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Cubes, cones, cylinders, and spheres. Sounds sophisticated? Only until you look at Tana Hoban's incomparable photographs and realize that those shapes are the stuff of everyday life. They are all around us all the time. In our houses, on our streets, in our hands. In yet another breathtaking book, Tana Hoban wakes us up to our world and makes us see it.
Whenever you are -- inside or outside -- there are shapes to discover. And with Tana Hoban's help you will begin to see them. Look around. How many circles, squares, stars, triangles, hearts, and rectangles can you see? They are everywhere!
In this introduction to polygons, a triangle convinces a shapeshifter to make him a quadrilateral and later a pentagon, but discovers that where angles and sides are concerned, more isn't always better.
The geometric concepts of circles and squares are shown in photographs of wheels, signs, pots, and other familiar objects.
If Students Need to Know It, It's in This Book This book develops the mathematics skills of third-graders. It builds skills that will help them succeed in school and on the Virginia Standards of Learning Assessments. Why The Princeton Review? We have more than twenty years of experience helping students master the skills needed to excel on standardized tests. Each year we help more than 2 million students score higher and earn better grades. We Know the Virginia Standards of Learning (SOL) Assessments Our experts at The Princeton Review have analyzed the Virginia SOL Math Assessment, and this book provides the most up-to-date, thoroughly researched practice possible. We break down the test into individual skills to familiarize students with the test's structure, while increasing their overall skill level. We Get Results We know what it takes to succeed in the classroom and on tests. This book includes strategies that are proven to improve student performance. We provide -content review based on Virginia standards and objectives -detailed lessons, complete with skill-specific activities -two complete practice Virginia SOL Math Assessments For more information about our other test-preparation products for school and home, call 1-800-REVIEW-2 or visit k12.princetonreview.com.
The Complete Beginner's Guide to Drawing contains more than 200 drawing techniques, tips, and lessons for budding artists looking for a variety of subjects to practice drawing. The Complete Beginner's Guide to Drawing is a comprehensive hardcover guide to drawing a vast array of subjects, from landscapes and flowers to animals and portraits. This helpful resource begins with a thorough introduction to the essential tools and materials you need to get started, including different types of pencils, sketchbooks, papers, and other tools. Then learn the fundamentals of drawing, as well as a variety of drawing techniques, including rendering realistic textures, creating volume, and capturing perspective. The Complete Beginner's Guide to Drawing guides beginning and intermediate artists through a series of easy-to-follow, step-by-step projects covering a variety of subjects, including: Flowers Landscapes Wild animals Cats Dogs Horses People Human bodies Children Still lifes With helpful tips and easy-to-follow, step-by-step lessons,The Complete Beginner's Guide to Drawing is the perfect resource for beginning artists who want to improve their drawing skills. The Complete Beginner’s Guide series provides a comprehensive guide to drawing a vast array of subjects, from landscapes and flowers to animals and poses. Artists will learn the fundamentals of drawing, as well as a variety of techniques, including rendering realistic textures, capturing perspective, and creating dynamic portraits and compositions. With helpful tips and step-by-step artwork to inspire, the Complete Beginner’s Guide series is the perfect resource for practiced beginning to intermediate artists looking to hone their drawing skills and techniques.
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
S Chand's Smart Maths is a carefully graded Mathematics series of 9 books for the children of KG to Class 8. The series adheres to the National Curriculum Framework and the books have been designed in accordance with the latest guidelines laid down by the NCERT.
Using principals from Dr. David A. Sousa’s How the Brain Learns Mathematics, this user-friendly resource provides easy, ready-to-use mathematics lessons for Kindergarten and first grade classrooms. Teachers will find step-by-step guidance and all the necessary reproducible materials for mathematics instruction that involves partners, group work, and class movement. Through activities such as Number Jingle and Math Detective, young learners will enjoy developing skills connected with whole numbers, addition and subtraction, geometrical shapes, measurement, number patterns, and more. Aligned with NCTM standards and focal points, the resources in this book aim to enhance students’ motivation and content retention. Further, the principals in this book: Address individual intelligences Use concrete models to make concepts meaningful Connect mathematical ideas to the real world Incorporate graphic organizers to help students organize their thinking Teach creative problem solving Deepen and revitalize instruction using Sousa’s proven brain-compatible approach for helping every child develop self-confidence in mathematics!