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Danny uses a computer that Professor Bulfinch has created for NASA to prepare his homework, despite Professor Bullfinch's warning that Danny is to leave the machine alone. With his friend Joe Pearson and his new neighbor, Irene Miller, Danny has some success with the machine before it is sabotaged. Can Danny figure out what is wrong with the computer and fix it? And will their teacher learn what's really going on with homework?
Professor Bullfinch has created a machine for the government which will shrink objects and be used for spying. When Danny sneaks into the lab, he and his friends discover the machine and try to use it for a problem they have been dealing with at school.
Through a mishap in Professor Bulfinch's laboratory, Danny accidentally creates an anti-gravity paint. The natural use, of course, is for a spaceship -- the paint can replace rockets to get the ship into space. Unfortunately, the spaceship is launched prematurely after Danny and Joe follow Professor Bulfinch and Dr. Grimes on a tour of the ship. A mechanical failure dooms the four to a one-way trip out of the Solar System -- unless they can repair the spaceship in time! This is the first of the 15-volume Danny Dunn series and features the original cover by acclaimed artist Ezra Jack Keats. Look for "Danny Dunn on a Desert Island," the second volume of the series, coming soon from Wildside Press!
By accidentally short-circuiting Professor Bulfinch's new crystalline material, Danny Dunn enables the professor to create a new machine that makes Danny invisible.
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret. Before long, things start to get out of control, and Belch becomes much more powerful than they ever imagined. Now the kids are in a race against their own creation, and the loser could end up in jail...or worse!
Who says nobody does anything about the weather? Danny Dunn does! Of course if there hadn't been a drought when Danny went to the weather bureau to return a radiosonde, just maybe nothing would have happened. But has there ever been a time when Danny could contain his curiosity? Danny is naturally attracted to all the weather-forecasting instruments and decides to do some volunteer weather-observing. And when Danny and his friends Joe Pearson and Irene Miller discover that Professor Bullfinch has a new ionic transmitter that makes little clouds and miniature rainstorms, trouble is sure to follow!
Danny is soaring above Midston in a plane with his pilot friend when he catched sight of a man stranded in a field and helps rescue him. The man happens to be millionaire Gledway Pippit, who is interested in Professor Bullfinch's new heat ray -- but Danny and the Professor must prove to him that the invention can be useful. One afternoon, Danny's friend Irene is listening to her short-wave radio when she hears about a forest fire nearby. Danny realizes that the Professor and Mr. Pippit drove their cars in that direction. Soon the police spot the men -- but they are surrounded by fire! Danny things he knows how to rescue them and put the heat ray to practical use. But can he do it in time? Danny Dunn and the Heat Ray is the seventh novel in the Danny Dunn series of juvenile science fiction/adventure books written by Raymond Abrashkin and Jay Williams.
"I challenge you to a duel of desert islands!" Dr. Grimes cries, when Professor Bulfinch accuses him of not being practical. Grimes plans to go ashore on an uninhabited desert island, and the Professor on another. After a month they will see who has survived the best! Danny and his best friend Joe soon get permission to join them, and the four take off in the scientists' plane. But when they crash-land in the ocean and are really marooned on an island off the coast of Peru -- the four must survive and come up with a plan to be rescued, using only their scientific ingenuity!
Danny and his friend Joe Pearson discover the entrance to a cave in the woods near their home. Professor Bulfinch has just invented a portable x-ray machine, and the Professor, along with his geologist friend Dr. Tresselt, sees an opportunity to use the device inside the cave. The two adults, along with Danny, Joe, and Irene, enter the cave on an expedition. They make an astonishing discovery, but they encounter a significant problem which prevents them from leaving the cave... Danny Dunn and the Fossil Cave is the sixth novel in the Danny Dunn series of juvenile science fiction/adventure books written by Raymond Abrashkin and Jay Williams.