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Enter a place born from all of Lovecrafts creations, and governed by servitors of the Old Ones.
Call of Cthulhu 7th edition Sourcebook and scenarios.
"The Call of Cthulhu" by H.P. Lovecraft is a seminal work of cosmic horror that explores the existence of an ancient, malevolent entity named Cthulhu. Through a series of disturbing discoveries and strange occurrences, the story unveils a hidden, incomprehensible reality where humanity's significance is dwarfed by forces beyond its understanding. The narrative, told through fragmented accounts, delves into themes of fear, madness, and the unknown.
Introduction by China Miéville Long acknowledged as a master of nightmarish visions, H. P. Lovecraft established the genuineness and dignity of his own pioneering fiction in 1931 with his quintessential work of supernatural horror, At the Mountains of Madness. The deliberately told and increasingly chilling recollection of an Antarctic expedition’s uncanny discoveries–and their encounter with untold menace in the ruins of a lost civilization–is a milestone of macabre literature. This exclusive new edition, presents Lovecraft’s masterpiece in fully restored form, and includes his acclaimed scholarly essay “Supernatural Horror in Literature.” This is essential reading for every devotee of classic terror.
Jeffrey Thomas' collection Punktown explored the streets and back alleys of a futuristic and nightmarish urbanscape in a series of unconnected short stories. In Punktown: Third Eye, Thomas has teleported authors Simon Logan, Jonathan Lyons, Charlee Jacob, Paul G. Tremblay, Michael McCarty, Mark McLaughlin, Garrett Peck, Thomas Andrew Hughes, and Scott Thomas into the city to pen their own tales of its citizens, aliens, mutations, and sentient machines. These talented authors bring a new perspective, a personal vision, a third eye view to the phantasmetropolis that is Punktown.
Three-time Hugo Award-winning and New York Times bestselling author N.K. Jemisin crafts her most incredible novel yet, a "glorious" story of culture, identity, magic, and myths in contemporary New York City. In Manhattan, a young grad student gets off the train and realizes he doesn't remember who he is, where he's from, or even his own name. But he can sense the beating heart of the city, see its history, and feel its power. In the Bronx, a Lenape gallery director discovers strange graffiti scattered throughout the city, so beautiful and powerful it's as if the paint is literally calling to her. In Brooklyn, a politician and mother finds she can hear the songs of her city, pulsing to the beat of her Louboutin heels. And they're not the only ones. Every great city has a soul. Some are ancient as myths, and others are as new and destructive as children. New York? She's got six. For more from N. K. Jemisin, check out: The Inheritance Trilogy The Hundred Thousand Kingdoms The Broken Kingdoms The Kingdom of Gods The Inheritance Trilogy (omnibus edition) Shades in Shadow: An Inheritance Triptych (e-only short fiction) The Awakened Kingdom (e-only novella) Dreamblood Duology The Killing Moon The Shadowed Sun The Dreamblood Duology (omnibus) The Broken Earth The Fifth Season The Obelisk Gate The Stone Sky How Long 'til Black Future Month? (short story collection) "A glorious fantasy." —Neil Gaiman
All original stories about the return of Cthulhu and the Old Ones to Earth. Some of the darkest hints in all of H.P. Lovecraft's Cthulhu Mythos relate to what will happen after the Old Ones return and take over the earth. What happens when Cthulhu is unleashed upon the world? What happens when the other Old Ones, long since banished from our universe, break through and descend from the stars? What would the reign of Cthulhu be like on a totally transformed planet where mankind is no longer the master? Find out in these exciting, brand-new stories.
Arkham is a small town along the Massachusetts coast -- the setting favored by author Howard Phillips Lovecraft in his tales of monstrous horror.All in all a quiet place, Arkham is best-known as the home of Miskatonic University, an excellent school becoming known for its collection of esoteric and disturbing volumes residing in its library's Restricted Collection.H. P. Lovecraft's Arkham contains extensive background information about this New England town -- written to be used by serious investigators as a base from which to explore further the mysteries of the Cthulhu Mythos. People, locations, and buildings are described in depth; a 17X22" newspaper and a 17X22" map complete the package. Four sinister scenarios challenge the investigators and the players' roleplaying skills. All game data and non-player character statistics are provided for both Chaosium's Call of Cthulhu and the d20 Cthulhu games.
In this addition to the Cthulhu mythos inspired by fabled horror-fantasy author H. P. Lovecraft, a young musician takes a gig in a quaint seaport and finds romance—and a widening web of terrifying secrets.
Nestled along the Massachusetts coast, the small town of Arkham has existed for centuries. It is the source of countless rumors and legends. Tales of Arkham are whispered by those who have visited it, each telling a different and remarkable account. Reports of impossible occurrences, peculiar happenings and bizarre events, tales that test the sanity of the reader are to be found here. Magic, mysteries, monsters, mayhem, and ancient malignancies form the foundation of this unforgettable Eastern town. Collected in this volume are the strange and terrifying stories of the legend-haunted city.