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Oscar Wilde wrote that "the real tragedies of life occur in such an inartistic manner that they hurt us by their entire lack of style." Not satisfied with that, Will Ludwigsen chooses instead to add humor and flair to the horrors that surround us. Why settle for the lesser of evils in your newspaper when you can read an entire book of stories about zombie-exploiting, plesiosaur-chopping, alien-dissecting, robotically-enhanced, lunatics instead? This premiere collection by Will Ludwigsen brings together thirteen of his best horror, mystery, and science fiction stories from magazines such as Weird Tales, Alfred Hitchcock's Mystery Magazine, and Cemetery Dance, plus three originals. Though the work of a single deranged author, these varied tales share a flippant disdain for common decency, courtesy, and sense. Witty and irreverent, they remind us that we have more hope than we think--if only because we have wit and irreverence.
In his house at R'lyeh, Cthulhu waits dreaming... What are the dreams that monsters dream? When will the stars grow right? Where are the sunken temples in which the dreamers dwell? How will it all change when they come home? Within these pages lie the answers, and more, in all-new stories by many of the brightest lights in dark fiction. Gathered together by Ross E. Lockhart, the editor who brought you The Book of Cthulhu, The Children of Old Leech, and Giallo Fantastique, Cthulhu Fhtagn! features nineteen weird tales inspired by H. P. Lovecraft.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." --H. P. LOVECRAFT, "Supernatural Horror in Literature" Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: ¸ The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals. ¸ Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil. ¸ Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price. ¸ The Freshman by Philip José Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. PLUS EIGHTEEN MORE SPINE-TINGLING TALES!
The Cthulhu Mythos is one of the 20th century's most singularly recognizable literary creations. Initially created by H. P. Lovecraft and a group of his amorphous contemporaries (the so-called "Lovecraft Circle"), The Cthulhu Mythos story cycle has taken on a convoluted, cyclopean life of its own. Some of the most prodigious writers of the 20th century, and some of the most astounding writers of the 21st century have planted their seeds in this fertile soil. The Book of Cthulhu harvests the weirdest and most corpulent crop of these modern mythos tales. From weird fiction masters to enigmatic rising stars, The Book of Cthulhu demonstrates how Mythos fiction has been a major cultural meme throughout the 20th century, and how this type of story is still salient, and terribly powerful today.
"The Call of Cthulhu" is the most important and best know work of American writer H. P. Lovecraft First published in the pulp magazine Weird Tales in February 1928, it introduces the idea of alien influences on humanity, which would come to dominate all subsequent works. Thurston finds a mysterious clay bas-relief depicting Cthulhu among the belongings of his great-uncle Professor Angell. The bas-relief was created by sculptor Henry Wilcox in March 1925 while half-asleep. At the time Wilcox was haunted by mysterious visions of Cyclopean cities. Thurston starts an investigation. He learns of the Norwegian sailor Gustaf Johansen, the sole survivor of his crew that landed on an uncharted island-city, where Cthulhu emerged.
Award-winning artist Whelan has illustrated the work of almost every major author in speculative fiction. Here are featured all the artist's major recent paintings, as well as a series of 25 never-before-seen works produced especially for this book. Over 100 full-color reproductions.
Sword and sorcery in the aeon of Cthulhu Rising! 'The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.' So saith Lovecraft. Picture a future Earth, a savage world where science is jettisoned in favour of primitive superstition, where technology has become the idol of a new religion. A world where the truth of Cthulhu has been revealed, where a lunatic humanity has discovered its true insignificance-the punchline in a cosmic joke. A new dark age has descended upon a species that has learnt too much. Science and superstition and the sorcery of the Mad Arab create a world where only the strong survive, and barbarian warriors battle for existence in a bleak and pitiless universe...
What if a book existed that gave answers to everything you've ever wondered about? What would you do to learn its secrets? Tales of such books have abounded for millennia and are legend in occult history. One of the most pervasive modern iterations is that of the Necronomicon, said to be a genuine occult text from the 8th century. The Necronomicon really is the creation of science fiction writer H.P. Lovecraft (1891-1937), in whose books the magic volume first appears in print. In The Necronomicon Files two occult authorities explore all aspects of The Necronomicon, from its first appearance in Lovecraft's fiction to its ongoing pervasive appearance in cult and occult circles. The Necronomicon Files, revised and expanded further, reveals the hoax of the Necronomicon. Harms and Gonce show that the apocryphal history of the Necronomicon was concocted by Lovecraft to lend it verisimilitude in his fiction. The magical text was transformed into an icon among Lovecraft's literary circle, who added to the book's legend by referring to it in their own writing. People became convinced that it was a real book and its references in literature and film continue to grow. The book also examines what people have undergone to find the Necronomicon and the cottage industry that has arisen over the past three decades to supply the continuing demand for a book that does not exist. Scholarly yet accessible, humorous and intriguing, The Necronomicon Files illuminates the depth of the creative process and the transformations of modern myth, while still managing to preserve much of the romance and fascination that surrounds the Necronomicon in our culture.
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.
Thirteen points of entry. Locked gateways to magical realms of immense power—and danger, for the uninitiated. Within these pages are thirteen keys. Enter the Necronomicon and be forever changed. In this authentic sourcebook for magicians, occult scholar Donald Tyson uses H.P. Lovecraft's story elements and characters—alien races, ancient sorceries, the Dreamlands, deities, witches, and ghouls—as the foundation for a workable and coherent system of modern ritual magic based on the thirteen true zodical constellations. This authoritative guide presents the essential elements of the Necronomicon mythos for use in esoteric practices such as dream scrying, astral projection, magical rites, and invocations.