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The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
"Tips & tools for customizing and optimizing your OS"--Cover.
The Rough Guide to iPods and iTunes is the ultimate companion to the defining gadget of the digital music era - and an essential guide to music and video on the Net, on your PC or Mac. Fully updated and revised, The Rough Guide to iPods and iTunes covers the full iPod range of products: from the best of the iTunes App Store, iPod Touch, iTunes 8 to practical information for the iPod Nano and Classic Shuffle. Written by Peter Buckley, author of the best-selling Rough Guides to the Internet and Rough Guide to Macs & OSX, this guide will suit novices and experts alike. Complete with reviews of all the latest gadgets and extras; including the new Apple Headphones, the latest home stereo and TV systems that work with iPods, history of the iPod and the truth about iTunes going DRM-free. Discover how to import your CDs and DVDs, manage your music and video library, how to digitize music from vinyl or cassette and download from the best online sites and stores, all this plus much, much more. Whether you already have an iPod or you’re thinking of buying one, you need The Rough Guide to iPods and iTunes!
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).
For Windows users, 7 might just be their lucky number! This guide offers a smoother transition for users moving from an older version to Windows 7. Along with simple step-by-step instructions and numerous useful examples, readers will learn how to: use new tools; find applications and files instantly; navigate efficiently; use wizards and dialogue boxes better; use the improved Windows firewall; get the most out of the new Explorer; and use the many new options. ?More than 90% of new Intel-based PCs - by far the dominant type - ship with Windows pre-installed ?Many users soon must update, with Microsoft no longer supporting XP after 2009 ?Author teaches basic skills to newcomers and is widely recognized as an expert on Windows
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
What kind of day are you having? Is it a ****ing day? Or is it a ****ing day? What are you going to do about it? Mike Bonifer and Jessie Shternshus, who teach companies around the world how to apply improvisation to business, have created 50 original improv games tailored to the kind of ****ing day you're having. From the bathroom to the board room, and every stop in between, this fun and engaging book helps you get the craziness under control.
Microsoft® Windows® 8 is designed to mesh users' digital lives seamlessly—from desktop to phone to tablet—by utilizing a look and feel that give users a new Windows experience. However, with all of this change comes new features that may catch old-school Windows users off guard. In The Complete Idiot’s Guide® to Microsoft® Windows® 8, veteran tech writer Paul McFedries uses his friendly style and wit to comfort experienced Windows users and newbies alike by explaining all the new features as well as the old, and helping everyone overcome trepidation about using this completely updated look to the most popular desktop operating system in the world. You will learn how to use new Windows 8 features, including tiles and the new home screen, how you can mesh your data with “the cloud,” and much more. And, when all else fails, McFedries teaches you how to easily and seamlessly toggle back to the “old” and familiar Windows look and feel, should the new experience prove to be a bit more change than desired.