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Tyler and his friends gear up for a Cybercard Slam tournament, but when Cynthia Cyber arrives and traps Tyler's friends in cards, he transforms into the Gamer in order to rescue them.
From the acclaimed author of Floating in My Mother’s Palm and Children and Fire, a stunning story about ordinary people living in extraordinary times—“epic, daring, magnificent, the product of a defining and mesmerizing vision” (Los Angeles Times). Trudi Montag is a Zwerg—a dwarf—short, undesirable, different, the voice of anyone who has ever tried to fit in. Eventually she learns that being different is a secret that all humans share—from her mother who flees into madness, to her friend Georg whose parents pretend he’s a girl, to the Jews Trudi harbors in her cellar. Ursula Hegi brings us a timeless and unforgettable story in Trudi and a small town, weaving together a profound tapestry of emotional power, humanity, and truth.
Noted anime director Mamoru Hosoda takes the kinetic energy from the screen and captures it on the page with this second installment of his science fiction epic Summer Wars. Adapted for print by Iqura Sugimoto, it tells of an ordinary family going to extraordinary lengths to avert an impending cyber apocalypse. Kenji Koiso is a teenage misfit--he's good at math, bad with girls, and spends most of his time hanging out in the all-powerful social network known only as OZ. His online life is the only life he has—even though it may open a pathway to destruction in the real world. When the girl of his dreams, Natsuki, hijacks him for a starring role as a fake fiancé at her family reunion, things only get stranger from there.
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Comic-Con, 2036. The world is rocked by the bizarre and inexplicable materialization of Cateklysm Catholicon - a colorfully clad whackjob decreeing that humanity's only hope lies in the lessons found in superhero comic books. "Cateklysm's Challenge" is born, enticing even the most skeptical with a prize that promises "the power to change the world."But two decades later, the world has gone to crap. The prize, the Challenge, and Cateklysm himself have all been forgotten by everyone but the Chowderheads - diehard superhero worshippers, who champion the progressive ideology infused into comics.Enter Clayton Clayborn, a tragically orphaned, seventeen-year-old, second-generation Chowderhead living a dystopian nightmare existence on a Martian space freighter. Obsessed with the Challenge, he'll face a gauntlet of comic book nerdery that will take him to alien worlds, thrust him into gladiatorial combat against supervillain look-alikes, and push him to the brink of annihilation in the heart of what seems to be the Batcave. But as Stan Lee would put it, "Excelsior."
In this sequel to last year's bestseller, youngsters can read about more of their favorite major league baseball stars when they, too, were youngsters. This fascinating book features inspirational, heart-warming, funny, and always up-beat stories about 45 major leaguers in their formative playing years from Little League through high school. Includes 45 perforated baseball trading cards. 2-color throughout.
“One of the most enjoyable marriages of the fantasy and mystery genres on the shelves,”(Cinescape) the Dresden Files have become synonymous with action-packed urban fantasy and nonstop fun. Fool Moon continues the adventures of Jim Butcher’s most famous—and infamous—reluctant hero… You’d think there’d be a little more action for the only professional wizard listed in the Chicago phone book. But lately, Harry Dresden hasn’t been able to dredge up any kind of work: magical, mundane, or menial. Just when it looks like he can’t afford his next meal, a murder comes along that requires his particular brand of supernatural expertise. There’s a brutally mutilated corpse, and monstrous animal markings at the scene. Not to mention that the killing took place on the night of a full moon. Harry knows exactly where this case is headed. Take three guesses—and the first two don’t count...
For use in schools and libraries only. A teenager becomes interested in a strange board game called "Interstellar Pig," the obsession of his new and unusual neighbors, and he soon stumbles into a nightmare when he discovers that the game is real.