this changing relationship to the environment—not only in the countryside but also in dense industrial cities and leafy suburbs. Drawing on extensive work in urban history and Progressive politics, Benjamin Heber Johnson weaves together environmental history, material culture, and politics to reveal the successes and failures of the conservation movement and its lasting legacy. By following the efforts of a broad range of people and groups—women’s clubs, labor advocates, architects, and politicians—Johnson shows how conservation embodied the ideals of Progressivism, ultimately becoming one of its most important legacies.
This book discusses how cities’ identities are formed and developed over time and portrays architecture and the arts as the embodiment of the historical, cultural, and economic characteristics of cities. Furthermore, it explores strategies and solutions to preserve the cultural heritage along the Silk Road, representing a compilation of research addressing the economic and social opportunities and challenges related to the development of a more sustainable and responsible approach to tourism development and the preservation of heritage. As such, it covers a wide range of audiences including economists, architects, planners, tourism experts, and decision-makers interested in making use of cities' available resources and features, offering strategies to explore development opportunities through sustainable and responsible tourism along the Silk Road. This book is a culmination of selected research papers from the first version of the International Conference on "Silk Road Sustainable Tourism Development and Cultural Heritage (SRSTDCH)" which was held in 2021 in collaboration with Aristotle University of Thessaloniki, the European Interdisciplinary Silk Road Tourism Centre, Greece and the 5th Edition of the International Conference on “Cities’ Identity Through Architecture and Arts (CITAA)” which was held in 2021 in collaboration with University of Pisa, Italy.
When you think of a map of the United States, what do you see? Now think of the Seattle that begot Jimi Hendrix. The Dallas that shaped Erykah Badu. The Holly Springs, Mississippi, that compelled Ida B. Wells to activism against lynching. The Birmingham where Martin Luther King, Jr., penned his most famous missive. Now how do you see the United States? Chocolate Cities offers a new cartography of the United States—a “Black Map” that more accurately reflects the lived experiences and the future of Black life in America. Drawing on cultural sources such as film, music, fiction, and plays, and on traditional resources like Census data, oral histories, ethnographies, and health and wealth data, the book offers a new perspective for analyzing, mapping, and understanding the ebbs and flows of the Black American experience—all in the cities, towns, neighborhoods, and communities that Black Americans have created and defended. Black maps are consequentially different from our current geographical understanding of race and place in America. And as the United States moves toward a majority minority society, Chocolate Cities provides a broad and necessary assessment of how racial and ethnic minorities make and change America’s social, economic, and political landscape.
Blinded by an atomic blast, Dan Gresham joins forces with the radiant Swimmers to preserve an undersea civilization!
On the day of the assault, I sat peacefully in the park engrossed in a book when slavers descended upon monstrous ships, snatching everyone in sight, myself included. Transported to the sinister confines of Nuerva, its skyline dominated by jagged edifices, I became the possession of a man known as the Captain, enduring captivity under his cruel whims. It took me many days to summon the courage to flee. Alone and terrified, I fled to the farthest reaches of the city, where a glimmer of hope awaited. Across the expanse lay another city, vibrant and colorful, promising sanctuary. All I had to do was traverse the bridge. But fate intervened. At the cusp of freedom, on the threshold between light and darkness, a gunshot shattered my escape. Yet, my story wasn't over. Death would not claim me yet; destiny had other plans in store. Note: "The Black City of Nuerva" is an intimate voyage recounted through the eyes of its protagonist in first-person narrative. Throughout the book, the main character fluidly embodies both male and female perspectives. Complementing the narrative are 60 original artworks, each meticulously crafted to reimagine key moments within the story. The creation of this book and its accompanying artwork spanned several years, reflecting the dedication and toil invested in bringing this imaginative world to life.
This book focuses on cultural tourism as it develops into the second decade of the new millennium. It presents recent hospitality and tourism research findings from various sources, including academic researchers and scholars, industry professionals, government and quasi-government officials, and other key industry practitioners. It discusses the latest tourism industry trends and identifies gaps in the research from a pragmatic and applied perspective. It includes specific chapters on innovation in tourism, the virtual visitor, cross-cultural visions of digital collections, heritage and museum management in the digital era, cultural and digital tourism policy, marketing and governance, social media, emerging technologies and e-tourism and many other topics of contemporary significance in global hospitality and tourism. The book is edited in collaboration with the International Association of Cultural and Digital Tourism (IACuDiT) and includes the proceedings of the Second International Conference on Cultural and Digital Tourism.
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
For armchair travelers, film buffs, tourists, and city dwellers alike, Turner Classic Moviestakes you on a one-of-a-kind tour of the cinematic sites of New York City. Highlighting the great films set in the Big Apple since the dawn of cinema to the present, Cinematic Cities: New York City is both a trove of information including behind-the-scenes stories and trivia, and a practical guide full of tips on where to go, eat, drink, shop, and sleep to follow along the path of your favorite films set in NYC. Organized by neighborhood and featuring photographs and illustrated maps throughout, this is a love letter to the city and a one-of-a-kind history of the movies. Featured films and locations include The Godfather, The Seven Year Itch, King Kong, North by Northwest, On the Town, West Side Story, When Harry Met Sally, the films of Woody Allen, and scores of others.