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Within the fortified haven of Mayleedian Headquarters, Oshun feels secure but harbours dangerous knowledge—a truth that could upend everything. Revealing a chilling reality, Oshun understands the space slug attacks are intentional, turning orphans into merciless cyborg assassins across interstellar journeys. Her pursuit of justice is interwoven with aiding an ex-terrorist's search for his missing companion, Frankie. Admiral Marsh, architect of Operation Mollusc, seeks Oshun for coveted cybernetics. As tensions escalate, the choice looms: surrender Oshun to enemies or flee a world on the brink. Meanwhile, Frankie's captivity yields unexpected connections until his newfound love is kidnapped by the enemy. To reclaim her, he transforms into a cyborg agent, armed with shape-shifting weaponry and courage facing moral ambiguity.
The first three books in an epic sci-fi series! How did it come to this? My life used to be so simple. Back then, I hated it; I found it boring. Let me tell you: boring’s good. Boring’s great! I should’ve been thankful… It was supposed to be a date like any other for James Hunter, a simple convenience store clerk. Nothing more than watching a movie in the town of Moncton. A place as unknown and unimportant as he considered his own existence to be. And yet, while walking to a cinema, James teleports to another world. There, a hostile crowd surrounds him, including various mutants with strange deformities. Before he can even gather his wits or make a dash for it, a lone ally presents herself in the form of a winged woman named Rose. An important cultural figure in the country where James appeared, she offers him both protection and a home. Soon, James learns that this new world is divided by a cold war. On one side is Nirnivia, home to Rose. The other, Ostark, is led by a mysterious cyborg. James is unaware that the cyborg has him in his crosshairs, thinking of him as the Deus ex machina that will end the war in his favor. But the cyborg is far from the only potential threat to James. Soon after his arrival, BRR, a terrorist organization, kidnaps him. What would a rogue group out for revenge-seeking to turn the cold war hot want with someone like James? Is there anyone also aware of this other world who will try to find him? Or is he on his own? If so, how is he supposed to escape? If that’s even an option...
First came video and more recently high definition home entertainment, through to the internet with its streaming videos and not strictly legal peer-to-peer capabilities. With so many sources available, today’s fan of horror and exploitation movies isn’t necessarily educated on paths well-trodden — Universal classics, 1950s monster movies, Hammer — as once they were. They may not even be born and bred on DAWN OF THE DEAD. In fact, anyone with a bit of technical savvy (quickly becoming second nature for the born-clicking generation) may be viewing MYSTICS IN BALI and S.S. EXPERIMENT CAMP long before ever hearing of Bela Lugosi or watching a movie directed by Dario Argento. In this world, H.G. Lewis, so-called “godfather of gore,” carries the same stripes as Alfred Hitchcock, “master of suspense.” SPINEGRINDER is one man’s ambitious, exhaustive and utterly obsessive attempt to make sense of over a century of exploitation and cult cinema, of a sort that most critics won’t care to write about. One opinion; 8,000 reviews (or thereabouts.
Reverse Engineering is a term that comes originally from the field of mechanical engineering. Reverse Engineering indicates the process of analysing an existing object or system by laying out its construction plan to then rebuild it in every detail. This manner of reconstruction allows for modifications and adjustments to new demands and requirements, it signifies creative appropriation, democratisation of knowledge, further development. The contributions in this volume take Reverse Engineering to another level, applying it to the fields of arts, sciences and politics in an attempt to reveal the procedures of culture and technology at work, and the importance of access, knowledge and skills in reshaping our present times and future.
This book describes real-world killer robots using a blend of perspectives. Overviews of technologies, such as autonomy and artificial intelligence, demonstrate how science enables these robots to be effective killers. Incisive analyses of social controversies swirling around the design and use of killer robots reveal that science, alone, will not govern their future. Among those disputes is whether fully-autonomous, robotic weapons should be banned. Examinations of killers from the golem to Frankenstein's monster reveal that artificially-created beings like them are precursors of real 21st century killer robots. This book laces the death and destruction caused by all these killers with science and humor. The seamless combination of these elements produces a deeper and richer understanding of the robots around us.
A full-color hardcover art book chronicling the renowned Nightdive Studios’ faithful recreation of the iconic cyber-sci-fi action thriller video game, System Shock! When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. It’s up to a resourceful rogue hacker to traverse the station level by level, battling the monstrous crew and computer-controlled robots before ultimately facing down with the AI herself! Now fans of the groundbreaking cyber-action shooter can explore the development of the lovingly recreated System Shock in intricate detail—including art of Citadel Station’s mysterious interiors, vile enemies, clever props, and much more. Nightdive Studios and Dark Horse Books invite readers to relive the unforgettable experience of the classic game, remade with enormous care for a new generation. Celebrate the return to Citadel Station with The Art of System Shock.
Embark on a thrilling interstellar journey of danger, action, and adventure. YuFu's boundless love for his daughter transcends the stars, but can it shield her, a young hacker, from cyber-terrorists? Nerthus, once a tech marvel, now faces ruin. Among advanced infrastructure, robots, and androids, dark forces rise. Religious extremists turn technology into a weapon, causing chaos and ethnic violence. From the shadows emerges STAR, a radical group causing global havoc in the name of Sahas, their chaos deity. YuFu, an outsider, leaps into action when his daughter Lulu is captured. As MSS battles chaos, YuFu becomes a super-cyborg, ready to save her. A race against time begins. Can YuFu rise from amateur to savior amid unprecedented turmoil? As chaos reigns, can he save his daughter? YuFu's Run 3 weaves love, redemption, and interstellar tech. In a universe of devotion and sacrifice, join this electrifying voyage where a father's courage defies gravity.
Women are now central to many science fiction films--but that has not always been the case. Female characters, from their token presence (or absence) in the silent pictures of the early 20th century to their roles as assistants, pulp princesses and sexy robots, and eventually as scientists, soldiers and academics, have often struggled to be seen and heard in a genre traditionally regarded as of men, by men and for men. Surveying more than 650 films across 120 years, the author charts the highs and lows of women's visibility in science fiction's cinematic history through the effects of two world wars, social and cultural upheavals and advances in film technology.
Collects Immortal Hulk #11-15. Carl Creel is in Hell. Walter Langkowski is in Hell. Eugene Judd is in Hell. Los Diablos is in Hell. Shadow Base is in Hell. New Mexico is in Hell. We are all in Hell and so is the Immortal Hulk! And now the creature that rules Hell has come to collect. It whispers through many mouths. It destroys with many hands. Its only weapon is hate. It wears human souls like masks to work its will. But in the lowest Hell, underneath all others, all the masks come off — and the One Below All is revealed! Bruce Banner belongs to him. But the Hulk not even Hell is strong enough to hold the Hulk. Meanwhile, in the world above, two familiar faces resurface: Betty Banner and Doc Samson! What will their returns mean for the Immortal Hulk?
With a covert spy leading Cyborg and his Giant Robots away from their secure base, the formerly secret location of Chikushu Island is revealed and the Dojo is attacked and destroyed. The only hope Cyborg has to regenerate his downed Giant Robots will also rob him of his own powers...which is exactly what Mekkan-X intends.