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The story begins in 18th Dynasty Egypt. Action, intrigue, and mystery lay the groundwork for the Princess Mage adventures. The action intensifies with Atlantis: Search for the Crystal, first with Neferure, the first Princess Mage, and continues with the current Princess Mage, Terri Anne. Where Neferure must save the Crystal and hide it for eternity, Terri Anne must find where her predecessor hid it, discover why it has malfunctioned, and hide it again. However, Terri Anne end of the Atlanteans are not the only ones interested in the Crystal. Dark forces from ancient enemies have plans to use the Crystal, not only for domination of the Earth, but for untold worlds in this and countless other dimensions. Grow and learn with the Princesses as their powers unfold, fighting their ancient enemies the Troika and the creatures corrupted by the Troika's evil. Hold on for fast-paced action, adventure, and even romance
This is the second novel in the Age of Dragons series.This is the story of the life of Alexandria Dragonhater the speaker of the goddess of balance. After loosing her husband she finds herself in a strange world made more strange by the fact that her son, who was conceived in a future only she can remember, is marked with a grand destiny minutes after his birth. Journeying through the world and life she is hampered by the fact that as the Paladin of Gaia, she must constantly fight to save the balance of good and evil. While Alex is trying to live her life, her son does the same as he grows from a child into a man with great powers. His journey is hindered by the fact that he is world famous almost from the moment he is born. Just when both Alex and her son begin to figure things out, their greatest foe reappears and threatens the world.
Despite monster attacks, backfiring experiments, and one very overzealous guard, the students of Istol Academy of Magic have made it most of the way through their training camp. But it’s not over yet—and a trio of assassins have emerged to kill Zweit, who’s been separated from the rest of his group.
The winds of war are blowing through the fast-changing land of Tobyn-Ser. This peaceful land of verdant forests is being ravaged by those who are destroying its natural beauty in the name of "progress". Jaryd, a young, powerfully gifted mage fulfills an ancient prophesy that heralds war when he binds to an eagle, becoming and Eagle-Sage. But which of the Mage-Craft's many enemies will they fight in the coming conflict? Across the water, unrest is growing in the Nals of Lon-Ser. Melyor, a street-smart woman with her own magic, who rose from nothing to become ruler, struggles to bring peace with Tobyn-Ser. But her efforts make her a pariah in a land with a long history of deadly coups. It will be up to Jaryd and Melyor to avert war. But can even these two young leaders keep their lands from falling into chaos as they seek to stave off the winds of war?
Four young orphans, born around the village of Ur, find a Crystal of Light after an earthquake in a cave nearby. The Crystal, after infusing them with its power, implores them to go forth and restore the balance of light and dark. Not knowing the magnitude of their task but nonetheless realising its importance, the group set out to stop the World's destruction. Our guide covers the Nintendo remake and the recent release on Steam, iOS and Android. Inside you will find: - A full walkthrough of all the main story events. - All side quests, including the new dungeons in the remake. - Information on monsters and items.
For generations, the city-states of northern Lux have been at peace. That was until dangerous apparitions of dark magic were found just outside the homes of the residents. Four young mages from the city of Elementa have been chosen to embark on an ominous voyage to the mysterious Sacred Islands, darkened by past destruction and believed to be the source of the worsening dark magic. At the same time, rising tension between the city-states threatens to break age-old order throughout Lux. Will the four mages be able to find the source of evil before total devastation befalls their homeland?
In spite of modern medicine, Ellen, the beautiful young wife of History Department Chairman John Lyon, can't seem to stem the ravages of a virus she contracted. Half in love with Ellen as it is, John's plan is to subject her to the healing wizardry he's discovered at the end of a static electric "stairway" in his recently purchased "haunted" house. With Ellen magically cured, John will bring her home in triumph and to acclaim! Disregarding in his eagerness to be Ellen's savior--the prophetic warning; "The best laid schemes of mice and men gang aft agley..."
With his best friend in a magical coma and the clock ticking, Tyler and his companions set out on one last mission to save him from death's clutches. However, they soon find their well-laid plans have gone awry, the fate of the world balancing on the edge of a knife. After traveling through dangerous country, facing down dragons, and fighting their way across a volcano, Tyler and his friends arrived at the crystalline palace of the Sage, nestled in the valley of the Dravin Peaks. But now their time is running out as Tiragan's life slowly slips away. They have precious little time to save him and only one option, a dragon. Traveling to Candlelight Harbor, the trio finds the town in ruins, having just been attacked by one of the king's dragons. However, the locals believe it is the green dragon Ryrris that haunts them and happily hire Tyler and his companions to slay the beast. Boarding a ship to the Island Bosque where the dragon resides, Tyler and his friends not only discover the dragon their searching for but also the heart of all magic in Bramoria. In a flash, the king's true intentions are revealed and the clock ticks faster. Can Tyler and his friends stop the king's evil plans to destroy Bramoria, or will the man crowned in madness bring an end to the world they've grown to love? Find out in the epic conclusion of the Tales of Bramoira Triology, The Crown of Madness.