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Cubes, cones, cylinders, and spheres. Sounds sophisticated? Only until you look at Tana Hoban's incomparable photographs and realize that those shapes are the stuff of everyday life. They are all around us all the time. In our houses, on our streets, in our hands. In yet another breathtaking book, Tana Hoban wakes us up to our world and makes us see it.
Whenever you are -- inside or outside -- there are shapes to discover. And with Tana Hoban's help you will begin to see them. Look around. How many circles, squares, stars, triangles, hearts, and rectangles can you see? They are everywhere!
In this introduction to polygons, a triangle convinces a shapeshifter to make him a quadrilateral and later a pentagon, but discovers that where angles and sides are concerned, more isn't always better.
The geometric concepts of circles and squares are shown in photographs of wheels, signs, pots, and other familiar objects.
While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.
“Form,” writes the author, “is developed by means of light and shade; without these every object would appear flat.” Originally published in the mid-nineteenth century, this classic approach to three-dimensional drawing was the first book to provide art students with instructions for correctly illustrating perspective outlines of various objects. An art historian noted for her authoritative reference works, Merrifield clearly demonstrates the principles of light and shade by revealing the effects of common daylight, sunshine, and candle or artificial light on geometrical solids. Her simple explanations are accompanied by illustrations of cubes, prisms, pyramids, cylinders, spheres, ovals, and cones. As useful and practical today as it was when first published well over a century ago, Light and Shade provides beginning and advanced art students with valuable insights into effective drawing and sketching.
At Corkscrew's party, everyone wants to play. Every game the kids try needs a different number of players, and they never have the right amount. The little pig and his parrot friend know how to solve the problem--if only they can get the kids to understand ! Corkscrew stars in this delightful companion to The Wishing Club.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.
A modern, example-driven introduction to cubical diagrams and related topics such as homotopy limits and cosimplicial spaces.
Diamonds, cubes, rings, and cylinders—shapes are all around us. How many shapes can you find pictured in this book?