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Can a guinea pig stop bytes from turning into bullets? (Interactive with multi-media extensions) Four young hackers. Three criminal orgs. Two smitten boyfriends. One war to destroy them all. Meet Cowabunga Dude, the pink-haired hacker girl who only wants to play with her furry friend. But cybersabotage pointing to China causes mayhem in the US. To prevent war, the President recruits her besty (and pet) to unravel the conspiracy. A Mexican cartel, the Russian Vory, even the state police threaten her with their hidden agendas. The bodies quickly pile up, sending our heroine on the run. Can Cowabunga untangle the shadowy web before bombs burst in air? If you enjoy the high-stakes suspense of titles like Warcross by Marie Lu, you'll love the unique mix of pink tech and pop culture in CyberFurry. Get the exciting interactive technothriller CyberFurry now. “On first glance I thought 'Great... yet another teenage counter/culture, cyberpunk and company saves the day, story.' But your take on it was fresh and the story was clever. Can't wait to see it on the shelves.” — Judge for the Henderson Writers Group Anthology
Hot pink hair can't hide you from high-tech hitmen. A timid and lonely sixteen-year-old girl flees from bullying into her dream world of dashing master spy dolls, blue-haired Katy Perry Barbies, and pink Hello Kitty dresses. And she hacks her way across the Net behind the avatar of a six foot four hunk with the handle Cowabunga Dude. A presidential video falls into her laptop and puts her pink paradise in peril. When the clandestine worlds of hacking and military technology collide with her secret crush, she faces the toughest decision of her young life. Love or War? Enjoy this first thrilling 280-page adventure in the Cyberthriller series where a hacker girl sings and dances past discrimination, prejudice, and fear in a fight for her country and herself. Get the exciting technothriller CyberSpiracy now. "CyberSpiracy is stellar. I see the movie in my mind when I think about his story line and unforgettable characters. I cannot recommend this author more highly.This man can write." — Toni K Pacini, Author ~ Poet ~ Storyteller~ Speaker "I absolutely love that the protagonist is a young woman who kicks ass in the world of computer coding and has a hand in saving the free world by making sure that democracy stays intact while falling in love, These stories are an important and empowering voice that deserve to be added to the landscape of the Young Adult canvas." — Valerie J Runyan, Author, Quandaries of Love "Cyberspiracy is an entertaining, fast-paced read with a main character that is quirky without sacrificing relatability and who, through her intelligence and skills, embodies the overall message that girls can do anything, from coding to singing to running a country. It's a commendable message and something that as a reader and woman I really appreciate." — Indie Book Club
The International Anthropomorphic Research Project is a group of social scientists conducting research to gain a better understanding of the furry fandom. In the present book we present the main findings from a variety of studies, including more than 10,000 furry participants, over the past five years. The book seeks to answer questions often asked about furries, such as what is a furry? Do furries really think they're animals? Is it true that all furries where fursuits? Whether you've never heard of furries before or you've been a furry for decades, you're sure to learn something from this book.
Contributions by Dorian L. Alexander, Chris Bishop, David Budgen, Lewis Call, Lillian Céspedes González, Dominic Davies, Sean Eedy, Adam Fotos, Michael Goodrum, Simon Gough, David Hitchcock, Robert Hutton, Iain A. MacInnes, Małgorzata Olsza, Philip Smith, Edward Still, and Jing Zhang In Drawing the Past, Volume 2: Comics and the Historical Imagination in the World, contributors seek to examine the many ways in which history worldwide has been explored and (re)represented through comics and how history is a complex construction of imagination, reality, and manipulation. Through a close analysis of such works as V for Vendetta, Maus, and Persepolis, this volume contends that comics are a form of mediation between sources (both primary and secondary) and the reader. Historical comics are not drawn from memory but offer a nonliteral interpretation of an object (re)constructed in the creator’s mind. Indeed, when it comes to history, stretching the limits of the imagination only serves to aid in our understanding of the past and, through that understanding, shape ourselves and our futures. This volume, the second in a two-volume series, is divided into three sections: History and Form, Historical Trauma, and Mythic Histories. The first section considers the relationship between history and the comic book form. The second section engages academic scholarship on comics that has recurring interest in the representation of war and trauma. The final section looks at mythic histories that consciously play with events that did not occur but nonetheless inflect our understanding of history. Contributors to the volume also explore questions of diversity and relationality, addressing differences between nations and the cultural, historical, and economic threads that bind them together, however loosely, and however much those bonds might chafe. Together, both volumes bring together a range of different approaches to diverse material and feature remarkable scholars from all over the world.
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
This book promotes an understanding of ageism, discrimination and mistreatment of older adult workers, incorporating an international human rights perspective. The impact of ageism on the mistreatment of older adult workers has not to date been examined in depth through the lens of international human rights instruments, nor has discrimination against older adults in the workplace been framed as a form of elder abuse for research and policy making purposes. This book presents a multi-disciplinary exploration of these themes as they affect work and retirement of older adults. It reflects the view that older people who choose to work into old age should be able to do so in enabling work environments that promote dignity and are free of abuse. The contributing authors come from many disciplines, including law, psychology, social work, business, and international affairs. Many are members of the International Network for the Prevention of Elder Abuse (INPEA), a non-governmental organization with consultative status at the United Nations, and have devoted their professional careers to increase awareness and understanding of elder abuse in order to prevent it. The editors hope that broadening the framework within which elder abuse in the workplace is understood will stimulate further research, policy and program development to address this troubling social problem.
Contains over 750 alphabetically-arranged entries that provide information about the rock group Grateful Dead, featuring profiles of band members and associated musicians, filmmakers, photographers, composers, and others, and descriptions of the band's albums and solo releases.
From its beginning in March, 2014, The Erotic Writers Group of Las Vegas was a new concept. Who came to the meetings? Wonderful writers and true lovers of the genre who expressed themselves with sensitivity, sensuality, and sexuality. Some first timers came with a chaperone who watched over their partner in fear of losing them to a den of iniquity. Writers arrived, not knowing what to think! Would there be an orgy or at least a beer? Only after they realized this was a serious group, they were satisfied that The Erotic Writers Group of Las Vegas was a real forum, for serious writers, celebrating erotic literature at its best.
•Save Vegas (again) with the detailed step-by-step walkthrough! •Maintain an edge with complete weapons stats and deployment tips. •Move up the ranks and unlock gear with info on the new PEC reward systems. •Unlock criteria for all weapons, armor, clothing, and camouflage patterns. •Dominate your opponents in multiplayer with detailed maps and field-tested tips.
This is the start of a tale between two childhood friends that are having feelings for each other and nervous on how to proceed.