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It's been almost half a year since Kazama Kenji first walked through the door to the Game Dev. Club (Temp) and summer vacation is just around the corner. But first Kenji and co. have to deal with the first semester finals...which means it's time for an epic cram session! However, their school woes are soon overshadowed when a meteor stries the Shibasaki family home! With nowhere else to go, Roka has to move in with the Kazama family. As if that isn't enough to grate on Kenji's nerves, Takao and Roka's sister Tsutsuji come following in short order! Does he even have enough comebacks in him to deal with all the incoming shenanigans?!
Kazama Kenji thinks he's a delinquent. He's got the look, the style, and the attitude to match; he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami and Roka, are four girls who he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life... or is it "game over" for our hapless hero?
After a terrible war almost extinguished humanity, the New Terran Empire rises from its own ashes.Sent on an exploratory mission to the dead worlds of the Old Empire, Commander Jared Mertz sets off into the unknown.Only the Old Empire isn't quite dead after all. Evil lurks in the dark.With everything he holds dear at stake, Jared must fight like never before. Victory means life. Defeat means death. Or worse.If you love military science fiction and grand adventure on a galaxy-spanning scale, grab "Empire of Bones" and the rest of The Empire of Bones Saga today!
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
"Barthes's most popular and unusual performance as a writer is "A Lover's Discourse," a writing out of the discourse of love. This language primarily the complaints and reflections of the lover when alone, not exchanges of a lover with his or her partner is unfashionable. Thought it is spoken by millions of people, diffused in our popular romances and television programs as well as in serious literature, there is no institution that explores, maintains, modifies, judges, repeats, and otherwise assumes responsibility for this discourse . . . Writing out the figures of a neglected discourse, Barthes surprises us in "A Lover's Discourse" by making love, in its most absurd and sentimental forms, an object of interest." Jonathan Culler
The only work to date to collect data gathered during the American and Soviet missions in an accessible and complete reference of current scientific and technical information about the Moon.
HAIR TODAY, GONE TOMORROW! In order to defeat Roka in a challenge, Kenji had to sacrifice his most distinctive feature...his spiky hair! But ever since getting a buzzcut, Kenji has been mysteriously absent from the Game Development Club (Temp.). Surely his club mates will search for him...unless of course they're all busy trying to discover the trurth behind a series of urban legends swirling around Fujou Academy. Will the Game Development Club find out why there are so many bald guys at their school? Will the series ever get its main character back? Find out in vol. 10 of this supernatural high school comedy!
Noe usually tries her best to stay away from her brother's wacky friends, but when Tama recruits her for a mission, she has no choice but to go along with it! Together with Tsutsuji and Sakura, Tama and Noe must face off against a rival school in order to get back a treasured action figure. Will the gang succeed, or will they need rescuing themselves?!
The Kazama residence has been hopping ever since Roka, Tsutsuji, and Takao came to live with Kenji. But now one more person has shown up: Kenji's father! At first Kenji's dad is confused about why so many strange girls are living in his house, but it's not long before both father and son are swept up in the Game Dev. (Temp)'s latest shenanigans!
Ever since wannabe thug Kenji was forced to join the Game Development Club, his high school life has become a whirlwind of chaos. After the club gets their hands on a super-rare gaming system, they decide to host a school-wide tournament. But when every aimless loser with nothing better to do shows up, the club realizes that they've bitten off more than they can chew. The contest gets personal when Takao and Funabori - two girls who have a thing for Kenji - go head-to-head. Who will win the battle for Kenji's heart?!