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When Jed tries to pop a couple of memory chips into his motherboard, something goes wrong. Suddenly, his mind's online! No keyboards, no CRTs, and best of all, no studying! But when a crazed gunman kidnaps Jed, will his megabyte-mind save him?
About The Book - Cybersecurity is a fast-moving game. If you do not learn to play it well, you may have to pay the price. “The stories of the biggest, most sophisticated and the extremely bizarre cyber-attacks the world has seen are all a part of this fascinating book. It dwells on those attacks that are out of the ordinary, unusual and where hackers have used tactics that could even be thought of as inconceivable.”—Arjun Malhotra, Co-founder of HCL “Cyber Shock captures intricate details of high impact cyberattacks that brought organizations across sectors to the brink, threatening their very existence and survival. Drawing on his extensive experience in various business roles, including as a former CEO and Board member, the author provides a comprehensive, 360-degree perspective on the multifaceted complex challenges and responses arising from cyberattacks.”—Abhay Havaldar, Founder and Managing Partner of Avatar Growth Capital and ex-MD of General Atlantic “A well-researched book for anyone trying to understand the dangers lurking in the cyberworld. Cyber Shock breaks down the elements of a cyberattack and highlights ways in which threat actors develop their strategy and tactics based on their motives and how they look to exploit security weaknesses to launch a variety of cyberattacks using a wide array of techniques and deception.” —D. Sivanandhan, IPS (Retd), former Mumbai, Police Commissioner and Director General of Police About The Author - Ajay Singh has spent over 35 years in the IT industry in different roles and was the CEO of an award winning fintech company for over a decade. He is a Fellow of the Institute of Directors and has authored multiple books on cybersecurity. He is a visiting professor at leading B-schools and serves on the Academic Advisory Board at Pace University's Seidenberg School of Computer Science and Information Systems, New York.
Twenty years from now, security issues may dictate that counter-terrorism is more important than operations to secure stability and rule of law. Security at the border, ethnic demography, and the perspective of the next generation will determine what strategic choices Canada will make about special military operations and the elite forces developed to carry out special missions.
Written for the average computer user, this introduction to the theory and practice of "hacking" walks readers through the various kinds of computer violation, probes why it's done, reveals what corporations and the military have done about it, and lays out specific anti-hacking tools and advice. 20,000 first printing.
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
This monograph analyzes the effectiveness of operational campaign design against an asymmetrical threat during the 1968 Tet Offensive. The focus is on conceptual elements of campaign design that are derived from theory, which incorporate the particulars of military history to the general truth of warfare. Effective campaign execution is dependent, in part, on effective campaign design that set of theoretical and doctrinal precepts that define the concerns of the operational planner. The monograph identifies lessons learned from this period that are applicable to current U.S. Joint and Army doctrine as well as lessons for planners and executors of U.S. military action under the American system of civilian control of the military. First, the monograph demonstrated the complex nature of asymmetric warfare. Finding and creating vulnerabilities and attacking those vulnerabilities with inherent strengths is the key to asymmetric warfare. Secondly, the monograph discussed the elements of campaign design that are derived from theory, which incorporate the particulars of military history to the general truth of warfare. Some of the more common conceptual actions are to understand the type and scope of conflict, define the enemy and friendly center of gravity, identify possible culminating points, select lines of operation, determine decisive points, and understanding the dangers of paralysis commonly known as cyber shock. The third section identifies the strategy and identifies particular military objectives identified by the North Vietnamese.
This book outlines how to reorganize the U.S. Army into a fully 2 and 3-Dimensional maneuver capable, ground force with terrain-agile, armored fighting vehicles sized to rapidly deploy by fixed-wing and rotary-wing aircraft to the scene of world conflicts and strike at the heart of freedom‚s enemies. The plan to build the Army into Air-Mech-Strike Forces, exploiting emerging information-age technologies, as well as America‚s supremacy in aircraft and helicopter delivery systems---at the lowest cost to the taxpayers, is described in detail. These Army warfighting organizations, using existing and some newly purchased equipment, will shape the battlefield to America‚s advantage, preserving the peace before it is lost; if not, then winning fights that must be fought quickly. The dangerous world we live in moves by the speed of the AIR, and the 21st Century U.S. Army 2D/3D combat team will dominate this medium by Air-Mech-Strike!