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A young lord with a fatal secret that is slowly killing him. A blacksmith who loathes the oppressing aristocracy and takes pleasure in pursuing a forbidden craft. A stable boy with a sleight of hand and a tendency to enjoy the wrong company. A girl, deemed the local witch, who has sought solitary refuge between ancient trees. And a town bowing to a law in fear of what might linger in the uncharted shadows of the nearby woods. As fate entangles the four young adults, they flee together from society into the wild unknown of the forest, where they progressively manage to build themselves a new life among ethereal creatures. But the past is catching up and when fires begin to rise between the treetops, the unforseen group is forced to defend what they have come to call home.
The era of the Swinging Sixties was coming to an end. A New Age was about to replace the old. But during these changing times, one man lives seemingly isolated from this cultural centre. Corney O'Cassidy, a man with a strange occupation. He is a spiritual correspondent, that is to say, he exorcises ghosts. But what is a ghost? They are remnants of the past lingering in the warm darkness. They seep into our minds, causing migraines and unexplainable ailments. Being the only person with the ability to glimpse into this otherworldly milieu with his naked eye, he has been called many things such as looney, nitwit, heretic, phoney, troglodyte, warlock; in short, an eccentric. These titles mean nothing to him. It is his solemn duty to step into the minds of these wraiths, spectres and revenants; understand their nature, and end their existence before they end him.
In this New York Times bestseller from Stuart Woods, Stone Barrington gets a big payday and gets set up for an even bigger fall... Stone Barrington is enjoying his usual dinner at Elaine’s when his boss at Woodman & Weld, the law firm where Stone is “of counsel,” walks in, sits down and hands Stone a check for one million dollars. It seems Stone’s undercover dealings with MI6 had brought in a big new client for the firm, and they’re willing to pay Stone a huge bonus and make him a partner. But almost as soon as he’s taken the deal, Stone gets wind of an impending scandal that might torpedo his big promotion: it seems the lucrative new client he’s introduced to the firm might be a devil in disguise...
Blendin Blandin is searching for the legendary Time Pirates' Treasure, and he needs Dipper and Mabel's help . . . and yours, too! Journey through time and explore the dragon-infested medieval era, the Weird-and-Wild West, and the laser-and-giant-baby-filled future. YOU choose from multiple paths that lead to different wacky adventures! You might end up finding the greatest treasure ever known, or you could send the twins and Blendin into an abyss from which they will never escape! This all-new Select Your Own Choose-Venture time-travel treasure hunt book features thrilling adventures, original artwork, and an exclusive double-sided poster! The book's author, Jeffrey Rowe, wrote episodes of Gravity Falls; Alex Hirsch, the creator of the show, provided additional story for the book; and the book's illustrator, Emmy Cicierega, was a storyboard artist for the show.
This book offers an in-depth exploration of science fiction literature's varied use of psychological discourses, beginning at the birth of modern psychology in the late nineteenth century and condluding wtith the ascendance of neuroscience in the late twnetieth century.
A newly-wed couple escape a busy confusion of their homeland for a distant and almost uninhabited lakeshore. They plan to lead a simple life there, fishing the lake, trapping the nearby woods and building a house upon the dirt between where they can raise a family. But as their every pregnancy fails, the child-obsessed husband begins to rage at this new world: the song-spun objects somehow created by his wife's beautiful singing voice, the giant and sentient bear that rules the beasts of the woods... A powerful exploration of the limits of parenthood and marriage.
Jody Feldman's popular, award-winning novel about a group of kids playing the Gollywhopper Games—the fiercest toy company competition in the country—will appeal to fans of The Amazing Race and Charlie and the Chocolate Factory! Gil Goodson has been studying, training, and preparing for months to compete in the Gollywhopper Games. Everything is at stake. Once Gil makes it through the tricky preliminary rounds and meets his teammates in the fantastical Golly Toy and Game Company, the competition gets tougher. Brainteasers, obstacle courses, mazes, and increasingly difficult puzzles and decisions—not to mention temptations, dilemmas, and new friends (and enemies)—are all that separate Gil from ultimate victory. An interactive and inventive page-turner perfect for young readers who love to solve puzzles!