Download Free Cuphead In A Mountain Of Trouble Book in PDF and EPUB Free Download. You can read online Cuphead In A Mountain Of Trouble and write the review.

A sequel to Cuphead in Carnival Chaos is complemented by original illustrations encompassing an interactive treasure hunt and follows the story of Cuphead's participation in a no-holds-barred prank war against a rival summer camp.
Gather 'round the campfire for s'more Cuphead adventures! An original novel based on the award-winning and visually stunning Cuphead video game, featuring twenty original illustrations and an interactive treasure hunt. School's out, which can only mean one thing: camp! Cuphead has been looking forward to going to Camp Hootenholler for ages. He can't wait to shoot some archery, swim in the lake, and sit around and do nuthin' at all. When he and his best buds, Mugman and Ms. Chalice, arrive, they learn about the camp's bitter rivalry with their neighbors, Camp Punchafink, and discover that a menacing mountain, Glumstone the Giant, is watching over both camps, ready to bring down a fierce punishment upon whichever camp gets on its bad side! Before long, the two camps go head-to-head in an all-out prank war. But one night, after a midnight raid on the Punchafinks, Cuphead and his friends wake the grumpy and powerful Glumstone. Yikes! Glumstone the Giant, amused, tells them that he's never heard of any "curse," but that it gives him an idea. Glumstone is tired of being disturbed by the camps' high jinks, so he decides that whichever camp loses the annual Camp-etition will have to shut down. Can the Hootenhollers rally together to take down the Punchafinks, or will the campers be sent packing? Includes over twenty never-before-seen illustrations that feature hidden items for an interactive treasure hunt! Cuphead in a Mountain of Trouble is the second book in an original series and perfect for players of Cuphead and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's. © 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.
Fans of the award-winning and visually stunning video game can see Cuphead, Mugman, and friends like never before in this original, illustrated middle-grade novel. Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles! It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in. At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late? Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt! Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's. © 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.
Revisit the colorful characters of the Inkwell Isles in this collection of brand new Cuphead and Mugman tales! Prone to unexpected predicaments and thrilling adventures, Cuphead and Mugman feature front and center in a series of short but sweet side stories that reimagine the world of the all-cartoon magical wondergame. This original graphic novel features all-new original tales, authentically drawn to match the glorious, award-winning vintage animation style of Cuphead! Don't miss Cuphead and Mugman's graphic novel debut in written by Zack Keller and illustrated to 1930s perfection by Shawn Dickinson!
Our plucky heroes return in this brand-new collection of adventures starring Cuphead, Mugman, and now Ms. Chalice! The trio can't seem to catch a break as they find themselves in a plethora of peculiar positions and side stories in the all-cartoon magical wonderworld of the Inkwell Isles! This original graphic novel features fresh new tales, all authentically drawn to match the glorious, award-winning vintage animation style of Cuphead! Don't pass up this chance to see Cuphead, Mugman, and Ms. Chalice in their second collection of adventures wonderfully realized by the returning team of writer Zack Keller and artist Shawn Dickinson!
Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
A fun, action-packed fantasy adventure about a girl, her dog, and magic gone wrong! Quiet . . . birds . . . nature. . . . That's what Aster expects when her parents move their whole family to the middle of nowhere. It's just her (status: super-bored), her mom and dad (status: busy with science), her brother (status: has other plans), and . . . . . . magic? In her new home, Aster meets a mysterious old woman with a herd of dogs who gives her a canine companion of her own. But when she and her dog Buzz are adventuring in the forest, they run into a trickster spirit who gives Aster three wishes. After wishing for the ability to understand and talk to her dog, she becomes only able to talk in dog language . . . and the trouble she gets into is just starting. Maybe the middle of nowhere will be more interesting than Aster thought. "Crisp, vibrant artwork." -The AV Club
In this riveting, “gory, and action-packed” (Jonathan Maberry) survival thriller, set in the expansive world of Robert Kirkman’s The Walking Dead series, three people from different walks of life in China must join forces against the typhoon of undead as chaos sweeps over Asia. In the aftermath of the zombie virus outbreak, what remains of the Chinese government has estimated that one billion walkers (called jiangshi) are currently roaming through the country. Across this dramatic landscape, large groups of survivors have clustered together for safety in villages and towns that have been built vertically as a means of protection against the unceasing wave of jiangshi. Before this devastation, Zhu was one of the millions of poor farmers who left their rural roots for the promise of consistent employment in one of China’s booming factory towns. Elena was an American teaching English in China while on a gap year before beginning law school. Hengyen was a grizzled military officer of some renown, and a passionate believer in his nation’s ability to surmount any obstacle. But with the settlement’s 3,000 mouths to feed and the scavengers having to travel further and further in search of food, Zhu ends up at his home village, where he is shocked to find survivors. Does he force them to join the settlement or keep their existence a secret? Meanwhile, Hengyen is tasked with the impossible: fortifying the Beacon against a 100,000-strong “typhoon” of walkers header their way. Even though he realizes that the Beacon hardly stands a chance, Hengyen is a believer and will stand with his compatriots to the very last, bringing him into conflict with Zhu, who intends to flee the path of the typhoon and make for the safety of China’s dramatic mountain ranges before it’s too late. Given “two decaying thumbs up,” (Jonathan Mayberry, author of Rot & Ruin), this book is sure to get your heart racing and leave you wanting more!
Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book! This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.
"In the aftermath of a deadly outbreak bearing similarities to the Tanganyika Laughter Epidemic, a city at the tip of Africa is losing its mind-complete with hallucinations, paranoia, and good old-fashioned ghost sightings. Is it the result of secret government experiments, an episode of mass hysteria, the effects of trauma, a sign of the end times? In a quarantined city in which the inexplicable has already occurred, rumors, superstitions, and conspiracy theories abound. In these strange days, Faith works as a full-time corpse collector and a freelance truthologist, putting together disparate pieces of information to solve others' problems. But after Faith agrees to help an orphaned girl find the girl's abducted baby brother, she begins to wonder whether the boy is even real. Meanwhile, Sans, a ponyjacker in the human hair trade, is so distracted by a glimpse of his dream woman that he lets a bag of money he owes his gang partners go missing-leaving him desperately searching for both and soon questioning his own sanity. Over the course of a single week, the paths of Faith, Sans, and a cast of other hustlers-including a data dealer, a drug addict, a sin eater, and a hyena man-will cross and intertwine as they move about the city, looking for lost souls, uncertain absolution, and answers that may not exist. Part ghost story, part whodunit, part palimpsest, THE DOWN DAYS is a rollicking exploration of the mutability of memory, the subjectivity of perception, and the notion that truth is ultimately in the eye of the beholder"--