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Dad, Bess, and I are all set for London when Ned's Shakespeare professor asks us to do a simple favor: to take a look at his townhouse while we're there, since he can't seem to locate the housekeeper and fears something's wrong. Sounds easy enough, so I take the key. Eager to cross the favor off our list, we stop by 53 Banbury Square shortly after we land. And let's just say things in the townhouse aren't quite tip-top. And the key? Well, it unlocks a Pandora's box of serious trouble.
A fierce team of girls takes back the night in this propulsive, electrifying, and high-stakes YA debut from Emma Kress Zoe Alamandar has one goal: win the State Field Hockey Championships and earn a scholarship that will get her the hell out of Central New York. She and her co-captain Ava Cervantes have assembled a fierce team of dedicated girls who will work hard and play by the rules. But after Zoe is sexually assaulted at a party, she finds a new goal: make sure no girl feels unsafe again. Zoe and her teammates decide to stop playing by the rules and take justice into their own hands. Soon, their suburban town has a team of superheroes meting out punishments, but one night of vigilantism may cost Zoe her team, the championship, her scholarship, and her future. Perfect for fans who loved the female friendships of Jennifer Mathieu’s Moxie and the bite of Courtney Summer’s Sadie.
This whip-smart coming-of-age novel sees a group of boys embark on a madcap, high-stakes adventure of survival and friendship. Lumush and his three friends live with their families in Railway Estate, spending their free time in the countryside or in the yards behind the estate, playing a game of chance called pata potea next to the wreck of an old car. When the boys’ attention begins to wander farther, they discover a deserted house believed to be haunted. As they explore the house, they learn that it’s not ghosts they have to fear but the malevolent Mwachuma. By day he works in his junkyard, but by night he and his accomplices steal coffee from the railway yard and smuggle it into the “ghost house.” As the young boys are drawn into this criminal underworld, they face a mounting danger that threatens both themselves and their families. With rich storytelling and gripping adventure, Playing a Dangerous Game is a brilliant debut set in 1970s Kenya from a talented new voice in children’s fiction.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
The first in a fast-paced, funny series featuring The Stig: Top Gear's legendary racing driver. Sam Wheeler may be the new boy in Bunsfold, but he's got a feeling that all is not well either in the town or at Bunsfold High - and he's not just talking about the maths teacher with the unfortunate flatulence. A local boy, Buster Mustang, has recently gone missing, and no one seems to care - they're all too busy playing the highly addictive video game Xenon or getting the town ready for its very first TT race. Both are the brainchild of mysterious local billionaire PT Cruiser. Besides global domination, PT Cruiser wants nothing more than to destroy his nemesis The Stig once and for all - and his TT race is just what he needs to tempt him on to the big stage again ... Sam sets out with his new friends Minnie Cooper and Ford Harrison to uncover the truth behind all the strange goings-on in Bunsfold - but danger has a habit of showing up wherever they do, and soon all that stands between our heroes and disaster is ... a taciturn man in a white suit. Perfect for fans of ALEX RIDER and CHERUB
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
THE STORIES: The first play, I CAN'T REMEMBER ANYTHING, is a gentle, poignant study of two old friends, an elderly man and woman, who live in nearby houses and often take their meals together. She is a wealthy widow whose life seems to have come to a stop
The bestselling book for every boy from eight to eighty, covering essential boyhood skills such as building tree houses*, learning how to fish, finding true north, and even answering the age old question of what the big deal with girls is. In this digital age there is still a place for knots, skimming stones and stories of incredible courage. This book recaptures Sunday afternoons, stimulates curiosity, and makes for great father-son activities. The brothers Conn and Hal have put together a wonderful collection of all things that make being young or young at heart fun—building go-carts and electromagnets, identifying insects and spiders, and flying the world's best paper airplanes. The completely revised American Edition includes: The Greatest Paper Airplane in the World The Seven Wonders of the Ancient World The Five Knots Every Boy Should Know Stickball Slingshots Fossils Building a Treehouse* Making a Bow and Arrow Fishing (revised with US Fish) Timers and Tripwires Baseball's "Most Valuable Players" Famous Battles-Including Lexington and Concord, The Alamo, and Gettysburg Spies-Codes and Ciphers Making a Go-Cart Navajo Code Talkers' Dictionary Girls Cloud Formations The States of the U.S. Mountains of the U.S. Navigation The Declaration of Independence Skimming Stones Making a Periscope The Ten Commandments Common US Trees Timeline of American History * For more information on building treehouses, visit www.treehouse-books.com and www.stilesdesigns.com or see "Treehouses You Can Actually Build" by David Stiles
The pieces in this series are long-time favorites that have appeal for pianists of all ages. Very carefully correlated to standard piano method levels, each book contains arrangements that are musically appropriate to that level. The arrangements are teacher friendly, even for the teacher who is reluctant to add pop music to the curriculum. And the series is student friendly -- there will be willing practice! Titles: * Begin the Beguine * Evergreen * I Only Have Eyes for You * Stairway to Heaven * 'S Wonderful * Star Wars (Main Title) * Tea for Two * Theme from A Summer Place * The Thorn Birds (Main Theme) * The Wind Beneath My Wings * Your Smiling Face.
A 2015 National Book Award Finalist, reviewed in The Washington Post, as well as featured on the Publishers Weekly "Best Books of 2015" list. From Steve Sheinkin, the award-winning author of The Port Chicago 50 and Newbery Honor Book Bomb comes a tense, narrative nonfiction account of what the Times deemed "the greatest story of the century": how whistleblower Daniel Ellsberg transformed from obscure government analyst into "the most dangerous man in America," and risked everything to expose a government conspiracy. On June 13, 1971, the front page of the New York Times announced the existence of a 7,000-page collection of documents containing a secret history of the Vietnam War. Known as The Pentagon Papers, these files had been commissioned by Secretary of Defense Robert McNamara. Chronicling every action the government had taken in the Vietnam War, including an attempt by Nixon to foil peace talks, these papers revealed a pattern of deception spanning over twenty years and four presidencies, and forever changed the relationship between American citizens and the politicians claiming to represent their interests. The investigation--and attempted government coverups--that followed will sound familiar to those who followed the scandal surrounding Edward Snowden. A provocative and political book that interrogates the meanings of patriotism, freedom, and integrity, Most Dangerous further establishes Steve Sheinkin as a leader in children's nonfiction. This thoroughly-researched and documented book can be worked into multiple aspects of the common core curriculum.