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Najaran, the apprentice Cepter, a young woman who can summon creatures from magical cards, struggles to prevent the evil Black Cepters from reassembling an ancient arcane book.
This thrilling manga-style role play game adventure finds three friends fighting real, physical monsters in the Dream World. What will it take for them to get home?
"I wanna be stronger. Strong enough to protect everyone. I need to be...!!" Eager for a new challenge, Haruhiro's party descends into the Cyrene Mines--the lair of the kobolds and the resting place of Mary's former allies. But not long after the combat starts, tensions between Ranta and Haruhiro begin to flare, and when the group finds itself up against an unspeakably powerful foe, Haruhiro is forced to make an impossible choice... The party faces its greatest challenge yet--the ominous monster Death Spots!
Nearly every culture on Earth has myths of dragons. This richly-illustrated book examines dragons in modern culture and the natural world, including the pterodactyl and other saurians, whose fossilized bones were inexplicable and awe-inspiriting discoveries. This is the first book in a series developed from popular courses taught at the online Grey School of Wizardry.
The apprentice Cepter Najaran arrives at Old-Willow and proclaimed savior and protector of the sacred ground. The Dark Master, who has been trapped in Old-Willow for a thousand years, is suddenly awakened by a blast of power and immediately focuses his power on Najaran's destruction.
Najaran is an apprentice Cepter with an appetite for adventure and a passion to eat. She's been called upon to protect the world from the Black Cepters, but in order to do so, she'll have to fast.
Celebrating the first twenty-five years of Mana adventures! Since the first game's release in 1991, Square Enix has been dazzling fans worldwide with the fantastical and action-packed world of Mana. More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana. The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.
Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media