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Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...
"Curves and Surfaces in Geometric Modeling: Theory and Algorithms offers a theoretically unifying understanding of polynomial curves and surfaces as well as an effective approach to implementation that you can apply to your own work as a graduate student, scientist, or practitioner." "The focus here is on blossoming - the process of converting a polynomial to its polar form - as a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for more than just its theoretical elegance - the author demonstrates the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria. You'll learn to use this and other related techniques drawn from affine geometry for computing and adjusting control points, deriving the continuity conditions for splines, creating subdivision surfaces, and more." "It will be an essential acquisition for readers in many different areas, including computer graphics and animation, robotics, virtual reality, geometric modeling and design, medical imaging, computer vision, and motion planning."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
The growing importance of animation and 3D design has caused computer-aided geometric design (CAGD) to be of interest to a wide audience of programmers and designers. This interactive software/book tutorial teaches fundamental CAGD concepts and discusses the growing number of applications in such areas as geological modeling, molecular modeling, commercial advertising, and animation. Using interactive examples and animations to illustrate the mathematical concepts, this hands-on multimedia tutorial enables users without a substantial mathematical background to quickly gain intuition about CAGD. Interactive Curves and Surfaces guides you in Learning the uses of CAGD as it is applied in computer graphics and engineering. Creating curved lines and surfaces using Bezier curves, B-Splines, and parametric surface patches. Understanding the mathematical tools behind the generation of these objects, and the development of computer-based CAGD algorithms. Experimenting with powerful interactive test benches to explore the behavior and characteristics of the most popular CAGD curves. Application oriented readers will find this animated tutorial presentation more accessible than the standard formal texts on the subject.
As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.
This book contains various types of mathematical descriptions of curves and surfaces, such as Ferguson, Coons, Spline, Bézier and B-spline curves and surfaces. The materials are classified and arranged in a unified way so that beginners can easily understand the whole spectrum of parametric curves and surfaces. This book will be useful to many researchers, designers, teachers, and students who are working on curves and surfaces. The book can be used as a textbook in computer aided design classes.
1 Aims and Features of This Book The contents of t. his book were originally planned t. o be included in a book en titled Geometric lIIodeling and CAD/CAM to be written by M. Hosaka and F. Kimura, but since the draft. of my part of the book was finished much earlier than Kimura's, we decided to publish this part separately at first. In it, geometrically oriented basic methods and tools used for analysis and synthesis of curves and surfaces used in CAD/CAM, various expressions and manipulations of free-form surface patches and their connection, interference as well as their qualit. y eval uation are treated. They are important elements and procedures of geometric models. And construction and utilization of geometric models which include free-form surfaces are explained in the application examples, in which the meth ods and the techniques described in this book were used. In the succeeding book which Kimura is to write, advanced topics such as data structures of geometric models, non-manifold models, geometric inference as well as tolerance problems and product models, process planning and so on are to be included. Conse quently, the title of this book is changed to Modeling of Curves and Surfaces in CAD/CAM. Features of this book are the following. Though there are excellent text books in the same field such as G. Farin's Curves and Surfaces for CAD /CAM[l] and C. M.
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
The authors define fairness mathematically, demonstrate how newly developed curve and surface schemes guarantee fairness, and assist the user in identifying and removing shape aberrations in a surface model without destroying the principal shape characteristics of the model. A valuable resource for engineers working in CAD, CAM, or computer-aided engineering.